Cyrith Posted December 8, 2007 Author Posted December 8, 2007 High Note Power Level: 7 (97/110 pps) Trade-Offs: None Unspent PPs: 13 Real Name: Gordy St. James Age: 14 Occupation: Student/Actor Identity: Secret Legal Status: Citizen of the United States with no criminal record Other Aliases: None Base Of Operations: Freedom City Marital Status: Single Known Relatives: Robert St. James (Father), Gina Favro-St. James (Mother), Thomas Favro (Half-Brother) Lilly St. James (Sister) Group Affiliation: Claremont Goals: Broadway Baby! Height: 5 ft. 4 in. Weight: 119 lbs. Eyes: Green Hair: Dirty Blonde Strength Level: High Note possesses the normal human strength of a child his age, height, and build who engages minimal moderate exercise Known Superhuman Powers: High Note creates powerful sonic waves with his voice with which he can achieve various effects. As a secondary effect of his transformation, and years of exposure to stage lights and loud music, High Note is protected from sensory overload. Weapons: None Abilities: As Gordy, High Note is an respected singer, dancer and actor. Personality: Gordy is most easily summed up in one word. Campy. Almost everything in his life revolves around the theater, doubly so for the works of Steven Sondhiem. Gordy is by no means a dumb kid, but has found that his charm and good looks are enough to get him by most of the time, so he is more likely to be reading the latest Variety in class then the assigned texts. Gordy is well known by most of the student body for his penchant for spontaneously bursting into song in the hall ways, as well as his often failed attempts to recruit fellow students into performing in plays with him. To date his greatest success toward introducing the student body to musical theater was his one man show of Gypsy. It was a success as he learned he could use his powers to deflect the tomatoes various classmates decided to throw(not that it was bad, it just that a play about a former stripper is probably a bad choice for a boarding school.) Gordy manages not to fall into the trap of Prima Donna, though he does love to be the center of attention. History: Gordy was born the second child of seamstress Gina Favro-St. James, the first to be the product of her marriage to Robert St. James, a struggling lawyer. During his formative years the St. James family lacked money and could not afford day care. As such, Gordy was often to be seen accompanying his mother to her jobs at the Beaudrie Opera House, exposing him to musical theater and opera at a very young age. Gordy quickly became something of an unofficial mascot, just as often found in the care of the actors and directors as in his mothers. As he grew older and started school Gordy would still come to the theater most every day his mother worked, usually to help with everything from serving as a live model to running lights and filling in for absent actors, and occasionally performing in shows. It was during one of these times when Gordy, practicing for the part of Gavroche, found himself witnessing a battle between Dr. Metropolis and Hiroshima Shadow. Gordy ran for cover in the wings, but was struck by a stray bolt of energy and knocked out after hitting his head on the barricade prop. Gordy came to hours later in a dark room and, not knowing how he got there, proceeded to scream, unleashing a fine piercing shrill, and alerting the nurses that he was up. After being assured that he was fine, just being kept for overnight observation, Gordy went back to sleep. He was reawaken the next morning to hugs from his sobbing mother, and a visit from a man he had never seen before. The man introduced himself as Duncan Summers, headmaster of the Claremont Academy and asked Gordy about what had happened the night before, and if he could do the scream again. After hitting his