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To Whom It May Concern...(OOC)


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Posted

Ok going to attempt to daze again. Switching 2pps into intimidate, 1pp into startle, 1pp into distract. keep 1pp in grappling dexterity.

1d20+16=35

Ok damn that sure was successful. Anyway if dazed, he doesn't act for one turn.

Posted

Ok re pooling all except grappling dexterity. 2 points into Acrobatics to get +16 1 point acrobatic bluff, 1 point fast bluff.

Now feintign to get flat-footed.

1d20+16=34

Attacking

Power Attack, All-out attack

1d20+10=11

Of course follow up a great roll with a piss poor one. but maybe that will be enough to get him flat-footed anyway.

DC 27.

Oh spending hp to shake off fatigue then surging so fatigued again.

Posted

Okay well he can't make the save vs. the feint, but even flat footed a roll of a 1 will miss. It's a critical failure, after all.

How many HP's do you have remaining now?

Posted

Well I've already made the action for the guardian, so i'm going to say no. Just save them for later that way we don't have to go back. but yea in the future, re-rolling a 1 would be a good idea.

Posted

Ok not sure if that is a hit since my DEF is down to 15 from my use of All-Out attack. I think you have to pass my DEF not match it.

Ok maintaining current configuration. Using Acrobatic bluff again. Think you get like +3 to resist it since I used it a bunch of times now.

1d20+16=29

Power Attacking only using Swords.

1d20+5=21

DC 27 Lethal

Will leap across room but will attempt to keep guardain "in sight".

Posted

(15:18:11) quotemyname: do you have to meet defense or beat it to score a hit?

(15:19:13) Geez3r: meet

(15:19:25) quotemyname: okay then!

guess that is a hit then. Just edit a save into your post or something. DC 27

You still need to make a notice check to see him because of concealment. If you pass it then your attack has a 50% chance of hitting him. miss chance 11 or higher hits (1d20=15) and will hit, gaining you the following results:

with a +3 he might actually be able to resist the bluff: will save vs. acro-bluff (1d20+10=20) nope

save vs. damage: tou save dc 27 lethal (1d20+11=14)

fails by 13. Staggered and Stunned.

Concentration check to maintain concealment: concentration dc 15 (1d20+1=15) Pass

Posted

okay so you pass the notice check and some stuff happens. ill throw up an IC post.

so that just gave him: staggered + disabled + stunned

meaning that now his condition is: Bruised + staggered + disabled + stunned

your turn

  • 2 weeks later...
Posted

Okay. He's back at full defense though, I believe because it was just a distract action. I'll make an IC post.

And remember. Killing is okay in this thread. If any judges have their tentacley fingers watching this thread, trust me, it's going to be okay ;)

Posted

There is an IC post, and the end of this thread :)

WM, feel free to make a closing IC post as well. After that, any ref that wanders by can lock this up.

Maybe there will be a continuation some time later ;)


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