N/A Posted August 11, 2009 Posted August 11, 2009 Why are the heroes making Notice checks? You'll probably all realize something's up when I start telling you something's up. With my MIND.
angrydurf Posted August 11, 2009 Posted August 11, 2009 I'm a slave to peer presure ... And like to roll for stuff
angrydurf Posted August 11, 2009 Posted August 11, 2009 The illusion is just a special effect to using the distract feat on Knieval. Skill mastery bluff for a 32 on the check for distract. If he doesn't beat the 32 with bluff or sense motive or will (Whichever is highest) he is dazed for one round.
Geez3r Posted August 11, 2009 Posted August 11, 2009 I believe Malice is up after Ace, correct? If so, then it's time for him to arrive, guns blazing. Which of course it means that Arrowhawk's attack goes off first. So if you could do ahead and roll that so I know if/what I have to save against. Malice's turn in a nut shell: Move Action: Arrive on scene (again) No Action: Get shot at by Arrowhawk Standard Action: (hopefully) Open up on Scarab.
quotemyname Posted August 11, 2009 Posted August 11, 2009 Can't pass a DC 32 with... anything really... Guess that means I am distracted! :shock:
N/A Posted August 11, 2009 Posted August 11, 2009 It deserves special mention that, unless any of them can get a Stealth check of 30+, all of the assembled heroes on the scene now know who and where all of the villains are. Plan accordingly.
angrydurf Posted August 11, 2009 Posted August 11, 2009 Ok then to clarify the active villians we're all aware of are: Captain Knieval; Who just bashed down the security door to outside before being distracted. And Malice; Who is moving to engage the Heroes out front but doesn't get there till his action. Vestige is unconcious in an open but otherwise empty cell. Ronin is unconcious in a pile of garbage or something somewhere. Right?
Ecalsneerg Posted August 11, 2009 Posted August 11, 2009 As per the request for Geez3r... LOOK! A MALICE! SHOOT IT! Power Attack for 5 vs evil battlesuit guy. DC 26 toughness save with blunt arrow. (1d20+11=18) Hero point! Re-roll <.< (1d20+11=28)
Avenger Assembled Posted August 11, 2009 Posted August 11, 2009 OK, I know folks are getting a bit restive here. Give us a TOU save, Malice.
Geez3r Posted August 11, 2009 Posted August 11, 2009 Failed by 4, took a bruise. Beat Scarab's defense by 1, so DC is bumped up to 33. However, there is a minor issue. ESP is supposed to be a little distracting because you're looking at places other than where you're at. But Scarab searched the area (very quickly I might add) and knew I was coming. So I'm not sure if she has her full defense bonus, which would change the DC.
N/A Posted August 11, 2009 Posted August 11, 2009 The Scarab's ESP not only lacks the Distracting flaw, but includes the Simultaneous extra. So that shouldn't be an issue. Toughness Save (DC33): 27. Failed by 6. (I forgot to include the -1 for her previous Injury.) The Scarab is Injured x2 and Stunned for 1 round. She has 0 HPs. Losing her Dodge bonus drops her Defense to +2, and the -2 DEF penalty for being Stunned drops it down to +0 (DC10). Does Malice want to Surge for another shot?
N/A Posted August 11, 2009 Posted August 11, 2009 DC33 Damage. 33-15=18. Damage +18 - Knockback 5 = 13. Rank 13 on the Progression table = 10,000 ft. The attacker can always choose to inflict a lesser result. So unless Geez3r or the GM says otherwise, The Scarab is knocked back 2 miles and falls prone. M&M2E, page 166: The character suffers damage equal to the knockback result or the Toughness of any obstacle (such as a wall), whichever is less. The obstacle suffers damage equal to the knockback result (which may damage or break it). If the character breaks through the obstacle, he keeps going the remainder of the knockback distance. If the obstacle is another character, treat the result as a slam attack (see page 158) doing damage equal to the knockback result to both parties. The character ends up prone and must get back up normally.
Geez3r Posted August 11, 2009 Posted August 11, 2009 Ah, didn't see the Simultaneous extra, my bad. I'm thinking Scarab is gonna go for a little ride. I'll need my VP's for later.
N/A Posted August 11, 2009 Posted August 11, 2009 As requested by AA in chat: Toughness Saves (DC23): 27, 24. Toughness Save (DC20): 19. That's a Bruise. So currently, The Scarab is prone, and has 1 Bruise, 2 Injuries, is Stunned for 1 round, and has 1 HP (per Chat). Concentrate check to maintain Force Field as a Reaction (DC18): 31.
Avenger Assembled Posted August 11, 2009 Posted August 11, 2009 Scarab, you're going to need to move some debris on your action. Ronin heals his unconscious and wakes up on the roof of the library across the street from the courthouse. What does he do?
Nyrath Posted August 12, 2009 Posted August 12, 2009 So currently, The Scarab is prone, and has 1 Bruise, 2 Injuries, is Stunned for 1 round, and has 1 HP (per Chat).31. While I'm neither a ref nor actually involved in this thread I do feel a need to point out that lethal attacks also cause non-lethal damage conditions in addition to the lethal ones. So Scarab should have at least as many Bruise conditions as Injuries.
Avenger Assembled Posted August 12, 2009 Posted August 12, 2009 You need feel no shame about being right, Nyrath; that's what the spectators are here for. So yes, I believe Scarab's at 3 Bruised, Shaen?
angrydurf Posted August 12, 2009 Posted August 12, 2009 I don't believe Geez3r specified lethal so wouldn't it just be 3 bruised no injuries? or was getting shot through the floor the lethal damage?
Avenger Assembled Posted August 12, 2009 Posted August 12, 2009 Huh, I could have sworn he did, but it looks like you're right, durf. (The comic book physics of the minigun always take some getting used to.) When you're right, you're right. (Hmm, come to think of it, _I_ didn't specify that the exploding truck was for lethal either!) All's fair in love and war; Shaen, I believe that's three bruised and one injured. Take an HP for that last one, since I'm backwards Fiating on myself here. Now, I mess anything else up this round? Or are we good to go with Warmonger's turn? :D
Geez3r Posted August 12, 2009 Posted August 12, 2009 Dammit man quit giving him Hero Points! Step 1 of the Plan was to murder Scarab ASAP; you're making that very difficult. :shame: And yes, unless I very specifically state otherwise, Malice does non-lethal damage. He's got standards you know.
Dr Archeville Posted August 12, 2009 Author Posted August 12, 2009 The Universe hates you all, because it prolongs your life and thus your pain, denying you the sweet release of death.
Warmonger Posted August 12, 2009 Posted August 12, 2009 Ok not sure what my VP configuration was before. So will repool all points. 1pp on instant up. Now will spend 2pps on Stealth. To get a +16 modifier ( I assume the Scarab isn't able to transmit my position since she can no longer see). 1pp on All-Out Attack Will make a stealth check. Then will line up arrowhawk for a snipe. Stealth Check. 1d20+16=29 Using Sniper Rifle All-Out attack and power Attack 1d20+10=15 hmm pretty sure that is a miss. Then again I'm not sure if he he has his full def since I surprise attack him. If it is a hit because of that the it is DC 27.
angrydurf Posted August 12, 2009 Posted August 12, 2009 Uhm Isn't Ronin still staggered though? If not disabled dependant on if the explosion was lethal to everyone or not.
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