repeat performance, Duncan offered Gordy a spot at the Academy, a spot he accepted about being assured he would still be able to be in Les Misérables. Gordy has taken well to Claremont, though was quickly banned from singing in the shower, as even without his powers he tends to cause ringing in peoples ears. Complications: Hatred (Andrew Llyod Webber) Obsession (Stephen Sondheim) Abilities: 16pp STR 10 (+0) DEX 14 (+2) CON 8 (-1) INT 12 (+1) WIS 12 (+1) CHA 20 (+5) Combat: 12pp Attack: +2, +2 ranged, +6 w/ Blast, Fatigue, and Sonic Control Grapple: +2 Defense: +6 (+2 flat-footed) Knockback: -3 (-2 flat-footed), -1 without Force Field (+0 flat-footed) Initiative: +2 Saves: 14pp Toughness: +6 (+4 flat-footed), +1 without Force Field (-1 flat-footed) Fortitude +3 (-1 Con, +4) Reflex +8 (+2 Dex, +6) Will +5 (+1 Wis, +4) Skills: 60r=15pp Bluff 3 (+8) Diplomacy 5 (+10) Disguise 4 (+9) Gather Information 3 (+8) Knowledge (Art) 6 (+7) Knowledge (Popular Culture) 3 (+4) Notice 2 (+3) Perform (Acting) 7 (+12) Perform (Dance) 6 (+11) Perform (Keyboards) 5 (+10) Perform (Singing) 12 (+17) Sense Motive 4 (+5) Feats: 11pp Attack Specialization (Sonic Control) Attractive Defensive Attack Defensive Roll 3 Distract (Bluff) Dodge Focus 2 Quick Change Taunt Powers: 29pp Force Field 5 Immunity 5 (Dazzle Effects) Sonic Control 7 (PFs: 3 Alternate Powers, Accurate, Precise) AP: Blast 7 (PFs: Accurate, Precise) AP: Deflect 5 (All Ranged) AP: Nauseate 7 (PF: Accurate) DC Block Unarmed Strike -- DC 15/Toughness -- Damage Blast -- DC 22/Toughness -- Damage Fatigue -- DC 17/Fort -- fatigued Sonic Control/Dazzle -- DC 17/Ref & Fort -- deafened Cost Summary: Ability 16 + Combat 12 + Saves 14 + Skills 15 (60 Ranks) + Feats 11 + Powers 29 = 97/110
Cyrith Posted December 8, 2007 Posted December 8, 2007 High Note Power Level: 7 (97/110 pps) Trade-Offs: None Unspent PPs: 13 Real Name: Gordy St. James Age: 14 Occupation: Student/Actor Identity: Secret Legal Status: Citizen of the United States with no criminal record Other Aliases: None Base Of Operations: Freedom City Marital Status: Single Known Relatives: Robert St. James (Father), Gina Favro-St. James (Mother), Thomas Favro (Half-Brother) Lilly St. James (Sister) Group Affiliation: Claremont Goals: Broadway Baby! Height: 5 ft. 4 in. Weight: 119 lbs. Eyes: Green Hair: Dirty Blonde Strength Level: High Note possesses the normal human strength of a child his age, height, and build who engages minimal moderate exercise Known Superhuman Powers: High Note creates powerful sonic waves with his voice with which he can achieve various effects. As a secondary effect of his transformation, and years of exposure to stage lights and loud music, High Note is protected from sensory overload. Weapons: None Abilities: As Gordy, High Note is an respected singer, dancer and actor. Personality: Gordy is most easily summed up in one word. Campy. Almost everything in his life revolves around the theater, doubly so for the works of Steven Sondhiem. Gordy is by no means a dumb kid, but has found that his charm and good looks are enough to get him by most of the time, so he is more likely to be reading the latest Variety in class then the assigned texts. Gordy is well known by most of the student body for his penchant for spontaneously bursting into song in the hall ways, as well as his often failed attempts to recruit fellow students into performing in plays with him. To date his greatest success toward introducing the student body to musical theater was his one man show of Gypsy. It was a success as he learned he could use his powers to deflect the tomatoes various classmates decided to throw(not that it was bad, it just that a play about a former stripper is probably a bad choice for a boarding school.) Gordy manages not to fall into the trap of Prima Donna, though he does