Warmonger Posted July 3, 2009 Posted July 3, 2009 Ok this is the thread me and JAckDaniels are in. I'm going to take 20 on my notice check as I circle the building. Going to make a stealth check while moving my full speed. http://invisiblecastle.com/roller/view/2146809/ Making a group Notice Check for the thugs outside the building http://invisiblecastle.com/roller/view/2146812/ Ok no chance to be spotted it takes 5 minutes fro Ronin to circuit the building and Finish his pot check.
Warmonger Posted July 3, 2009 Author Posted July 3, 2009 Ok thug gets an additional notice check http://invisiblecastle.com/roller/view/2146891/ fail again so he is unaware Ok giving myself the All out Attack and Sneak Attack x2 feats. Taking 5 from DEF and adding it to ATK Hit. Impossible damage save. DC 22. He is out. Ok going to see if the thugs inside hear the noise DC15 Fail. Ok notice check as Ronin tries to hear and see what is going on inside. He could hear the and see the room. Ok so he makes an attack I think cause it is a general area I don't make an Attack Roll. Everyone is flat footed. fortitude Save DCs 14 http://invisiblecastle.com/roller/view/2146971/ Ok so two thugs save and two. Reflex saves http://invisiblecastle.com/roller/view/2146976/ So 2 are both blinded and deafened and one is blinded but not deafened and one avoids both. Ok surprise round is over as the combatants are aware they are in a fight. So its time to roll initiatives.
Warmonger Posted July 3, 2009 Author Posted July 3, 2009 Initiatives Ronin 28 http://invisiblecastle.com/roller/view/2146985/ Thug1 5 Thug2 3 THug3 7 Thug4 10 http://invisiblecastle.com/roller/view/2146991/ Ok I go first using Swordsman configuration The room is 20x20 so I can attack them if I hit them all with Whirling Blades from the arsenal. Using all out Attack. http://invisiblecastle.com/roller/view/2147001/ They cant make their saves. New thug hears commotion and enters the room http://invisiblecastle.com/roller/view/2147044/ Initiative is lower than Ronin's. Ronin rolls initiative gets 21 http://invisiblecastle.com/roller/view/2147059/ Gunfighter configuration Uses Machine Pistols DC20 damge Saves with 21 (lucky @#$@%) Oh wait forgot about auto fire. So the DC is 29 End of Round 1.
JackDaniels Posted July 4, 2009 Posted July 4, 2009 Yea GG showed up and is viewing the scene, could I have an update on the situation outside before he springs into action?
Warmonger Posted July 4, 2009 Author Posted July 4, 2009 Initiative THugs Thug (Assualt Rifle) (16) Thug(Assault Rifle) (3) Thug(Rocket Launcher) (18) Thug (Assault Rifle) (2) Thug (assault rifle) (20) Ronin 21 Ok Ronin split attacks with machine pistols on the first two thugs in range all out attack Takes 10 for 25 DC: 28 They can't save. TWo minions down Uses move by attack and hide-in-plain sight. Stealth Check http://invisiblecastle.com/roller/view/2147353/ 22 Minons cant beat that, so Ronin is hidden. They waste thier round looking for him.
Warmonger Posted July 4, 2009 Author Posted July 4, 2009 Ok two thugs hit you but due to impervious their attacks don't hurt. Make a DC 20 Reflex save agaisnt the explosion.
Warmonger Posted July 4, 2009 Author Posted July 4, 2009 Ok next round initiative looks like this. Ronin 21 Thug (assault rifle) (20) Thug(Rocket Launcher) (18) Golden Guardian (14) Thug (AR)= (12) Thug (RL)= (9) Thug (AR)= (5) Thug (AR)= (2) Thug (Assault Rifle) (2)
Warmonger Posted July 4, 2009 Author Posted July 4, 2009 Ok Ronin relocates 1pp to get 4 ranks in Acrobatics to make it +16 modifier. Will make an acrobatics check to move past the two thugs. http://invisiblecastle.com/roller/view/2147563/ makes it. He moves past them and shuts the door which is another move action. So his actions are expended. ITs that time again. Make a DC 20 Reflex save if you fail that make a DC 25 damage save. Then make an IC post.
Warmonger Posted July 5, 2009 Author Posted July 5, 2009 Ok GG has 1 bruised condition. Also there is another guy with a rocket launcher. Ok you know what time it is, DC20 Reflex save and DC25 damage save. Though it is the last RPG guy.
Warmonger Posted July 7, 2009 Author Posted July 7, 2009 Ok that was my fault the round had ended. I am goign to count that as your attack this round but if you want another action I can give it to you. Since I introduced a new character you cna transfer your attack to him if you want or you can continue to attack the the guy with the rpg. I edited my last post to reflect the guy's intro. End of Round 2 -------------------------------------------------------------------------------------------------------------------------------------------------------- Round 3 Ronin 21 Thug (assault rifle) (20) Golden Guardian (14) Thug (AR)= (12) Mauler = (10) Thug (RL)= (9) Thug (AR)= (5) Thug (AR)= (2) Thug (Assault Rifle) (2)
Warmonger Posted July 7, 2009 Author Posted July 7, 2009 Ok gonna see if these hoods can make 5 DC 18 reflex saves. (My guess is no) Just as I thought 1d20+1 → [4,1] = (5) 1d20+1 → [14,1] = (15) 1d20+1 → [11,1] = (12) 1d20+1 → [7,1] = (8) 1d20+1 → [3,1] = (4) Now some Damage Saves. Oh wait they all take damage. Ok so done. Your turn.
MBCE Posted August 31, 2009 Posted August 31, 2009 Just making rounds. Are you finished with this thread? Can it be locked up?
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