Dr Archeville Posted May 3, 2010 Posted May 3, 2010 *sees what Goss is doing* Lemme get a Bluff check; your Attractive bonus does figure in.
Heritage Posted May 3, 2010 Author Posted May 3, 2010 *sees what Goss is doing* Lemme get a Bluff check; your Attractive bonus does figure in. Ah, I was so hoping to do it without a die roll, because I knew this was going to happen :cry: Untrained Bluff check: 1d20+7=8 shoots self
Dr Archeville Posted May 3, 2010 Posted May 3, 2010 Bad news: he easily sees you're trying to distract him (since his Sense Motive modifier is higher than that). Good news: you get an HP.
Heritage Posted May 3, 2010 Author Posted May 3, 2010 Bad news: he easily sees you're trying to distract him (since his Sense Motive modifier is higher than that). Good news: you get an HP. Hurray! For the record, look at my batting average on this thread; un-freakin-believable!
Dr Archeville Posted May 7, 2010 Posted May 7, 2010 Okay, quick recap Power Corp leader's readied an action to shoot Doc in the face if he sees you try anything. He did not see Goss sneaking a tendril of hair towards him, nor did he see her attempted attack on him with said hair (it missed). She tried distracting him with talking, but he does see through that. He blasts up, and plans to leave. Blast 9 (DC 24) vs. Toughness 5 walls (er, ceilings/roofs). Take 10 on Toughness save for the objects = 15. That fails by 9, putting it as "Injured" (-1 to further Toughness saves). Extra Effort to SURGE and gain another standard action, to blast the ceiling again. GM Fiat to nix the fatigue; Gossamer get another HP. Move action to fly up & away; standard to punch through the blast-weakened ceiling on the way out. Same damage from ramming, the damage it's already taken means it fails the save by 10, enough to make the ceilings "disabled" and for him to break through. All is not as it appears, though, as explained in the IC thread ;)
Heritage Posted May 12, 2010 Author Posted May 12, 2010 All is not as it appears, though, as explained in the IC thread Sorry to be so slow to respond to this. Is he still within range of her hair?
Dr Archeville Posted May 13, 2010 Posted May 13, 2010 He is; he does not realize just how far her hair can go ;)
Heritage Posted May 13, 2010 Author Posted May 13, 2010 He is; he does not realize just how far her hair can go To hit: 1d20+10=21 Tell me that actually hits; if so, I will then roll Grapple. BTW, does Goss have 1 or 2 HP at this point?
Dr Archeville Posted May 13, 2010 Posted May 13, 2010 A 21 does indeed hit! I'll go ahead and roll the opposed Grapple Opposed grapple check (1d20+16=36) Goss has a ridiculously high Grapple mod, though, right?
Heritage Posted May 13, 2010 Author Posted May 13, 2010 Goss has a ridiculously high Grapple mod, though, right? Indeed she does! Grapple check: 1d20+33=39 "In your face, Space Coyote!" :D
Dr Archeville Posted May 14, 2010 Posted May 14, 2010 So are you actually squeezing to damage this round? Or just holding him?
Heritage Posted May 16, 2010 Author Posted May 16, 2010 So are you actually squeezing to damage this round? Or just holding him? She's actually extremely tired and pissed off right now, so she's actually gonna try for damage this round (and quite possibly only this round), obviously nothing lethal or anything. Also just did an edit to show that she is in fact attempting to draw him back down to her level for a bit of conversation.
Dr Archeville Posted May 16, 2010 Posted May 16, 2010 Toughness vs. Gossamer's grapple/squeeze (DC 25) (1d20+11=16) That fails by 9, so he's bruised & Stunned this round! Concentration check to see if his Flight cuts out (DC 15) (1d20+1=19) So he remains in the air. And it's a move action to retract your hair/pull him down, so now he's near her & stunned.
Heritage Posted May 19, 2010 Author Posted May 19, 2010 I want Gossamer to basically take his gear apart piece by piece, using either brute force or possibly her hair as Improvsed Tool, though I'm not quite sure which. I see two problems with this. 1. Exactly what mechanic would be involved? Would it be Disable Device, straight-up Strength check or what? 2. Since she used all her hair in the grapple, how would that effect it if she peeled some hair free to manipulate stuff?
