quotemyname Posted July 29, 2009 Posted July 29, 2009 What would Captain Knievel be like if he had undergone different training? What would happen if he didn't focus so much on being the strongest man in the world? I have begun to get together a list of different versions of The Captain. The largest difference is the points spent on strength, and devices. Since he is no longer The Captain that we all know and love, he needs a different trademark weapon, right? Here is the list that I have so far: Captain Hammer Captain Zoom Captain Guardian
quotemyname Posted July 30, 2009 Author Posted July 30, 2009 Lets get back to it, shall we? I had lost my notes, but now I have found them!
quotemyname Posted August 7, 2009 Author Posted August 7, 2009 CAPTAIN HAMMER (171/171pp) Same as Original Captain Knievel except with the following differences: (This is based on the PP level of the July version of Captain Knievel) Trade Offs: -3 ATK / +3 DC / -3 DEF / +3 TOU Stats: Str 20 (+5) Combat: -4 Defense Feats: Defensive Attack -> All Out Attack - 6 Attack Focus Melee - 3 Defensive Roll - 2 Dodge Focus Powers: Device 5 ("Adrenaline Hammer"; Hard to Lose; 25pp) [20pp] Device 4 ("Adrenaline Armor"; Hard to Lose; 20pp) [16pp] BE: Strike 9 (Extras: Linked (+0) PF: Mighty, Knockback 3, Alternate Power x3 22pp Powers) {16pp} [25pp] Linked to: Paralyze 9 {9pp} AP: Blast 9 (PF: Mighty, Knockback 3) {22pp} AP: Strike 14 (Extras: Area/Radius, Linked (+0); Flaws: Unreliable 5/day, Limited: Only vs. Targets on ground; PF: Knockback 6, Affects Insubstantial 2) {15pp} Linked to: Trip 14 (Extras: Area/Radius; Flaws Unreliable 5/day, Limited: Only vs. Grounded Foes) {7pp} AP: Gravity Control 11 {22pp} Protection 9 (Extras: Impervious) {18pp} Enhanced Speed 2 {2pp} He meets all PL11 caps. Only the stats listed here are changed. He has no unspent pp.
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