Cyroa Posted August 7, 2009 Author Share Posted August 7, 2009 Quote: Sorry, not. Durf: Given Ace's long career, he's pretty sure this looks like Foundry technology... Link to comment
quotemyname Posted August 7, 2009 Share Posted August 7, 2009 Meh. It was worth a try. *shrugs* Link to comment
Cyroa Posted August 12, 2009 Author Share Posted August 12, 2009 ok, for those going through the door and down the stairs, stealth rolls if you please Link to comment
Cyroa Posted August 13, 2009 Author Share Posted August 13, 2009 and a notice check. So 1 stealth, 1 notice please. (and yes, I've got Ace's illusions down as happening ) Link to comment
angrydurf Posted August 13, 2009 Share Posted August 13, 2009 Begginers luck stealth. Notice and Stealth (1d20+7=8, 1d20+7=15) I see nothing. And most likely am seen by the evil computers :( Link to comment
quotemyname Posted August 13, 2009 Share Posted August 13, 2009 this one gets a big 'meh' from me notice; stealth (1d20+6=15, 1d20+2=13) Link to comment
Akmenos Posted August 17, 2009 Share Posted August 17, 2009 Notice then stealth for Duskstalker: 1d20+3=11, 1d20+4=6 Link to comment
Cyroa Posted August 17, 2009 Author Share Posted August 17, 2009 still waiting on some people.... Link to comment
Avenger Assembled Posted August 18, 2009 Share Posted August 18, 2009 Stealth: 16 Notice: 18 Link to comment
Heritage Posted August 18, 2009 Share Posted August 18, 2009 Stealth: 32 (taking 10) Notice: 24 Link to comment
alderwitch Posted August 19, 2009 Share Posted August 19, 2009 1d20=9, 1d20+10=12 Ouch. Stealth then Notice. (Which I rolled a 2 on! WTF IC!) Link to comment
angrydurf Posted August 19, 2009 Share Posted August 19, 2009 Hmmm must be vampires Phantom has trouble with those ;) Link to comment
quotemyname Posted August 19, 2009 Share Posted August 19, 2009 Blood suckers! Oh No! :shock: Link to comment
Cyroa Posted September 1, 2009 Author Share Posted September 1, 2009 let me know when you guys are set and I'll get the ball rolling... Link to comment
alderwitch Posted September 1, 2009 Share Posted September 1, 2009 I'm pretty much ready. I haven't posted for Phantom since it would be the post to start combat :) Link to comment
Cyroa Posted September 1, 2009 Author Share Posted September 1, 2009 ok, everyone give me an Init roll then. if you want to get a last post in, feel free. when I have everyone's, the action starts. Link to comment
alderwitch Posted September 1, 2009 Share Posted September 1, 2009 Ouch! 1d20=1 Let's hope Ace is right and they can't affect the insubstantial :P Link to comment
angrydurf Posted September 1, 2009 Share Posted September 1, 2009 Initiative (1d20+2=17) Link to comment
Heritage Posted September 2, 2009 Share Posted September 2, 2009 Whoa, that's a crappy roll! 1d20+5 = 6 Edit: I'm gonna play it like she's being extra careful to be quiet, and therefore goes much later in the Initiative order :) Link to comment
quotemyname Posted September 2, 2009 Share Posted September 2, 2009 initiative please don't roll a 1 like everyone else (1d20+6=21) yey! :D Link to comment
Akmenos Posted September 3, 2009 Share Posted September 3, 2009 Initiative 1d20+1=19 yay no natural 1s here. Link to comment
Avenger Assembled Posted September 5, 2009 Share Posted September 5, 2009 19 Init 7 Edge don't see nothin not no how! If I'm still using my old sheet, that's a 13 and 11, respectively. Link to comment
Cyroa Posted September 10, 2009 Author Share Posted September 10, 2009 Inits: Breakdown 21 Duskstalker 19 Edge 19 Ace 17 Thugs Grimalkin 6 Phantom 1 Do not post yet. I'm getting a setup post done first. fyi Shadow Minion weapons Pistol: Blast 5 Rifle: Blast 7 (Penetrating) Link to comment
Cyroa Posted September 10, 2009 Author Share Posted September 10, 2009 Not rolling for the pistols (cause they can't hurt her) attack (1d20+5=12, 1d20+5=14, 1d20+5=24) the last one hits Phantom I believe. so that's the Rifle shot! Now: Breakdown Link to comment
quotemyname Posted September 10, 2009 Share Posted September 10, 2009 I'm assuming that we are still sticking to the plan where I drop ACE down behind enemy lines...Its going to take my turn just to get into position so I don't think it's going to matter too much... Link to comment
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