Dr Archeville Posted May 19, 2010 Posted May 19, 2010 Technically, their armor, as a Hard to Lose Device, can only be removed when he's Helpless. Grappled =/= Helpless. However, the last time Doc faced the Power Corps (Scarab was GMing), I was able to shut down their armor with a DC 30 Disable Device check as a full round action (and spending a HP)... but that's b/c Doc has loads of Mental Quickness, it'd normally take several rounds or could be done in one round at DC 50. With Goss's +5 on Disable Device, this isn't really an option. If you're looking to break it, that'd be like breaking any other object. Devices have a Toughness of (rank + 10), and the Power Corp's armor is Device 18, so that's... Toughness 28. As a full round action, she could try and break the "unattended" (he's not preventing you from doing so, since he's stunned this round) object, but that'd requires a (Damage + Super-Str) effect of 28+ to break it, and her Damage + Super-Str is only 13. *thinks* Since I definitely think she should be able to do something, I'd allow Goss to destroy parts of the armor (i.e., certain powers in it, like the Flight, or the Blast, or the Communications/Super-Senses, etc.) at a reduced Toughness. Essentially, treat the armor as a group of Devices, not one big Device.
Heritage Posted May 19, 2010 Author Posted May 19, 2010 Since I definitely think she should be able to do something, I'd allow Goss to destroy parts of the armor (i.e., certain powers in it, like the Flight, or the Blast, or the Communications/Super-Senses, etc.) at a reduced Toughness. Essentially, treat the armor as a group of Devices, not one big Device. Okay, so let's have her target Flight, so he can't get away; what do I need to roll?
Dr Archeville Posted May 19, 2010 Posted May 19, 2010 I'll say his Flight (Flight 5) would be in Device 2, so Toughness 12. Which is less than her Damage + Super-Str (of 13), so if she spends a full round working on it, she breaks it. Convenient, that No need to roll, and it does not affect your Grapple (since Additional Limbs & Elongation both give bonuses to Grapple).
Heritage Posted May 19, 2010 Author Posted May 19, 2010 I'll say his Flight (Flight 5) would be in Device 2, so Toughness 12. Which is less than her Damage + Super-Str (of 13), so if she spends a full round working on it, she breaks it. Convenient, that No need to roll, and it does not affect your Grapple (since Additional Limbs & Elongation both give bonuses to Grapple). Sweet! So just do an IC post where she casually rips his flight apparatus apart as she speaks to him in level, menacing voice?
Dr Archeville Posted May 20, 2010 Posted May 20, 2010 Well, not casually -- she's able to do it, but only just. Other than that, yes, go to it ;)
Heritage Posted May 20, 2010 Author Posted May 20, 2010 Well, not casually -- she's able to do it, but only just. Other than that, yes, go to it Gotcha ;)
Dr Archeville Posted May 21, 2010 Posted May 21, 2010 Opposed Grapple check to try and escape (1d20+16=19) Yeah, her Grapple modifier is more than 10 points higher than that, so he's goin' nowhere. But he can still taunt/gloat/try to cut a deal.
Heritage Posted May 25, 2010 Author Posted May 25, 2010 Intimidate check: 1d20+3=15 Can I blow an HP on a reroll? Gossamer really can't stand this guy, especially now that his reasons for the good Doctor's abduction are so frickin' petty, and I think her intense hatred of him would help a lot on the check. Also, let me know if that tirade of her's seems too out of line :D
Dr Archeville Posted May 25, 2010 Posted May 25, 2010 You can, sure; I believe you have 1 HP left. Her rant wouldn't seem out of place on a DCAU 'toon, so it's perfectly fine. :)
Heritage Posted May 25, 2010 Author Posted May 25, 2010 Okay, much better, but knowing this little putz, he'll laugh it off anyway Untrained Intimidate reroll: 1d20+3=23
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