Geez3r Posted August 23, 2009 Author Posted August 23, 2009 Blast them then use Move-by Action to move about 50ft back from where the creatures were. And I'm milking Extended Vision to keep tabs on them from a safe distance.
Geez3r Posted August 23, 2009 Author Posted August 23, 2009 Power Attack 2 on Strength damage, taking a 10. Move 200ft back from the creature.
Dr Archeville Posted August 23, 2009 Posted August 23, 2009 And now it is time for (the first) Big Battle. 25 Tiny Blobs, 10 Small ones, 5 Medium ones, and 1 Huge one. The Tiny and Small ones are treated as Minions. Initiatives 14 -- Blob, Medium (5) 11 -- Blobs, Tiny (25) 10 -- Blobs, Small (10) 4 -- Blob, Huge (1) The closest one is 100 feet away; the closest edge of Huge one, in the center of it all, is 150 feet away.
Geez3r Posted August 23, 2009 Author Posted August 23, 2009 :o :shock: Big Battle Initiative (1d20+1=11)
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Initiatives 14 -- Blob, Medium (5) 11 -- RRG -- unharmed, 1 Hero Point 11 -- Blobs, Tiny (25) 10 -- Blobs, Small (10) 4 -- Blob, Huge (1) Medium Blobs charge towards RRG, but cannot reach. They're now 40 feet from him. I've edited my last IC post to include their move, so now it's you.
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 None of them can make the Reflex save for the Explosion, so they all may take full damage, based on where they are. Huge Blob got 13, fails by 12, so it's Staggered & Stunned. 2 Medium Blobs out of range. Other three face a DC 22 DC due to where they were, and get 14, 15, and 12, failing by 8, 7, and 10. First two are Stunned & Bruised, third is Stunned & Staggered. All the Small and Tiny ones go up; they can't make either the Reflex or Toughness saves. Initiatives 14 -- Blob, Medium (5) -- 2 fine, 2 Bruised & Stunned, 1 Stunned & Staggered. 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered & Stunned Huge Blob is stunned, does nothing. 2 un-damaged Medium Blobs which had been charging continue to charge. Both hit; one criticals. Need a DC 25 Tougnhess save from you as its enzymes get into all your delicate places; your Impervious protects you from the other.
Geez3r Posted August 24, 2009 Author Posted August 24, 2009 Toughness save vs Blob Critical DC 25 (1d20+12=29)
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Kicked blob is hit, gets a 21, fails by 4, only Bruised. Initiatives 14 -- Blob, Medium (5) -- 1 fine, 3 Bruised, 1 Staggered. 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered Huge Blob drags itself 40 feet closer to RRG. It's still 110 feet away. Staggered Blob moves 30 feet closer. It's now 90 feet away. 2 Medium Blobs that were in blast (both Bruised) charge towards RRG. They move 60 feet closer; they're now 60 feet away. The 2 Medium Blobs still at RRG (1 fine, 1 bruised) attack. Both just manage to hit, but their combined digestive secretions are not enough to get over his Impervious.
Geez3r Posted August 24, 2009 Author Posted August 24, 2009 Using the huge blob as a center point, I change my position by 180 degrees. Fast characters are fun to play :D
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Medium Blob fails Toughness save by 16, is unconscious. Initiatives 14 -- Blob, Medium (5) -- 1 fine, 2 Bruised, 1 Staggered, 1 Unconscious. 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered Huge Blob moves 40 feet towards you. Is now about 60 feet away. Staggered Blob was 90 feet away, is now 140 feet away. Moves 30 feet closer, is now 110 feet away. Charging Medium Blobs were 60 feet away, now 170 feet away. They charge 60 feet, are now 110 feet away. Blob that had been at RRG is now 230 feet away. It charges 60 feet, and is now 170 feet away. None of them can reach you.
Geez3r Posted August 24, 2009 Author Posted August 24, 2009 Detonate the Rocket when it is 120ft away.
