Heridfel Posted February 1, 2008 Posted February 1, 2008 The Enhanced Constitution was implied with the 22 up top, and I see the math is a little off, power-wise. I'll update the sheet accordingly, though I'll warn you that Regeneration is a visible power, which means that the Watcher could mimic it. Also, if any other referee feels that you shouldn't have the Regeneration for your current fight, you'll have to do without it. I'm in the middle of the fight myself, so I'll let my decision get overruled by anyone who has a different one. Updated.
Heridfel Posted February 1, 2008 Posted February 1, 2008 The Enhanced Constitution was implied with the 22 up top, and I see the math is a little off, power-wise. I'll update the sheet accordingly, though I'll warn you that Regeneration is a visible power, which means that the Watcher could mimic it. Also, if any other referee feels that you shouldn't have the Regeneration for your current fight, you'll have to do without it. I'm in the middle of the fight myself, so I'll let my decision get overruled by anyone who has a different one. Updated.
Barnum Posted February 2, 2008 Author Posted February 2, 2008 I have 4 pp to spend for Grim, and here's what I've come up with: Increase Acrobatics from 4 to 8 ranks (1pp) Add the feat Attack Specialization (Strike) (1pp) Increase Strike from 4 to 6 ranks (2pp) I think these changes will markedly improve Grim effectiveness as a crimefighter. BTW, how quickly are these applied? Are they not usable in any storylines were currently in, and if so, can we make an exception on 'Deja Vu' since it is set a little bit in the future (a few weeks, I'm guessing)? Updated by Barnum You can use them right away as long as everyone in the thread is okay with that. I have no problem with it in "Deja Vu."
Barnum Posted February 2, 2008 Author Posted February 2, 2008 I have 4 pp to spend for Grim, and here's what I've come up with: Increase Acrobatics from 4 to 8 ranks (1pp) Add the feat Attack Specialization (Strike) (1pp) Increase Strike from 4 to 6 ranks (2pp) I think these changes will markedly improve Grim effectiveness as a crimefighter. BTW, how quickly are these applied? Are they not usable in any storylines were currently in, and if so, can we make an exception on 'Deja Vu' since it is set a little bit in the future (a few weeks, I'm guessing)? Updated by Barnum You can use them right away as long as everyone in the thread is okay with that. I have no problem with it in "Deja Vu."
Barnum Posted February 2, 2008 Author Posted February 2, 2008 I have 4 pp to spend for Grim, and here's what I've come up with: Increase Acrobatics from 4 to 8 ranks (1pp) Add the feat Attack Specialization (Strike) (1pp) Increase Strike from 4 to 6 ranks (2pp) I think these changes will markedly improve Grim effectiveness as a crimefighter. BTW, how quickly are these applied? Are they not usable in any storylines were currently in, and if so, can we make an exception on 'Deja Vu' since it is set a little bit in the future (a few weeks, I'm guessing)? Updated by Barnum You can use them right away as long as everyone in the thread is okay with that. I have no problem with it in "Deja Vu."
