Cyroa Posted August 7, 2009 Author Posted August 7, 2009 Quote: Sorry, not. Durf: Given Ace's long career, he's pretty sure this looks like Foundry technology...
Cyroa Posted August 12, 2009 Author Posted August 12, 2009 ok, for those going through the door and down the stairs, stealth rolls if you please
Cyroa Posted August 13, 2009 Author Posted August 13, 2009 and a notice check. So 1 stealth, 1 notice please. (and yes, I've got Ace's illusions down as happening )
angrydurf Posted August 13, 2009 Posted August 13, 2009 Begginers luck stealth. Notice and Stealth (1d20+7=8, 1d20+7=15) I see nothing. And most likely am seen by the evil computers :(
quotemyname Posted August 13, 2009 Posted August 13, 2009 this one gets a big 'meh' from me notice; stealth (1d20+6=15, 1d20+2=13)
Akmenos Posted August 17, 2009 Posted August 17, 2009 Notice then stealth for Duskstalker: 1d20+3=11, 1d20+4=6
alderwitch Posted August 19, 2009 Posted August 19, 2009 1d20=9, 1d20+10=12 Ouch. Stealth then Notice. (Which I rolled a 2 on! WTF IC!)
angrydurf Posted August 19, 2009 Posted August 19, 2009 Hmmm must be vampires Phantom has trouble with those ;)
Cyroa Posted September 1, 2009 Author Posted September 1, 2009 let me know when you guys are set and I'll get the ball rolling...
alderwitch Posted September 1, 2009 Posted September 1, 2009 I'm pretty much ready. I haven't posted for Phantom since it would be the post to start combat :)
Cyroa Posted September 1, 2009 Author Posted September 1, 2009 ok, everyone give me an Init roll then. if you want to get a last post in, feel free. when I have everyone's, the action starts.
alderwitch Posted September 1, 2009 Posted September 1, 2009 Ouch! 1d20=1 Let's hope Ace is right and they can't affect the insubstantial :P
Heritage Posted September 2, 2009 Posted September 2, 2009 Whoa, that's a crappy roll! 1d20+5 = 6 Edit: I'm gonna play it like she's being extra careful to be quiet, and therefore goes much later in the Initiative order :)
quotemyname Posted September 2, 2009 Posted September 2, 2009 initiative please don't roll a 1 like everyone else (1d20+6=21) yey! :D
Akmenos Posted September 3, 2009 Posted September 3, 2009 Initiative 1d20+1=19 yay no natural 1s here.
Avenger Assembled Posted September 5, 2009 Posted September 5, 2009 19 Init 7 Edge don't see nothin not no how! If I'm still using my old sheet, that's a 13 and 11, respectively.
Cyroa Posted September 10, 2009 Author Posted September 10, 2009 Inits: Breakdown 21 Duskstalker 19 Edge 19 Ace 17 Thugs Grimalkin 6 Phantom 1 Do not post yet. I'm getting a setup post done first. fyi Shadow Minion weapons Pistol: Blast 5 Rifle: Blast 7 (Penetrating)
Cyroa Posted September 10, 2009 Author Posted September 10, 2009 Not rolling for the pistols (cause they can't hurt her) attack (1d20+5=12, 1d20+5=14, 1d20+5=24) the last one hits Phantom I believe. so that's the Rifle shot! Now: Breakdown
quotemyname Posted September 10, 2009 Posted September 10, 2009 I'm assuming that we are still sticking to the plan where I drop ACE down behind enemy lines...Its going to take my turn just to get into position so I don't think it's going to matter too much...
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