Avenger Assembled Posted September 5, 2009 Posted September 5, 2009 Just to make things easier on everybody, we'll move on from there. Ace is up. Ace (and Knievel) can get out onto the street from their current location if they want.
angrydurf Posted September 5, 2009 Posted September 5, 2009 Ok move to the front and distract Malice Skill mastery renders a 32 Bluff. For expediancy I'm willing to roll with Malice buying Aces bluff and escaping so we can end this quicker (since Malice has an urgent date with a boom in three days ) Otherwise I'll Surge to add a taunt effect DC 32 to the statement.
quotemyname Posted September 5, 2009 Posted September 5, 2009 Before I make my next go, I think I'm gonna wait and see what happens with that. If we want it to end here with both of us splitting, thats fine. With no eyes on Knievel now, he can probably make a good enough escape. after all there's no more psychic to scan for him.
Geez3r Posted September 6, 2009 Posted September 6, 2009 It's a good plan durf, with one exception: Malice is currently blinded. If he did take off, it would most likely be into a wall, and he cannot see the jet stream off in the sky. Malice cannot beat either of those two rolls. So for the time being he's dazed, though in all likely hood will be taking off very soon, one way or another.
angrydurf Posted September 6, 2009 Posted September 6, 2009 I had completely forgotton about that ... well it does make his bluff a bit more convinceing when you can't see with your own eyes that he's a lying lier :D
Avenger Assembled Posted September 6, 2009 Posted September 6, 2009 Looks like Ronin is finally up. :)
Warmonger Posted September 8, 2009 Posted September 8, 2009 Ok how far is Ronin from Ace danger? I was thinking of attacking him. I assume I can reach his postion with leaping or speed. Also is there anyway I can interfere with his bluff attempt?
Avenger Assembled Posted September 8, 2009 Posted September 8, 2009 You can't interfere with an action that didn't take place on your round. :| You certainly can attack him, though. Obviously if you shoot him and knock him unconscious, Bluff attempts on subsequent rounds will be somewhat impaired. (Sorry, durf, while it doesn't actually say so in the rules, I think you can agree that being unconscious will probably impede your Bluff check a bit. I try to be tough but fair here.)
Warmonger Posted September 8, 2009 Posted September 8, 2009 Ok keeping 1 point in Evasion. 1 point for Acrobatic bluff. 2 for Acrobatics for +16 modifier. 1 point all out Attack. Will attempt to feint with Acrobatics. 1d20+16=29 If successful will use Power Attack and All out Attack together BAB is the smae but DEF is now +5 1d20+10=17 Well that isn't very good but if he is flat footed it works. Damge DC is 25 if it hits which will only happen if you are flat footed. If so then it could get much worse . EDIT Going for lethal damage here.
angrydurf Posted September 8, 2009 Posted September 8, 2009 Sense Motive (1d20+13=23) Toughness save (1d20+8=20) Stunned and Bruised. HP to wipe the stun effect. 2 HP remaining
Warmonger Posted September 8, 2009 Posted September 8, 2009 Let me see here. Your flatfotted Def is +3. I hit you with a +10 Autofire2 attack. I exceeded your DEF by +10 meaning I do an extra +10 worth of damge so the Damage DC is is 35 and it is lethal. So right now you would be dying. If you HP out of that then you are still disabled and stunned.
Warmonger Posted September 8, 2009 Posted September 8, 2009 I did add that the dmage was lethal a few minutes after my post though. So maybe you had begun yours by then but if its problematic. THough you still would have failed by 15 and your condition would be Unconcious and Staggered.
N/A Posted September 8, 2009 Posted September 8, 2009 Wrong. Autofire 1: +1 damage for every 2 points over Defense, to a maximum of 1/2 your base damage or +5 (whichever is lower). So Blast 10 (Autofire) could get up to +5 damage, from an attack roll 10 points higher than the victim's Defense. Autofire 2: EITHER you get +1 damage for every 1 point over Defense instead of +1 for every 2 points over, OR you raise the maximum possible bonus damage from 1/2 your base damage to your full base damage. Or +10. Whichever is lower. So Blast 10 (Autofire 2) could EITHER get up to +10 damage, from an attack roll 20 points higher than the victim's Defense, OR could get up to +5 damage, from an attack roll 5 points higher than the victim's Defense. Autofire 3: You get everything. Blast 10 (Autofire 3) can get up to +10 bonus damage, from an attack roll 10 points higher than the victim's Defense. No matter which version of Autofire 2 Ronin has, his attack doesn't get more than +5 damage from that roll. And Power Attack does not have any effect on the possible bonus damage from Autofire. The bonus damage from Power Attack is totally separate. Also keep in mind that Autofire doesn't apply to overcoming Impervious and doesn't increase your Knockback score. Steve Kenson has also said that bonus damage from Power Attack and critical hits shouldn't increase Knockback, either.