love to be the center of attention. History: Gordy was born the second child of seamstress Gina Favro-St. James, the first to be the product of her marriage to Robert St. James, a struggling lawyer. During his formative years the St. James family lacked money and could not afford day care. As such, Gordy was often to be seen accompanying his mother to her jobs at the Beaudrie Opera House, exposing him to musical theater and opera at a very young age. Gordy quickly became something of an unofficial mascot, just as often found in the care of the actors and directors as in his mothers. As he grew older and started school Gordy would still come to the theater most every day his mother worked, usually to help with everything from serving as a live model to running lights and filling in for absent actors, and occasionally performing in shows. It was during one of these times when Gordy, practicing for the part of Gavroche, found himself witnessing a battle between Dr. Metropolis and Hiroshima Shadow. Gordy ran for cover in the wings, but was struck by a stray bolt of energy and knocked out after hitting his head on the barricade prop. Gordy came to hours later in a dark room and, not knowing how he got there, proceeded to scream, unleashing a fine piercing shrill, and alerting the nurses that he was up. After being assured that he was fine, just being kept for overnight observation, Gordy went back to sleep. He was reawaken the next morning to hugs from his sobbing mother, and a visit from a man he had never seen before. The man introduced himself as Duncan Summers, headmaster of the Claremont Academy and asked Gordy about what had happened the night before, and if he could do the scream again. After hitting his repeat performance, Duncan offered Gordy a spot at the Academy, a spot he accepted about being assured he would still be able to be in Les Misérables. Gordy has taken well to Claremont, though was quickly banned from singing in the shower, as even without his powers he tends to cause ringing in peoples ears. Complications: Hatred (Andrew Llyod Webber) Obsession (Stephen Sondheim) Abilities: 16pp STR 10 (+0) DEX 14 (+2) CON 8 (-1) INT 12 (+1) WIS 12 (+1) CHA 20 (+5) Combat: 12pp Attack: +2, +2 ranged, +6 w/ Blast, Fatigue, and Sonic Control Grapple: +2 Defense: +6 (+2 flat-footed) Knockback: -3 (-2 flat-footed), -1 without Force Field (+0 flat-footed) Initiative: +2 Saves: 14pp Toughness: +6 (+4 flat-footed), +1 without Force Field (-1 flat-footed) Fortitude +3 (-1 Con, +4) Reflex +8 (+2 Dex, +6) Will +5 (+1 Wis, +4) Skills: 60r=15pp Bluff 3 (+8) Diplomacy 5 (+10) Disguise 4 (+9) Gather Information 3 (+8) Knowledge (Art) 6 (+7) Knowledge (Popular Culture) 3 (+4) Notice 2 (+3) Perform (Acting) 7 (+12) Perform (Dance) 6 (+11) Perform (Keyboards) 5 (+10) Perform (Singing) 12 (+17) Sense Motive 4 (+5) Feats: 11pp Attack Specialization (Sonic Control) Attractive Defensive Attack Defensive Roll 3 Distract (Bluff) Dodge Focus 2 Quick Change Taunt Powers: 29pp Force Field 5 Immunity 5 (Dazzle Effects) Sonic Control 7 (PFs: 3 Alternate Powers, Accurate, Precise) AP: Blast 7 (PFs: Accurate, Precise) AP: Deflect 5 (All Ranged) AP: Nauseate 7 (PF: Accurate) DC Block Unarmed Strike -- DC 15/Toughness -- Damage Blast -- DC 22/Toughness -- Damage Fatigue -- DC 17/Fort -- fatigued Sonic Control/Dazzle -- DC 17/Ref & Fort -- deafened Cost Summary: Ability 16 + Combat 12 + Saves 14 + Skills 15 (60 Ranks) + Feats 11 + Powers 29 = 97/110
