Cyroa Posted September 6, 2009 Author Posted September 6, 2009 True. But some heroes are more focused on it than others. Having a Heroes Honor Code has been on PCs sheets. Hence I listed and asked
angrydurf Posted September 10, 2009 Posted September 10, 2009 since it looks like we're getting to this point. Initiative (1d20=13)
Cyroa Posted September 10, 2009 Author Posted September 10, 2009 Good grief charlie brown! Hellion: init (1d20+2=6) Typical... bad guys init (1d20=16)
Ecalsneerg Posted September 11, 2009 Posted September 11, 2009 Geckonitiative, the dexterity sensation sweepin' the nation (1d20+3=16)
Cyroa Posted September 12, 2009 Author Posted September 12, 2009 ok... Inits: Wander 28 Edge 16 Geckoman 16 Bad Guys 16 Phalanx 13 Psyche 13 Breakdown 12 Hellion 6 so...let me get the initial post up, and you can go. (I'm assuming everyone was ready to go) first off: Breakdown, you may make a will check DC15. Wander!
Avenger Assembled Posted September 12, 2009 Posted September 12, 2009 If the bad guys pass their Tou save from the dumpster, Edge spends an HP to make them reroll it.
Cyroa Posted September 12, 2009 Author Posted September 12, 2009 thug (1d20+10=19) ouch... bruised and stunned concentration (1d20+8=25)
Cyroa Posted September 12, 2009 Author Posted September 12, 2009 as they are 60' up, unless you get significantly higher (ala Erin bounding or something), they will either have complete cover or (if you only go up a little way, ala Geckoman) partial cover giving them a +4 Defense.
quotemyname Posted September 13, 2009 Posted September 13, 2009 No problem: will save DC 15 (1d20+4=18)
Avenger Assembled Posted September 13, 2009 Posted September 13, 2009 Blowing an HP for a +5 Inspire bonus for all my buddies, as usual. Mark's Probability Control Array is currently set to Fortune, giving all his allies within fifty feet a minimum of 7 on their rolls.
angrydurf Posted September 13, 2009 Posted September 13, 2009 Is there one guys who looks like the leader or anything?
Cyroa Posted September 14, 2009 Author Posted September 14, 2009 not as far as you can tell...they all look pretty much the same with the cowled robes Though if you have Knowledge (Arcane) you might be able to figure out which is the leader of the ritual
angrydurf Posted September 15, 2009 Posted September 15, 2009 Free Action set Paragon Array to flight 5 Super-strength 1 (PFs: Bracing, Shockwave) Fly above the cultests and use shockwave: aoe cone attack 110foot range 110 foot diameter DC 21 reflex followed by DC 26(failed Reflex) or DC 20(succesful reflex) toughness save. Trying to catch the cultists up above but keep clear of the civilians on the ground.
Cyroa Posted September 16, 2009 Author Posted September 16, 2009 IC is down it seems. (09:02:41) FreedomBot: Cyroa rolls 13d20 and gets 12,3,13,3,1,10,19,16,11,4,16,6,7​. Only 1 guy actually makes the reflex save... for the 12 that failed (09:04:08) FreedomBot: Cyroa rolls 12d20 and gets 4,14,16,1,18,14,6,3,17,6,4,11. yeah, more suckage... and the one: (09:05:17) FreedomBot: Cyroa rolls 1d20 and gets 10. Psyche is up!
Cyroa Posted September 16, 2009 Author Posted September 16, 2009 heh In case I didn't already say/give it, Erin should be getting a HP for the complication (which I really should have thought of before setting up this scenario)
alderwitch Posted September 20, 2009 Posted September 20, 2009 Emotion Control: Calm on Wander: 1d20+7=16. Burned my HP so thats a 26
quotemyname Posted September 20, 2009 Posted September 20, 2009 How far am I from the guys on the tower? Can I reach them with one more 100ft move action?
Cyroa Posted September 20, 2009 Author Posted September 20, 2009 yes, you can get there with 1 100ft move action and when you do it, make a will roll
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