angrydurf Posted July 9, 2009 Posted July 9, 2009 [floatr][/floatr]Players Name: NPC Power Level: 8 Trade-Offs: +3 Defense, -3 toughness Unspent PP: 0 Characters Name: Daisy Gibbons Alternate Identity: Student Body Height: 5'6" Weight: 100 lbs Hair: Blond Eyes: Blue Description: Daisy is the most attractive girl in her school and no matter where she has been she has made heads turn. From he perfectly coifed blond locks to her startelingly blue eyes and impossibly long legs she is every part the girl of teen boys every where dreams. She is always dressed int he height of fasion and even when in the school uniform brings a certain flair to the simple garment. History: Daisy was born in suburban Hanover in the fall of 1992. She was a beautiful child and her parents spared almost no expense on her behalf, she grew up wanting for almost nothing. When she reached the difficult 'tween' years her abilities bean to manefest anf her utilization of them upon teacher and student led to trouble before long. While everyone loved Daisy there was accusations of various improprieties that eventually caught the attention of Duncan Summers who offered her a place at his exclusive Claremont academy. Daisy has had to learn to use her powers with care given all the powered students about but she is still nto above using her looks and charms to get he way and is a constant thorn in the staffs side with the petty games she plays on other students. Personality & Motivation: Daisy Gibbons is the it girl at school, meaning she’s beautiful, she knows it, and she makes sure you never forget it. Daisy and her popular clique are elitist; high school is a popularity contest, and Daisy plans on being the only contender. She has no interest in being a heroine…her ambition is to be a model, a singer, or an actress, preferably all of the above. Powers & Tactics: Daisy isn't really a fighter and leaves the heavy lifting to others. If forced into a fight she'll find a likely target to defend her and hide behind them and tripping up the opponant for them when unlikely to result in personal danger. Despite her distaste for being in fights she is more than happy to start and or egg them on for her own ammusment a habit hte falulty has as yet failed to break her of. Most of hte time Daisy avoids the fight entirely through her manipulation of peoples emotions. Complications: Stats: 24pp Str: 10 (+0) Dex: 16 (+3) Con: 14 (+2) Int: 10 (+0) Wis: 10 (+0) Cha: 24/36 (+7/+13) Combat: 10pp Attack: +1 Grapple: +0 Defense: +11 (+2 flat-footed) Knockback: -0 Initiative: +3 Saves: 8pp Toughness: +5 (+2 Con, +3 Defensive Roll) Fortitude: +4 (+2 Con, +2) Reflex: +8 (+3 Dex, +5) Will: +0 (+0 Wis, +0) Skills: 32r = 8pp Acrobatics 3 (+6) Bluff 1 (+8, +20 /w attractive) Diplomacy 1 (+8, +20 /w attractive) Gather Information 3 (+10) Intimidate 3 (+10) Knowledge: Pop Culture 4 (+4) Knowledge: Current Events 1 (+1) Language 2 (English(native), Italian, French) Perform(Singing) 7 (+14) Perform(Dance) 7 (+14) Feats: 36pp Attractive 3 Dodge Focus 7 Defensive Roll 3 Fascinate 5 (Bluff, Diplomacy, Intimidate, Perform(Singing), Perform(Dance)) Improved Defense 2 Improved Initiative 1 Inspire 5 Minions (2 @ 45 PP each, Fanatical, Sacrafice) [8] (Candi and Sandi) Set-Up Skill Mastery (Bluff, Diplomacy, Perform(Dance), Perform(Singing)) Name: Candi and Sandi Stats: 14pp Str: 10 (+0) Dex: 14 (+2) Con: 12 (+1) Int: 10 (+0) Wis: 10 (+0) Cha: 18 (+4) Combat: 2pp Attack: +1 (+3 ) Grapple: +0 Defense: +3 (+0 flat-footed) Knockback: -0 Initiative: +0 Saves: 0pp Toughness: +3 (+1 Con, +2 Defensive roll) Fortitude: +1 (+1 Con, +0) Reflex: +2 (+2 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 8r = 2pp Acrobatics 3 (+5) Bluff 2 (+6, +10 w/ Attractive) Diplomacy 2 (+6, +10 w/ Attractive) Knowledge: Pop Culture 1 (+1) Feats: 11pp Attractive Defensive Roll 2 Dodge Focus 3 Improved Aim Improved Critical: Repulsor beams 2 Precise Shot 2 Powers: 16pp Blast 3 (Repulsor beams/Force; Extras: Autofire; PFs: Accurate, Knockback 5) [15] Super Senses 1 (Twin bond/psychic; Comunication link) [1] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Repulsor Beams ------ 18/Toughness ------ Bruise/Staged Costs: Abilities (14) + Combat (02) + Saves (00) + Skills (02) + Feats (11) + Powers (16) - Drawbacks (00) = 45 Powers: 34pp Boost: Charisma 12 (Turning on the Charm/Psychic; Flaws: Personal; PFs: Slow Fade 2) [8] Emotion Control 4 (Enchanting Presence/Psychic; Extras: Area burst; Flaws: Limited: Love only; PFs: Subtle) [9] Emotion Control 8 (Woman of your Dreams/Psychic; Flaws: Limited: Love only; PFs: Mind Blank) [9] Emotion control 4 (The Magic Touch/Psychic; Extras: Aura, Duration: Continuous; Flaws: Limited: Love only, Range: Touch -2, Permanent; PFs: Subtle) [3] Feature 1 (Special Effect: Good lighting) [1] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Unarmed ------ 15/Toughness ------ Bruise/Staged Enchanting Presence - 14/will ------ Love/Staged Woman of your Dreams - 18/will ------ Love/Staged Magic Touch ------ 14/will ------ Love/Staged Costs: Abilities (24) + Combat (10) + Saves (8) + Skills (08) + Feats (36) + Powers (34) - Drawbacks (00) = 120
Avenger Assembled Posted July 24, 2009 Posted July 24, 2009 I like that you've made a viable character out of a broken NPC. The numbers look good to me. APPROVED
Moira Morley Posted July 24, 2009 Posted July 24, 2009 Because really, do we need someone wrapping Omega around their finger? A high schooler no less? :P
angrydurf Posted July 28, 2009 Author Posted July 28, 2009 Hmm I'll have to put those up I seem to have missed that somewhere
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