Cyrith Posted December 8, 2007 Author Posted December 8, 2007 High Note Power Level: 7 (97/110 pps) Trade-Offs: None Unspent PPs: 13 Real Name: Gordy St. James Age: 14 Occupation: Student/Actor Identity: Secret Legal Status: Citizen of the United States with no criminal record Other Aliases: None Base Of Operations: Freedom City Marital Status: Single Known Relatives: Robert St. James (Father), Gina Favro-St. James (Mother), Thomas Favro (Half-Brother) Lilly St. James (Sister) Group Affiliation: Claremont Goals: Broadway Baby! Height: 5 ft. 4 in. Weight: 119 lbs. Eyes: Green Hair: Dirty Blonde Strength Level: High Note possesses the normal human strength of a child his age, height, and build who engages minimal moderate exercise Known Superhuman Powers: High Note creates powerful sonic waves with his voice with which he can achieve various effects. As a secondary effect of his transformation, and years of exposure to stage lights and loud music, High Note is protected from sensory overload. Weapons: None Abilities: As Gordy, High Note is an respected singer, dancer and actor. Personality: Gordy is most easily summed up in one word. Campy. Almost everything in his life revolves around the theater, doubly so for the works of Steven Sondhiem. Gordy is by no means a dumb kid, but has found that his charm and good looks are enough to get him by most of the time, so he is more likely to be reading the latest Variety in class then the assigned texts. Gordy is well known by most of the student body for his penchant for spontaneously bursting into song in the hall ways, as well as his often failed attempts to recruit fellow students into performing in plays with him. To date his greatest success toward introducing the student body to musical theater was his one man show of Gypsy. It was a success as he learned he could use his powers to deflect the tomatoes various classmates decided to throw(not that it was bad, it just that a play about a former stripper is probably a bad choice for a boarding school.) Gordy manages not to fall into the trap of Prima Donna, though he does love to be the center of attention. History: Gordy was born the second child of seamstress Gina Favro-St. James, the first to be the product of her marriage to Robert St. James, a struggling lawyer. During his formative years the St. James family lacked money and could not afford day care. As such, Gordy was often to be seen accompanying his mother to her jobs at the Beaudrie Opera House, exposing him to musical theater and opera at a very young age. Gordy quickly became something of an unofficial mascot, just as often found in the care of the actors and directors as in his mothers. As he grew older and started school Gordy would still come to the theater most every day his mother worked, usually to help with everything from serving as a live model to running lights and filling in for absent actors, and occasionally performing in shows. It was during one of these times when Gordy, practicing for the part of Gavroche, found himself witnessing a battle between Dr. Metropolis and Hiroshima Shadow. Gordy ran for cover in the wings, but was struck by a stray bolt of energy and knocked out after hitting his head on the barricade prop. Gordy came to hours later in a dark room and, not knowing how he got there, proceeded to scream, unleashing a fine piercing shrill, and alerting the nurses that he was up. After being assured that he was fine, just being kept for overnight observation, Gordy went back to sleep. He was reawaken the next morning to hugs from his sobbing mother, and a visit from a man he had never seen before. The man introduced himself as Duncan Summers, headmaster of the Claremont Academy and asked Gordy about what had happened the night before, and if he could do the scream again. After hitting his repeat performance, Duncan offered Gordy a spot at the Academy, a spot he accepted about being assured he would still be able to be in Les Misérables. Gordy has taken well to Claremont, though was quickly banned from singing in the shower, as even without his powers he tends to cause ringing in peoples ears. Complications: Hatred (Andrew Llyod Webber) Obsession (Stephen Sondheim) Abilities: 16pp STR 10 (+0) DEX 14 (+2) CON 8 (-1) INT 12 (+1) WIS 12 (+1) CHA 20 (+5) Combat: 12pp Attack: +2, +2 ranged, +6 w/ Blast, Fatigue, and Sonic Control Grapple: +2 Defense: +6 (+2 flat-footed) Knockback: -3 (-2 flat-footed), -1 without Force Field (+0 flat-footed) Initiative: +2 Saves: 14pp Toughness: +6 (+4 flat-footed), +1 without Force Field (-1 flat-footed) Fortitude +3 (-1 Con, +4) Reflex +8 (+2 Dex, +6) Will +5 (+1 Wis, +4) Skills: 60r=15pp Bluff 3 (+8) Diplomacy 5 (+10) Disguise 4 (+9) Gather Information 3 (+8) Knowledge (Art) 6 (+7) Knowledge (Popular Culture) 3 (+4) Notice 2 (+3) Perform (Acting) 7 (+12) Perform (Dance) 6 (+11) Perform (Keyboards) 5 (+10) Perform (Singing) 12 (+17) Sense Motive 4 (+5) Feats: 11pp Attack Specialization (Sonic Control) Attractive Defensive Attack Defensive Roll 3 Distract (Bluff) Dodge Focus 2 Quick Change Taunt Powers: 29pp Force Field 5 Immunity 5 (Dazzle Effects) Sonic Control 7 (PFs: 3 Alternate Powers, Accurate, Precise) AP: Blast 7 (PFs: Accurate, Precise) AP: Deflect 5 (All Ranged) AP: Nauseate 7 (PF: Accurate) DC Block Unarmed Strike -- DC 15/Toughness -- Damage Blast -- DC 22/Toughness -- Damage Fatigue -- DC 17/Fort -- fatigued Sonic Control/Dazzle -- DC 17/Ref & Fort -- deafened Cost Summary: Ability 16 + Combat 12 + Saves 14 + Skills 15 (60 Ranks) + Feats 11 + Powers 29 = 97/110
Heridfel Posted December 8, 2007 Posted December 8, 2007 We do use Claremont Academy here, so High Note could be a student there. Let's see, going through your sheet: Your Sensory Shield gives you a +12 on saves against Dazzle attacks. You're still PL-limited to a maximum of +15 for saves, so you'd have +15 on the Reflex save, +15 on the Fortitude save, and ignore all Dazzle effects that are DC 15 or lower. You could lower the Sensory Shield by one rank. It'd leave you at +15/+15 on the saves, and you'd still ignore all Dazzle effects up to DC 14. Everything else looked good, though it took me a couple of reads to figure out how the combat worked. Thanks for the point add-up at the bottom; it was helpful. If you want to lower that Sensory Shield, go ahead. If you want to keep it, I'm ready to approve you.
Heridfel Posted December 8, 2007 Posted December 8, 2007 We do use Claremont Academy here, so High Note could be a student there. Let's see, going through your sheet: Your Sensory Shield gives you a +12 on saves against Dazzle attacks. You're still PL-limited to a maximum of +15 for saves, so you'd have +15 on the Reflex save, +15 on the Fortitude save, and ignore all Dazzle effects that are DC 15 or lower. You could lower the Sensory Shield by one rank. It'd leave you at +15/+15 on the saves, and you'd still ignore all Dazzle effects up to DC 14. Everything else looked good, though it took me a couple of reads to figure out how the combat worked. Thanks for the point add-up at the bottom; it was helpful. If you want to lower that Sensory Shield, go ahead. If you want to keep it, I'm ready to approve you.
Heridfel Posted December 8, 2007 Posted December 8, 2007 We do use Claremont Academy here, so High Note could be a student there. Let's see, going through your sheet: Your Sensory Shield gives you a +12 on saves against Dazzle attacks. You're still PL-limited to a maximum of +15 for saves, so you'd have +15 on the Reflex save, +15 on the Fortitude save, and ignore all Dazzle effects that are DC 15 or lower. You could lower the Sensory Shield by one rank. It'd leave you at +15/+15 on the saves, and you'd still ignore all Dazzle effects up to DC 14. Everything else looked good, though it took me a couple of reads to figure out how the combat worked. Thanks for the point add-up at the bottom; it was helpful. If you want to lower that Sensory Shield, go ahead. If you want to keep it, I'm ready to approve you.
