Dr Archeville Posted May 25, 2010 Posted May 25, 2010 Counter-Intimidate (DC 23) (1d20+8=19) He's a-feared!
Heritage Posted June 7, 2010 Author Posted June 7, 2010 "-OC-C6H4-COO-CH2-CH2-" Just for flavor, does Estelle know what he's talking about here? This might be pointless, but she is a chemist by trade, after all ;)
Dr Archeville Posted June 8, 2010 Posted June 8, 2010 Polymer stuff. That, specifically, is from here.
Dr Archeville Posted June 22, 2010 Posted June 22, 2010 Doc was PL 13 when this happened. And his E.S. was only Gadget 1. Standard action to set Gadget to Drain Dexterity 15 (mobility systems overloader; Flaws: Limited [people in battlesuit or with cyborg limbs], Unreliable [50/50 chance]; PF: Slow Fade/1pp per Minute; Drawback: Full Power) Extra Effort to SURGE and gain another standard action. Move action to move to Power Corps leader, Standard to use it. HP to nix fatigue. Attack vs. Power Corp member; Defense 14 due to being Grappled by Gossamer (1d20+8=25) Unreliaable Drain Dex; 1-10 = not work, 11-20 = works (1d20=18) It works! Fort save vs. Drain Dex 15 (DC 25) (1d20+6=12) Fort save fails by 13 = lose 13 points of Dex. His Dex is 12 12-13 = -1 (well, 0), so he's paralyzed! And, yes, that is a bit of a dodgy power build, but this thread's been going on for almost a year :shock: It needs to end ;)
Heritage Posted June 23, 2010 Author Posted June 23, 2010 And, yes, that is a bit of a dodgy power build, but this thread's been going on for almost a year :shock: It needs to end I could not agree more; if Dr A dropped a house on them, I'd be fine with that, too :D
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