Cyroa Posted July 28, 2009 Author Posted July 28, 2009 heh ok. going for random chance? (normally a long shot but w/ edge... ) anyone else?
quotemyname Posted July 28, 2009 Posted July 28, 2009 Even though I'm the toolbox, investigation is like the one thing i can't really do...
alderwitch Posted July 28, 2009 Posted July 28, 2009 Phantom has ESP and will use it to search the area.
Cyroa Posted July 28, 2009 Author Posted July 28, 2009 ok, Notice check for you then (how fast can you search the area btw?)
alderwitch Posted July 28, 2009 Posted July 28, 2009 Search check = 19 I can search 10 times faster than normal.
Heritage Posted July 28, 2009 Posted July 28, 2009 Would a Knowledge: Streetwise roll of 23 get me anything?
Cyroa Posted July 28, 2009 Author Posted July 28, 2009 Streetwise: there should be a lot more activity out here. This part of town, at night? There should at least be some low lives hanging around. There's literally no one hanging around. At all. There are the expected commuters and traffic, but not what you're expecting to see on the streets/alleys/lurking around.
quotemyname Posted July 30, 2009 Posted July 30, 2009 Peaches! Canned peaches! You must have them! "Goin to the country gonna eat a lot of peaches. Goin to the country gonna eat a lot of peaches."
angrydurf Posted July 30, 2009 Posted July 30, 2009 Gonna use contacts for a gather info to find out if the street people have been showing up in neighboring areas or not. Skill mastery for a 32.
Cyroa Posted July 30, 2009 Author Posted July 30, 2009 yes, they've been seen in the area; even during the day. just everyone's missing right now...(which obviously they know nothing about until you told them)
Cyroa Posted August 3, 2009 Author Posted August 3, 2009 seems a couple people are a little behind. I'll give it to tomorrow and move it along...
angrydurf Posted August 5, 2009 Posted August 5, 2009 HP to Begginers luck Disable device, take 20 for a 28 disable device check.
quotemyname Posted August 6, 2009 Posted August 6, 2009 Good job Heritage :roll: Breakdown: Relevant Complications: Phobia: Foreign objects/creatures in his ears (Excludes things purposefully and personally placed there [ex. earbuds])
Cyroa Posted August 6, 2009 Author Posted August 6, 2009 LOL - didn't even see that one coming Have a HP then I suppose, it did happen to trip one after all. Ace: note: you haven't disabled the alarm. DC 30 for that. You've unlocked door. But unless you disable, it'll go off when you open
angrydurf Posted August 6, 2009 Posted August 6, 2009 KK Cy I didn't even think I'd managed the door.
Cyroa Posted August 6, 2009 Author Posted August 6, 2009 yeah, the door lock was like a 10 crap. but you needed 25 to notice it was trapped before setting it off. figured since you burned the HP, I'd forgo a separate notice check.
Avenger Assembled Posted August 7, 2009 Posted August 7, 2009 Blowing another HP for a full-round Inspire attempt, giving Mr. Ace Danger a +4. Will spend another HP to help out his roll if needed.
angrydurf Posted August 7, 2009 Posted August 7, 2009 Disable device (1d20 +12=29) So close HP for reroll Disable device HP reroll (1d20+12=22) +10 due to HP Success Woo Hoo
Cyroa Posted August 7, 2009 Author Posted August 7, 2009 ok: For those with Well Informed or some other important reason to recognize such impressive/rare/dangerous technology (as that alarm is all 3), make a roll please. DC25
quotemyname Posted August 7, 2009 Posted August 7, 2009 Knowledge Pop Culture if it counts: Knowledge Pop Culture (1d20+11=28)
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