Cyrith Posted December 8, 2007 Author Posted December 8, 2007 Good catch. This is why i need to get a second pair of eyes to look over my builds. I've gone ahead and taken your advice, and with the extra points added a Notice check(because I always forget that one) and Knowledge:Musical Theater. I doubt that'll ever come in handy, but it makes me smile, so I don't really care. New stats posted below High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Musical Theater) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 3 (+8), Perform (Dance) 3 (+8), Perform (Singing) 6 (+11), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Sensory Shield (All Senses) 5, Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 14 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 10 (40 Ranks) + Feats 11 + Powers 31 + Combat 8 + Saves 14 = 90 / 90
Cyrith Posted December 8, 2007 Author Posted December 8, 2007 Good catch. This is why i need to get a second pair of eyes to look over my builds. I've gone ahead and taken your advice, and with the extra points added a Notice check(because I always forget that one) and Knowledge:Musical Theater. I doubt that'll ever come in handy, but it makes me smile, so I don't really care. New stats posted below High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Musical Theater) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 3 (+8), Perform (Dance) 3 (+8), Perform (Singing) 6 (+11), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Sensory Shield (All Senses) 5, Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 14 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 10 (40 Ranks) + Feats 11 + Powers 31 + Combat 8 + Saves 14 = 90 / 90
Cyrith Posted December 8, 2007 Author Posted December 8, 2007 Good catch. This is why i need to get a second pair of eyes to look over my builds. I've gone ahead and taken your advice, and with the extra points added a Notice check(because I always forget that one) and Knowledge:Musical Theater. I doubt that'll ever come in handy, but it makes me smile, so I don't really care. New stats posted below High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Musical Theater) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 3 (+8), Perform (Dance) 3 (+8), Perform (Singing) 6 (+11), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Sensory Shield (All Senses) 5, Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 14 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 10 (40 Ranks) + Feats 11 + Powers 31 + Combat 8 + Saves 14 = 90 / 90
Heridfel Posted December 8, 2007 Posted December 8, 2007 Argh, had a brain fart there and forgot I was looking at a PL 6 hero. The limit on saves is 5+PL, and your PL is still 6, not 10. Therefore, the max save on Fortitude or Reflex is +11, not +15. This means that if you want to hit cap with the Fortitude save, you need Sensory Shield 4 (+8 from the power, and +3 from the regular save). Of course, that lowers the maximum... Or, as I just realized, something that's even easier is to take Immunity (dazzle effects) for 5 pp, and avoid the saves altogether. Sensory Shield is a bit overpriced, and I don't think it would be out of character. That'd save you 5 points over what you've done so far. Also, Knowledge (Musical Theater) could be Knowledge (Art), which covers musical theater among other things. It just helps us to use the Knowledge specialties within the book, so we're not confused. I, for one, get confused too easily.
Heridfel Posted December 8, 2007 Posted December 8, 2007 Argh, had a brain fart there and forgot I was looking at a PL 6 hero. The limit on saves is 5+PL, and your PL is still 6, not 10. Therefore, the max save on Fortitude or Reflex is +11, not +15. This means that if you want to hit cap with the Fortitude save, you need Sensory Shield 4 (+8 from the power, and +3 from the regular save). Of course, that lowers the maximum... Or, as I just realized, something that's even easier is to take Immunity (dazzle effects) for 5 pp, and avoid the saves altogether. Sensory Shield is a bit overpriced, and I don't think it would be out of character. That'd save you 5 points over what you've done so far. Also, Knowledge (Musical Theater) could be Knowledge (Art), which covers musical theater among other things. It just helps us to use the Knowledge specialties within the book, so we're not confused. I, for one, get confused too easily.
