Angel Posted July 26, 2009 Posted July 26, 2009 Players Name: Angel (NPC) Power Level: 9 Trade-Offs: -3 Defense/+3 Toughness Characters Name: Carl Marks Height: 5'9" Weight: 180 lbs Hair: Black Eyes: Brown Description: A stout 50 year old latino. He's beginning to show his age with a few wrinkles and gray hairs. He always dresses business casual. History: Carl was a bookish kid growing up. He didn't participate in physical games, but boy could he run his mouth. It was his mouth that got him into trouble and his mouth that got him out. No one could ever stay mad at him for long. He'd lend an ear when it was needed and always gave his opinion whether it was needed or not. His passion in life, talking lead to selling things. He also had a knack for building things. Late at night he'd sit up playing with things and build the most wacky things Sure they never worked in reality, but that's where his other love came in: magic. He learned it quickly. Blessed with a mind as sharp as his mouth, he studied and went on to many successful endevours. By the time he had settled down his brother, Dawson, offered him the job of looking after his niece, Angel. Something about business meetings with very influential investors. He gladly took the responsibility. Personality & Motivation: He is boisterous and some would say eccentric. He lives for the sale. His products are all over late night Freedom City televisions. Most people think he's a snake oil salesman, but time and time again he has proved that his little marvels do wonders. He really doesn'thave to work. He is supported by his brother and takes care of his niece. Powers & Tactics: He is an inventor and salesman of magical wares. Not that he tells anyone they're magical. He will try to talk his way out of a fight. If he is forced to fight then he will flee. Stats: 42pp Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 24 (+7) Wis: 24 (+7) Cha: 24 (+7) Combat: 12pp Attack: +0 Grapple: +0 Defense: +6 (+3 flat-footed) Knockback: -0 Initiative: +0 Saves: 0pp Toughness: +0/+12 (+0 Con, +12 Force Field [9 Impervious]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +7 (+7 Wis, +0) Skills: 136r = 34pp Bluff 8 (+15) Concentration 8 (+15) Craft (artistic) 8 (+15) Craft (chemical) 8 (+15) Craft (electronics) 8 (+15) Craft (mechanical) 8 (+15) Craft (structural) 8 (+15) Diplomacy 8 (+15, +17 with Wealth) Gather Information 8 (+15, +17 with Wealth) Knowledge (arcane lore) 8 (+15) Knowledge (business) 8 (+15) Knowledge (civics) 8 (+15) Knowledge (current events) 8 (+15) Knowledge (pop culture) 8 (+15) Notice 8 (+15) Profession (salesman) 8 (+15) Sense Motive 8 (+15) Feats: 6pp Artificer Benefit (Wealth 3) Ritualist Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive) Powers: 51pp Force Field 12 (Extra: Impervious 9) [21pp] Teleport 9 (anywhere on Earth; Extra: Accurate; Power Feat: Easy, Change Direction, Change Velocity) [30pp] Drawbacks: 6pp Power Loss (Force Field; when unable to speak and gesture to cast, –3) Power Loss (Teleport; when unable to speak and gesture to cast, –3) Costs: Abilities (42) + Combat (12) + Saves (00) + Skills (34) + Feats (6) + Powers (51) - Drawbacks (6) = 139
Avenger Assembled Posted August 1, 2009 Posted August 1, 2009 You need to give Carl here some combat capability, if only defensively. Why don't his customers Nullify his teleport and beat him until he gives them everything he's got? Also, he really shouldn't have 0 for his Reflex and Fortitude saves; that will end only in woe.
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