Warmonger Posted September 8, 2009 Posted September 8, 2009 Awesome. But what does it mean? specifcally this situation, a +5 base attack boosted to +10 by power attack? So ar eyou saying the damage bonus is +5 or nothing.
quotemyname Posted September 8, 2009 Posted September 8, 2009 stat analysis: Ace's DEF was 13 when you hit him because he was flat footed You rolled a 17 on the attack. You beat his Def by 4. Either you take the Autofire 2 that gives +1 damage per point above DEF. (which would result in your DC being 15 + (blast rank) 5 + (autofire bonus) 4 + (power attack) 5 = 15+5+5+4 = 29. or You take the autofire 2 version that gives +1 damager per two points above DEF, but has a higher damage cap. (DC result = 15 + (rank) 5 + (autofire) 2 + (power attack) 5 = 15+5+5+2 = 27 Since you did not specifically state which you were using then we should default to the first option, simply because it is the first option. This means the DC is 29. Does anyone want to disagree? Ronin, you should state which autofire you are using next time, please.
Warmonger Posted September 8, 2009 Posted September 8, 2009 Ok I... wasn't aware of all this. I have the book and ultimate power and I wasn't aware it was that obtuse.
quotemyname Posted September 8, 2009 Posted September 8, 2009 Yea, I didn't know it was that specific either. But I trust StB. So I just did the analysis based on what he said. *goes to read Autofire* Edit: I am taking the following passage right from UP: Applying this extra a second time reduces the Autofire interval (the amount your attack roll needs to exceed the target’s Defense) to 1 instead of 2. Another application of the extra can also increase the maximum saving throw DC bonus to +10, or the attack’s normal save DC modifier, whichever is less. The bonus granted by Autofire does not count against power level limits. This paragraph makes it SOUND like autofire 2 is ALWAYS +1 per point of accuracy greater than defense (still limited to +5 bonus, or half your power's rank). And it sounds like purchasing autofire 3 is the only thing that will allow you to reach a +10 bonus (+1 per point of accuracy greater than defense) Also I made an error in my calculations earlier. the first option's DC should be lower: 15 + (rank) 5 + (power attack) 5 + (autofire +1/2; bound to +5 or 1/2 of power rank whichever is lower) 2 = 15+5+5+2 = 27 So both options work out to the same DC. In this calculation I remembered to include the restriction on the autofire bonus. I also rounded down for the 1/2 rank value (so it becomes 2)
N/A Posted September 8, 2009 Posted September 8, 2009 http://www.atomicthinktank.com/viewtopic.php?t=13763
N/A Posted September 8, 2009 Posted September 8, 2009 To clarify: Look at the sentence where he says "It's one or the other." You get to choose when you buy the second level.
quotemyname Posted September 8, 2009 Posted September 8, 2009 I stand corrected! However my second entry of math is still correct (I believe)
angrydurf Posted September 8, 2009 Posted September 8, 2009 From what I see you beat my defense by 4 so at worst it was a DC 29 toughness meaning a 20 is failing by 9 over 5 but less than 10 is a result of stunned + bruised + injured if you are now doing lethal. How 17 is 10 over 13 I don't know but I think thats where your confusion came in ;)
quotemyname Posted September 8, 2009 Posted September 8, 2009 the 10 over thing was a separate issue. that was just a miscalculation by WM, I believe. This should be the proper math for the attack's DC: 15 + (rank) 5 + (power attack) 5 + (autofire +1/2; bound to +5 or 1/2 of power rank whichever is lower) 2 = 15+5+5+2 = 27 So both options work out to the same DC. In this calculation I remembered to include the restriction on the autofire bonus. I also rounded down for the 1/2 rank value (so it becomes 2) Therefore you still fail by 7, which results in being Injured and Stunned because he did state that he is doing lethal.
angrydurf Posted September 8, 2009 Posted September 8, 2009 Ok So Ace is Injured+Bruised and at 2 HP after buying off the stun.
Avenger Assembled Posted September 9, 2009 Posted September 9, 2009 New developments here tonight. :)
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