Dr Archeville Posted June 21, 2009 Posted June 21, 2009 The OOC thread for dealing with the fallout of Arrowhawk's detonation of Malice's underground ammo depot. I'd like to see the following in your first IC post: what your char was doing shortly before the explosion & where, how they hear of it, how they get to it, and what they do upon first seeing the large smoking flaming glowing crater in the middle of a suburb.
Ecalsneerg Posted June 21, 2009 Posted June 21, 2009 Well, by my saves in the last thread, I've had to spend a HP to stabilise. So I'm unconscious and disabled. It hurts.
Geez3r Posted June 22, 2009 Posted June 22, 2009 Just need to bring myself up to speed real quick and clarify a few things. The explosion was rank 24, which would make it a base DC 39 Toughness save correct? I rolled a 29 on my Toughness save (after spending a VP), so I would ordinarily be stunned & staggered because I failed by 10. But because explosions lose 1 rank per 10 ft, and Malice was not at ground zero, I actually failed by less than 10. This means that I would be Stunned and Bruised (possibly Injured), but not staggered, correct? Second issue, are we factoring in knockback? Malice would still be in the vicinity, but Arrowhawk would not, so I assume that the answer is no. But then again, Arrowhawk blowing himself out of his own thread would be quite funny, not for Ecal though. :D
Dr Archeville Posted June 22, 2009 Author Posted June 22, 2009 Actually... you're both unconscious and disabled. Knockback is being calculated.
Ecalsneerg Posted June 22, 2009 Posted June 22, 2009 Like I said in the ref forum, it'd probably need handwaved, as Malice would end up like a mile away. Being directly above the explosion, I'd be hurled upwards 472 miles. I can't plausibly think of a way to go *hero point* "I live!"
Geez3r Posted June 22, 2009 Posted June 22, 2009 Actually... you're both unconscious and disabled. Knockback is being calculated. :shock: That's well over a rank 30 attack. Alright, guess I need to edit my post then.
Avenger Assembled Posted June 22, 2009 Posted June 22, 2009 OK, should those of us shifting through the rubble start making Notice/extended Search checks at this juncture? Avenger is looking for survivors or anything else dangerous. Probably not at the center of the explosion. If so: Notice: (I really should use Skill Mastery): 15 Search (1): 23 Search (2): 10 Search (3): 5 Search (4): 17 Search (5) 21 Also, is Malice is visible at this juncture? Is he notorious enough in March to be recognized on sight?
Dr Archeville Posted June 22, 2009 Author Posted June 22, 2009 :shock: That's well over a rank 30 attack. Alright, guess I need to edit my post then. More of a "Story Trumps Rules" -- given all the firepower Malice would have in his personal bunker, if it all goes off under him, even if he's in his armor, he should be lucky to make it out alive.
Cyroa Posted June 22, 2009 Posted June 22, 2009 Not sure if you want me to make notice rolls or not...
Dr Archeville Posted June 22, 2009 Author Posted June 22, 2009 Yeah, make a Notice check. Is DS using all his Super-Senses?
Avenger Assembled Posted June 22, 2009 Posted June 22, 2009 Oh, and Avenger is not trying to be sneaky on this one. Yet.
Geez3r Posted June 22, 2009 Posted June 22, 2009 More of a "Story Trumps Rules" -- given all the firepower Malice would have in his personal bunker, if it all goes off under him, even if he's in his armor, he should be lucky to make it out alive. Oh sure. Great going. You just made my inner rules lawyer cry. I hope you're happy. Okay. So quick look over the rules for healing. So you get a recovery check for Unconscious every minute, and Disabled... :shock: 1/day. Ewwie. "And Sir Robin bravely ran away." To get it out of the way Recovery check for Unconscious DC 10 (1d20+6=23) Refresh my memory, can spending VP/HP speed the healing process of Disabled? If my memory is right, then it can't, but I could very well be wrong.
Dr Archeville Posted June 22, 2009 Author Posted June 22, 2009 By the rules, yes, you can spend a Hero Point to Recover, and make an immediate recovery check as a full round action. By the "Refs Not Wanting Malice To Get Away That Easily," I'm going to say you cannot, and so must wait to regain consciousness in ten rounds, barring some outside intervention. (Same goes for Arrowhawk.) On the plus side, Arrowhawk and Malice both get a Hero/Villain Point for this setback.
Geez3r Posted June 22, 2009 Posted June 22, 2009 Oh I figured I need to be conscious before considering spending VP for the disabled, meaning I had to recover from Unconscious naturally. So 10 rounds of just laying there most definately passes. But by the same token, as soon as the Refs give me the go ahead for Malice putting his face back together and recover from Disabled, I will do so, with the possible exception of being under seige from heroes at the time.
Heritage Posted June 22, 2009 Posted June 22, 2009 For the record, Grim was not back in town yet on the 29th, since she was making her way back east from Seattle; however I did edit her April 4th News entry to reflect the explosion being mentioned in the paper.
Dr Archeville Posted June 23, 2009 Author Posted June 23, 2009 yes, using all of his senses. And your Notice check is....?
Ecalsneerg Posted June 23, 2009 Posted June 23, 2009 Waking up... but do I really want to? (1d20+3=6) So, no, I clearly do not want to. He does have a large chunk of metal in his leg and half a building on top of him after all.
Cyroa Posted June 23, 2009 Posted June 23, 2009 duh...sorry. Not sure exactly when this is. (before or after his big upgrade; so included both to be helpful; don't have time to look it up right now. ) Notice if after upgrade (1d20+16=34) Notice if before upgrade (1d20+8=11) that was awful... so spending an HP since lives are in danger! spending a HP for reroll (1d20+8=13) (also crappy...but at least I get the bonus)
Dr Archeville Posted June 23, 2009 Author Posted June 23, 2009 You should determine when he got his most recent upgrades. Check the timeline. Remember that for re-rolls, if the die result is 10 or less, you add 10 to it. So if you roll a 5, you treat the 5 as a 15.
Dr Archeville Posted June 23, 2009 Author Posted June 23, 2009 alderwitch, why does fire affect Phantom so?
Cyroa Posted June 23, 2009 Posted June 23, 2009 checked: it should be the lower number. so used a HP. total is a (1d20+8=13) +10 = 23?
Sacerdos Posted June 23, 2009 Posted June 23, 2009 Is this thing on the news yet, or has it just happened? In other words, should I wait 'til I see a post mentioning a news chopper or the like before assuming that it's become common knowledge?
Dr Archeville Posted June 23, 2009 Author Posted June 23, 2009 Is this thing on the news yet, or has it just happened? Just happened, only ones on the scene are the players who've posted. In other words, should I wait 'til I see a post mentioning a news chopper or the like before assuming that it's become common knowledge? Only if your chars have absolutely no other way of learning of the blast. There's lots to do in Riverside, several reasons either of your chars might already be in the area.
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