Geez3r Posted August 12, 2009 Posted August 12, 2009 I thought he failed by 15+ and immediately skipped all that mess and went right to unconscious. Let's see: Got shot by Arrowhawk viewtopic.php?f=11&t=2067&start=240#p44889 and took a bruised then Scarab scrambled his brains: viewtopic.php?f=11&t=2067&start=240#p44899 failed by 16 and immediately fell unconscious. Looks to me like he skipped over all that mess. and fared well against the explosion viewtopic.php?f=11&t=2067&start=250#p44903
Avenger Assembled Posted August 12, 2009 Posted August 12, 2009 I have Ronin at being Bruised twice (once from the mental blast, once from the explosion) and unconscious. It is true that he does have an injured, since I've Fiated that the blast was indeed lethal. Since he was one-punched by the mental blast rather than being whittled down, he didn't take the intermediate steps o' damage. As for whether he's flat-footed; give me a Notice check, Arrowhawk.
Warmonger Posted August 12, 2009 Posted August 12, 2009 Ok will surge for new attack. 1d20+10=26 whoot. Much better. So I guess that DC 27 save is back on the board.
Ecalsneerg Posted August 12, 2009 Posted August 12, 2009 DC 27 Toughness save (1d20+7=15) Failed by 12, so... staggered and stunned. (And before the rule needs reposted again, your guns don't have the lethal only drawback nor did you say lethal damage, so I'm not disabled )
Avenger Assembled Posted August 12, 2009 Posted August 12, 2009 OK, Ronin is fatigued at the beginning of his next action. Arrowhawk has taken a staggered and stunned from his attack.
quotemyname Posted August 12, 2009 Posted August 12, 2009 Shouldn't ronin have another villain point since he was a victim of the explosion as well?
Avenger Assembled Posted August 12, 2009 Posted August 12, 2009 If I gave HPs and VPs for people blowing themselves up, Malice and Arrowhawk would be carrying their heavy load. OK, quote, Knievel is up. You're currently Distracted. I'm inclined to think you can tell the hallway in front of you is an illusion, without needing to roll, since it's a pretty safe bet. (And since it was special effect of the Distract feat rather than a use of the Illusion power as such. It's a free action to maintain a static illusion, but it does appear to cost a standard action to set one up.)
N/A Posted August 12, 2009 Posted August 12, 2009 I forgot that Injuries bring Bruises with them. The Scarab does indeed have 3 Bruises and 1 Injury. If I have any say in the matter at all, I'd like to refuse that last Hero Point. Geez3r may have forgotten to say he was going for lethal damage in the forum, but somewhere along the line he said or did something to make sure I knew it was lethal, as evidenced by the fact that I listed the result as an Injury rather than a Bruise. It was clear to him, it was clear to me, it apparently just wasn't clear to anyone else.
angrydurf Posted August 12, 2009 Posted August 12, 2009 Dammit man quit giving him Hero Points! Step 1 of the Plan was to murder Scarab ASAP; you're making that very difficult. :shame: And yes, unless I very specifically state otherwise, Malice does non-lethal damage. He's got standards you know. Uhm I don't think he was doing lethal I think the Injury and the lethal damage was from the Explosion which AA forgot to say was lethal at the time.
N/A Posted August 12, 2009 Posted August 12, 2009 Oh. Well then, carry on. The Scarab: 3 Bruises, 1 Injury, Stunned for 1 round, Prone, 2 Hero Points
quotemyname Posted August 12, 2009 Posted August 12, 2009 Yea and I continue to do nothing with my zero actions this round.
Cyroa Posted August 12, 2009 Posted August 12, 2009 Power to hit Malice: Blast 12 (Extra: Penetrating; Feat: Accurate x1, Dynamic, Improved Range x2 (Rank x50)) Then spending an hp to take second action and slam down a gravity field. Gravity Control 10 (50 ft. radius, Str 50 = heavy load of 25600 lbs (12.8 tons); Extras: Affects Corporeal, Selective Attack)
Avenger Assembled Posted August 12, 2009 Posted August 12, 2009 OK, that makes sense to me. Malice, that's a DC 27 Toughness save given Dark Star's Penetrating extra, and a DC 20 Reflex save to halve the Strength check imposed by Dark Star's Gravity Control array. (Remember, unless you have Evasion, you get that half-effect even if you pass the save.) I believe Malice's array is currently slotted for ranged combat rather than enhanced Strength; he'll have a chance to switch up and use his enhanced Strength to break out on his turn.
N/A Posted August 13, 2009 Posted August 13, 2009 Also keep in mind that, if he fails the Toughness save by enough to get knocked back, that Penetrating attack is going to ignore his Impervious for purposes of knockback, too. He'll go flying like a rag doll.
Geez3r Posted August 13, 2009 Posted August 13, 2009 It doesn't work like that. You can't reconfigure your array mid-round, Dynamic or otherwise. You pick what your array is set at the start of the round, and that's it.
N/A Posted August 13, 2009 Posted August 13, 2009 That is so not how it works at all. You can reconfigure your array once per round as a free action, but you don't have to. If you don't reset it, it stays on the most recent setting.
Avenger Assembled Posted August 13, 2009 Posted August 13, 2009 Yes, you can reconfigure your array mid-round, as long as you only do it once. Dark Star's array was set to Blast last round and that allocation carried over into this round. Remember, he didn't configure his Blast this round; he did that in the round previous. [That was one thing I was actually keeping track of. ] He came in, used his previous allocation, then made his sole in-round reconfiguration (from Blast to Gravity Control.) Just as next round Malice can blast Arrowhawk with the minigun (as that power is still active in his array), surge and switch to Enhanced Str, and then drop down into the street to fetch Scarab a beating. Indeed, doing so might well make his day. (The relevant information is on page 114 of the Pocket Player's Guide; my copy of the core book is a bit disreputable from overuse.)
Geez3r Posted August 13, 2009 Posted August 13, 2009 My bad. Toughness save vs Dark Star blast DC 27 (I currently have 1 bruise) (1d20+11=29) Reflex save vs Dark Star Gravity Field DC 20 (1d20+3=18)
Avenger Assembled Posted August 13, 2009 Posted August 13, 2009 Hah! Blasts of space-radiation? No problem. Arrows to the face? The pain, the pain. OK, Warmonger, let's see Ronin's Reflex save.
Warmonger Posted August 13, 2009 Posted August 13, 2009 1d20=19 I had forgotten the +10 for my bonus but I make it.the total is 29.
Avenger Assembled Posted August 13, 2009 Posted August 13, 2009 OK, so the bodies have, as the song says, hit the floor. Ronin and Malice are down; it's a DC 20 (since Dark Star's not using his full Gravity Control) Strength check to take either a standard or a move action a round; the move action is limited to crawling five feet. I'm inclined to think that Ronin's Strength check will be only DC 15, since he did pass the Reflex save (though without Evasion). Arrowhawk is up! Barely. Did you want to do a "I am stunned and it sucks" post, or move on to the next guy, Ecal?
Avenger Assembled Posted August 14, 2009 Posted August 14, 2009 Scarab is up. Standard action to dig yourself out with TK. (Part of the reason you got those HP.)
Recommended Posts