quotemyname Posted July 25, 2009 Posted July 25, 2009 Hello and Welcome! My second thread as GM, and a special treat tonight! Introducing Midnight II! One of our newest, baddest heroes. Hope that you like what I have in store ;)
quotemyname Posted July 27, 2009 Author Posted July 27, 2009 Others have expressed interest on this thread so I am opening it up to any new heroes that are getting less than their fair share of action on the site. Angel rolled a 13 on her sense motive as we discussed in chat.
ex3lev3n Posted July 27, 2009 Posted July 27, 2009 http://invisiblecastle.com/roller/view/2183092/ For Midnight
quotemyname Posted July 27, 2009 Author Posted July 27, 2009 When do you want this thread to appear in the time line? It should probably be pretty recent since Midnight and Dalkaresh are both newly activated characters. I'm just running this, so I don't have a preference. It's up to those involved.
Arcane Snowman Posted July 27, 2009 Posted July 27, 2009 As long as it's not the 26th I've got Dalkaresh spending his night fighting the Vestige then, the 24th is when the first post was made, so I suggest around there.
ex3lev3n Posted July 27, 2009 Posted July 27, 2009 Not from me, I don't know what Angel was doing on the 25th, however. Anyone know how to check that?
quotemyname Posted July 27, 2009 Author Posted July 27, 2009 If it has not been posted in the time line thread she hasn't been doing anything. I'm going to put this date up. It can always be changed. And just to clarify ... midnight going into the 25th? or going into the 26th?
ex3lev3n Posted July 27, 2009 Posted July 27, 2009 I'd say going into the 15th, just so there's a day in between in case any recuperation need be had by Dalkareth before his next adventure, but I'm good with anything
quotemyname Posted July 27, 2009 Author Posted July 27, 2009 Dalkaresh only got approved on the 24th I believe, though.
Arcane Snowman Posted July 28, 2009 Posted July 28, 2009 That aside, Dalkaresh was accepted on the 18th.
quotemyname Posted July 28, 2009 Author Posted July 28, 2009 Okay then I am fine with making it a bit earlier if you would prefer. I am just going along with your requests. Either way is fine, just let me know so that I can edit the post that I put up on the time line. As it stands I wrote that this is occurring at Midnight of the 25th. Edit: Just to give an update on the status of the thread: Angel and Midnight have both made their Sense Motive checks. I will need a check from Dalkaresh as well since you are not within an earshot of Midnight when he declares his findings. Regardless of the result of the sense motive save I will allow you to appear near the current group. (I know you only have teleport 3 and it's only short range, but I just want you to get into the thread.) So you can go ahead, make that check, and then make a post saying something about you appearing on the streets in the fens or something.
quotemyname Posted August 1, 2009 Author Posted August 1, 2009 Iniative! (1d20+2=20) So the initiative order is: Round 1 Angel - Seized Midnight - 22 Thugs - 20 Angel, you are up. Here is how I am going to work this just for kicks - In order to make an attack or perform any action that may be distracting, you are going to have to make a Drive check if you are operating a vehicle. Angel, your flight allows you to keep up for most of this fight. Both the night cruiser and the cyclists are actually faster than you, but I am going to rule that the cyclists will slow down enough so that they are actually going to attack you. Bottom line, Angel you are up. You can now have your way with these guys if you wish ;)
ex3lev3n Posted August 1, 2009 Posted August 1, 2009 Angel, do what you can and keep up with the ambulance, Midnight will take care of the moto-minions!
quotemyname Posted August 1, 2009 Author Posted August 1, 2009 So the initiative order is: Round 1 Angel - Seized Midnight - 22 Thugs - 20 becomes: Round1 Angel - Seize initiative Dalkaresh - 25 Midnight - 22 Thugs - 20
quotemyname Posted August 1, 2009 Author Posted August 1, 2009 Ambulance speed power check (1d20+4=18) The ambulance begins to pull away! Please make an IC post to this effect, as it is your turn.
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