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Huge Blob faces DC 14/19 save. Passes Reflex with a 16, so DC 17 Toughness. Got a 22, no damage. Staggered & Charging Blobs face a DC 19/24 save. They can't pass the Reflex save; Toughness saves are 14, 2, 12; fails by 10, 22, 12. The one that failed by 10 was already Staggered, another Staggered puts it Unconscious. Second is KO'd, third is Stunned & Staggered. Far Blob faces a DC 15/20 save. Passes Reflex with a 16, so Tougnhess is only 17. It get 15, fails by two, so it takes a second bruise. Initiatives 14 -- Blob, Medium (5) -- 1 Bruised x2, 1 Staggered & Stunned & Bruisedx1, 3 Unconscious. 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered Huge Bob moves 40 feet closer. It's now 20 feet away. Charging Blob was 110 feet away. It's stunned, so it stays where it is. Far Blob was 170 feet away. Charges 60 feet, now 110 feet away.
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Huge Blob is hit, gets a 23on Toughness. That fails by 7, so it's Bruised & Stunned. Initiatives 14 -- Blob, Medium (2) -- 1 Bruised x2, 1 Staggered & Bruisedx1 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered, Stunned, Bruised x1 Huge Bob was 20 feet away. It's stunned, so doesn't move. Charging Blob (Staggered) was 110 feet away. It moves 30 feet, is now 80 feet away. Far Blob was 110 feet away. Charges 60 feet, now 50 feet away.
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 28 easily hits the Huge Blob. Toughness save (vs. DC 28) is... 21, fails by 7. It's Bruised & Stunned. Initiatives 14 -- Blob, Medium (2) -- 1 Bruised x2, 1 Staggered & Bruisedx1 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered, Stunned, Bruised x2 Huge Blob is now 70 feet away. It's stunned, doesn't move. Medium Blob (Staggered) was after RRG's movement 130 feet away. It moves 30 feet, is now 100 feet away. Medium Blob (Not Staggered) was after RRG's movement 100 feet away. It charges 60 feet, is now 40 feet away.
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Closest Blob is the non-Staggered (and Bruised x2) Medium one. 18 hits; needs to make a DC 30 Toughness save. It gets a 4, failing by 26, and so ceases to exist. Initiatives 14 -- Blob, Medium (1) -- 1 Staggered & Bruisedx1 11 -- RRG -- unharmed, 1 Hero Point 4 -- Blob, Huge (1) -- Staggered, Bruised x2 Staggered Huge Blob is 70 feet away. Gain a Hero Point as I use GM Fiat to have it surge and charge RRG. It moves 60 feet and attacks (10 foot reach due to size). It hits with a massive gooey pseudopod (and would've hit even if you hadn't used All-Out Attack to lower your defense). You're facing a DC 23 Toughness save from the impact. Staggered Medium Blob is 100 feet away. It moves 30 feet towards RRG, is now 70 feet away.
Geez3r Posted August 24, 2009 Author Posted August 24, 2009 Flying around him real fast is just a descriptor for Acrobatic Bluff, didn't actually go anywhere.
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Huge Blob is distracted by RRG's acrobatics. Huge Blob fails toughness save by 16, and is down. Initiatives 14 -- Blob, Medium (1) -- 1 Staggered & Bruisedx1 11 -- RRG -- unharmed, 2 Hero Points Staggered Medium Blob is 70 feet away. It moves 30 feet towards RRG, is now 40 feet away.
Geez3r Posted August 24, 2009 Author Posted August 24, 2009 Crit the last Blob. DC 35 toughness Going out with a bang! :D
Dr Archeville Posted August 24, 2009 Posted August 24, 2009 Due to the Bruises its already accumulated, the best it can do is fail by 15. I'm not gonna bother rolling.
Dr Archeville Posted August 25, 2009 Posted August 25, 2009 Give me a Wisdom check and then a Notice check. If the Wisdom check beats DC 15, you can also attempt a Search check. The results of these may see you editing your last post.
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