Heridfel Posted December 8, 2007 Posted December 8, 2007 Argh, had a brain fart there and forgot I was looking at a PL 6 hero. The limit on saves is 5+PL, and your PL is still 6, not 10. Therefore, the max save on Fortitude or Reflex is +11, not +15. This means that if you want to hit cap with the Fortitude save, you need Sensory Shield 4 (+8 from the power, and +3 from the regular save). Of course, that lowers the maximum... Or, as I just realized, something that's even easier is to take Immunity (dazzle effects) for 5 pp, and avoid the saves altogether. Sensory Shield is a bit overpriced, and I don't think it would be out of character. That'd save you 5 points over what you've done so far. Also, Knowledge (Musical Theater) could be Knowledge (Art), which covers musical theater among other things. It just helps us to use the Knowledge specialties within the book, so we're not confused. I, for one, get confused too easily.
Cyrith Posted December 9, 2007 Author Posted December 9, 2007 Alright, did some more shifting around. Upped his singing and acting checks, so he's now an expert in singing. Added in keyboard so he can write his own songs. Hopefully third time is the charm. High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Art) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 5 (+10), Perform (Dance) 5 (+10), Perform (Keyboards) 4 (+9), Perform (Singing) 10 (+15), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Immunity 5 (Dazzle Effects), Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 15 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 13 (52 Ranks) + Feats 11 + Powers 26 + Combat 10 + Saves 14 = 90 / 90
Cyrith Posted December 9, 2007 Author Posted December 9, 2007 Alright, did some more shifting around. Upped his singing and acting checks, so he's now an expert in singing. Added in keyboard so he can write his own songs. Hopefully third time is the charm. High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Art) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 5 (+10), Perform (Dance) 5 (+10), Perform (Keyboards) 4 (+9), Perform (Singing) 10 (+15), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Immunity 5 (Dazzle Effects), Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 15 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 13 (52 Ranks) + Feats 11 + Powers 26 + Combat 10 + Saves 14 = 90 / 90
Cyrith Posted December 9, 2007 Author Posted December 9, 2007 Alright, did some more shifting around. Upped his singing and acting checks, so he's now an expert in singing. Added in keyboard so he can write his own songs. Hopefully third time is the charm. High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Art) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 5 (+10), Perform (Dance) 5 (+10), Perform (Keyboards) 4 (+9), Perform (Singing) 10 (+15), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Immunity 5 (Dazzle Effects), Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 15 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 13 (52 Ranks) + Feats 11 + Powers 26 + Combat 10 + Saves 14 = 90 / 90
Heridfel Posted December 9, 2007 Posted December 9, 2007 Approved. When you're approved by two referees, we'll copy the sheet that is being used to the top of your character thread.
Heridfel Posted December 9, 2007 Posted December 9, 2007 Approved. When you're approved by two referees, we'll copy the sheet that is being used to the top of your character thread.
Heridfel Posted December 9, 2007 Posted December 9, 2007 Approved. When you're approved by two referees, we'll copy the sheet that is being used to the top of your character thread.
Barnum Posted December 9, 2007 Posted December 9, 2007 High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Art) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 5 (+10), Perform (Dance) 5 (+10), Perform (Keyboards) 4 (+9), Perform (Singing) 10 (+15), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Immunity 5 (Dazzle Effects), Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 15 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 13 (52 Ranks) + Feats 11 + Powers 26 + Combat 10 + Saves 14 = 90 / 90 1. Your AP Deflect is only 2 PPs per rank, so with the Ranged extra you can only block 1 attack type (Slow Projectiles, Fast Projectiles, or Energy). You need to specify which one you can Deflect. 2. Your AP Nauseate is only touch range. You should probably include some flavor text explaining why High Note needs to touch a person to Nauseate them with his vocal powers.
Barnum Posted December 9, 2007 Posted December 9, 2007 High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Art) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 5 (+10), Perform (Dance) 5 (+10), Perform (Keyboards) 4 (+9), Perform (Singing) 10 (+15), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Immunity 5 (Dazzle Effects), Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 15 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 13 (52 Ranks) + Feats 11 + Powers 26 + Combat 10 + Saves 14 = 90 / 90 1. Your AP Deflect is only 2 PPs per rank, so with the Ranged extra you can only block 1 attack type (Slow Projectiles, Fast Projectiles, or Energy). You need to specify which one you can Deflect. 2. Your AP Nauseate is only touch range. You should probably include some flavor text explaining why High Note needs to touch a person to Nauseate them with his vocal powers.
