alderwitch Posted July 13, 2009 Posted July 13, 2009 OOC thread for Grim and Phantom's interdimensional hi-jinks!
Heritage Posted July 14, 2009 Posted July 14, 2009 Activating Fearsome Presence, which isn't quite as badass as I thought it was DC 14 Will save to avoid being shaken or worse, depending on how much it fails by.
alderwitch Posted July 14, 2009 Author Posted July 14, 2009 The lead witch remains unaffected, or auto-fails depending on your point of view either way she is unable to act and continues to be completely insane in the corner. The low end henchmen totally biff their rolls.
Heritage Posted July 18, 2009 Posted July 18, 2009 Is there anything you need from me to post? Just wondering.
alderwitch Posted July 18, 2009 Author Posted July 18, 2009 Nope. I'm just figuiring out my response ;)
Heritage Posted August 19, 2009 Posted August 19, 2009 I was about to have Grim do a Tracking roll based on Super-Sense, but due to some questions on implementation, it's going to the GM Discussion Forum ;)
Sandman XI Posted August 21, 2009 Posted August 21, 2009 To speed this up (since we are taking a long time ) have it modified by wisdom.
Heritage Posted August 21, 2009 Posted August 21, 2009 To speed this up (since we are taking a long time ) have it modified by wisdom. Le sigh! Well, since that only gives her a +1 on her roll, better have her take 20 EDIT: To heck with that noise, here's the Hound of the Baskervilles, courtesy of Señor Sandman! Tracking 2 [2pp] Survival 15 [4pp] growth 4 (continuous, Permanent, Innate) [13pp] No hands [-4pp] Claws and Teeth 5 (mighty, linked trip 8 [touch range]) [8pp] ¡Arriba!
Heritage Posted September 14, 2009 Posted September 14, 2009 PL10 Grim gets a 46 if she takes 10 on Disguise ;)
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