angrydurf Posted June 30, 2009 Share Posted June 30, 2009 So normally resurection leavs you alive but disabled once you make your check. I would like to come back at full health as it where and was wondering if this build was reasonable for that purpose. Healing 1 (Total resurection, Magic; Extras: Total +1; Flaws: Personal -1, Unreliable{1 use per resurection) -1; PFs: Persistant, Triggered{Resurection}) [3] I would also be buying up the regen recovery bonus to guarentee success on recovery checks. I realize that unreliable normally is 5 uses before recharge but I really only want the one. Link to comment
Dr Archeville Posted June 30, 2009 Share Posted June 30, 2009 No. If you want to come back at full/near-full health when you resurrect, just buy more Regeneration to up the frequency of recovery checks. Link to comment
angrydurf Posted July 1, 2009 Author Share Posted July 1, 2009 Well I'm not really looking to Regen constantly at that rate is the thing just to come back at full instead of disabled. Is it conceptually a no-no or is there actually a mechanical reason this doesn't work? Link to comment
Dr Archeville Posted July 1, 2009 Share Posted July 1, 2009 It just seems like a very clunky work-around to me. You could put a Flaw on the Regen (only activates once resurrected, until fully healed). Link to comment
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