Barnum Posted December 9, 2007 Posted December 9, 2007 High Note Power Level: 6 (90 power points) Abilities: STR 10(+0) DEX 14(+2) CON 8(-1) INT 12(+1) WIS 12(+1) CHA 20(+5) Skills: Bluff 3 (+8), Diplomacy 3 (+8), Disguise 4 (+9), Gather Information 3 (+8), Knowledge (Art) 6 (+7), Knowledge (Popular Culture) 3 (+4), Notice 2 (+3), Perform (Acting) 5 (+10), Perform (Dance) 5 (+10), Perform (Keyboards) 4 (+9), Perform (Singing) 10 (+15), Sense Motive 4 (+5) Feats: Attack Specialization (Sonic Control), Attractive, Defensive Attack, Defensive Roll 3, Distract (Bluff), Dodge Focus 2, Quick Change, Taunt Powers: Force Field 4, Immunity 5 (Dazzle Effects), Sonic Control 6 (PF:AP-Blast 6,AP-Deflect (Ranged) 6,AP-Nauseate 6,Accurate,Precise) Combat: Attack +2 Defense 15 (Flat-footed: 11) Initiative +2 Grapple: +2 (Attack - +2,Strength - +0,Size - +0) Saves: Toughness -1 Fortitude +3 Reflex +8 Willpower +5 Lifting: 100 lb. Complications: Hatred (Andrew Lyod Weber), Obsession (Steven Sodhiem) Cost Summary: Ability 16 + Skills 13 (52 Ranks) + Feats 11 + Powers 26 + Combat 10 + Saves 14 = 90 / 90 1. Your AP Deflect is only 2 PPs per rank, so with the Ranged extra you can only block 1 attack type (Slow Projectiles, Fast Projectiles, or Energy). You need to specify which one you can Deflect. 2. Your AP Nauseate is only touch range. You should probably include some flavor text explaining why High Note needs to touch a person to Nauseate them with his vocal powers.
Cyrith Posted December 9, 2007 Author Posted December 9, 2007 1.)Did this change in UP? I don't have that book. Core says for two points per rank it's all ranged. EDIT: I think I see what confused you. That's not the ranged extra, that's Deflect ranged attacks. 2.) Never really thought about it. I suppose he just has to be that close for the Bass frequency to play havoc on peoples stomachs?
Cyrith Posted December 9, 2007 Author Posted December 9, 2007 1.)Did this change in UP? I don't have that book. Core says for two points per rank it's all ranged. EDIT: I think I see what confused you. That's not the ranged extra, that's Deflect ranged attacks. 2.) Never really thought about it. I suppose he just has to be that close for the Bass frequency to play havoc on peoples stomachs?
Cyrith Posted December 9, 2007 Author Posted December 9, 2007 1.)Did this change in UP? I don't have that book. Core says for two points per rank it's all ranged. EDIT: I think I see what confused you. That's not the ranged extra, that's Deflect ranged attacks. 2.) Never really thought about it. I suppose he just has to be that close for the Bass frequency to play havoc on peoples stomachs?
Barnum Posted December 9, 2007 Posted December 9, 2007 1.)Did this change in UP? I don't have that book. Core says for two points per rank it's all ranged. It did change, and I was confused. Deflect is 1 PP per rank for each type of attack you want to deflect: Slow Projectiles, Fast Projectiles, or Energy Attacks. So to deflect all three is 3 PP/per rank. Also note that UP Deflect is capped by Defense Bonus now and not Attack Bonus, so 5 ranks in your case.
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