Barnum Posted February 2, 2008 Author Posted February 2, 2008 I'll be spending my 1 pp on 2 ranks of concentration and 2 ranks of Knowledge (Arcane Lore) Done. :D
Barnum Posted February 2, 2008 Author Posted February 2, 2008 I'll be spending my 1 pp on 2 ranks of concentration and 2 ranks of Knowledge (Arcane Lore) Done. :D
Barnum Posted February 2, 2008 Author Posted February 2, 2008 I'll be spending my 1 pp on 2 ranks of concentration and 2 ranks of Knowledge (Arcane Lore) Done. :D
Barnum Posted February 2, 2008 Author Posted February 2, 2008 Her saves line needs to be fixed to read as follows: Saves: Toughness +5 (+7), Fort 3 (+7); Reflex 3 (+11); Will 4 (+5) I think it should be . . . Saves: Toughness +5 (+7), Fort 3 (+8); Reflex 3 (+11), Will 4 (+5) Toughness = Defensive roll 2 + 5 Con Fort = 3 ranks + 5 Con Reflex = 3 ranks + 8 Dex Will = 4 ranks + 1 Wis All done! :D
Barnum Posted February 2, 2008 Author Posted February 2, 2008 Her saves line needs to be fixed to read as follows: Saves: Toughness +5 (+7), Fort 3 (+7); Reflex 3 (+11); Will 4 (+5) I think it should be . . . Saves: Toughness +5 (+7), Fort 3 (+8); Reflex 3 (+11), Will 4 (+5) Toughness = Defensive roll 2 + 5 Con Fort = 3 ranks + 5 Con Reflex = 3 ranks + 8 Dex Will = 4 ranks + 1 Wis All done! :D
Barnum Posted February 2, 2008 Author Posted February 2, 2008 Her saves line needs to be fixed to read as follows: Saves: Toughness +5 (+7), Fort 3 (+7); Reflex 3 (+11); Will 4 (+5) I think it should be . . . Saves: Toughness +5 (+7), Fort 3 (+8); Reflex 3 (+11), Will 4 (+5) Toughness = Defensive roll 2 + 5 Con Fort = 3 ranks + 5 Con Reflex = 3 ranks + 8 Dex Will = 4 ranks + 1 Wis All done! :D
Heridfel Posted February 2, 2008 Posted February 2, 2008 Updates for Entropy: 1. Update . . . to . . . Unspent PPs: 7 - Cost: 0 PPs 2. Update . . . to . . . Trade-Offs: Attack/Save DC: +7/+7, Defense/Toughness: +4/+10 - Cost: 0 PPs 3. Update . . . to . . . -Base Power - Mental Blast 7 - Cost: 4 PPs 4. Update . . . to . . . Cost: Ability 0 + Saves 18 + Combat 0 + Skills 4 (16 Ranks) + Feats 6 + Powers 66 - Drawbacks 6 + Unspent PPs 7 = 95 PPs - Cost: 0 PPs Updated.
Heridfel Posted February 2, 2008 Posted February 2, 2008 Updates for Entropy: 1. Update . . . to . . . Unspent PPs: 7 - Cost: 0 PPs 2. Update . . . to . . . Trade-Offs: Attack/Save DC: +7/+7, Defense/Toughness: +4/+10 - Cost: 0 PPs 3. Update . . . to . . . -Base Power - Mental Blast 7 - Cost: 4 PPs 4. Update . . . to . . . Cost: Ability 0 + Saves 18 + Combat 0 + Skills 4 (16 Ranks) + Feats 6 + Powers 66 - Drawbacks 6 + Unspent PPs 7 = 95 PPs - Cost: 0 PPs Updated.
Heridfel Posted February 2, 2008 Posted February 2, 2008 Updates for Entropy: 1. Update . . . to . . . Unspent PPs: 7 - Cost: 0 PPs 2. Update . . . to . . . Trade-Offs: Attack/Save DC: +7/+7, Defense/Toughness: +4/+10 - Cost: 0 PPs 3. Update . . . to . . . -Base Power - Mental Blast 7 - Cost: 4 PPs 4. Update . . . to . . . Cost: Ability 0 + Saves 18 + Combat 0 + Skills 4 (16 Ranks) + Feats 6 + Powers 66 - Drawbacks 6 + Unspent PPs 7 = 95 PPs - Cost: 0 PPs Updated.
Barnum Posted February 2, 2008 Author Posted February 2, 2008 For Hub, I would like to purchase another rank of Defense, Power Attack, and increase his Constitution by 1. Thank you. All done.
Barnum Posted February 2, 2008 Author Posted February 2, 2008 For Hub, I would like to purchase another rank of Defense, Power Attack, and increase his Constitution by 1. Thank you. All done.
Barnum Posted February 2, 2008 Author Posted February 2, 2008 For Hub, I would like to purchase another rank of Defense, Power Attack, and increase his Constitution by 1. Thank you. All done.
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