Avenger Assembled Posted August 4, 2009 Share Posted August 4, 2009 This is the thread for Agent H, Hellion, Breakdown, and Psyche's visit to Erde. Everyone take an HP for the Fiat Dimensional Movement. :) Link to comment
Avenger Assembled Posted August 4, 2009 Author Share Posted August 4, 2009 Go ahead and post. Gimmie a Notice check while you're at it; along with a Physical Sciences, Current Events or Pop Culture check while you're at it. Link to comment
quotemyname Posted August 4, 2009 Share Posted August 4, 2009 okay then. take 10 on pop culture for 21. notice (1d20+6=10) Can't see @#$% Cap'n! Link to comment
alderwitch Posted August 4, 2009 Share Posted August 4, 2009 Notice: 30, Behavorial: 24 (28 w/ Eidetic Memory Bonus) Psyche is running her enh Wis. Link to comment
Avenger Assembled Posted August 4, 2009 Author Share Posted August 4, 2009 Note: Agent H's use of Jap is not endorsed by the management; she's from a different world, instilled with the values of a different era. Link to comment
quotemyname Posted August 6, 2009 Share Posted August 6, 2009 Power Stunt: Soft Rock Form Force Field 6 Flaws: Ablative [3pp] Flight 2 Drawbacks: Low Ceiling 1 (30ft) [3pp] Concealment 5 (All visual and hearing) (Extras: Area, Affects Others; Flaws: Blending, Limited to Machines; PF: Close Range, Selective) [12pp] Vibration Control 6 PF: Subtle, Indirect, Accurate 3[17pp] Link to comment
Avenger Assembled Posted August 7, 2009 Author Share Posted August 7, 2009 Your power-stunt is fine, quote. Everyone, gimme a Notice check and a Survival check: Agent H's Notice: 29 Agent H's Survival: 22 Link to comment
alderwitch Posted August 7, 2009 Share Posted August 7, 2009 Master Plan: 1d20+7=13 That sucks. HP! 1d20+7=20 Much better plan. That's with her super-int active. She'll switch back to Wisdom for jungle slogging. Notice is pretty good at 20, (Untrained) Survival not so hot at 8 Link to comment
Cyroa Posted August 7, 2009 Share Posted August 7, 2009 Yikes...can't get much worse than that. Notice (1d20+4=6) And survival: Survival (1d20=5) Goodness...IC really dislikes me I think... (debating a HP here...) Link to comment
quotemyname Posted August 7, 2009 Share Posted August 7, 2009 Notice; Survival (1d20+6=15, 1d20+2=22) Wowzers...the dice like me. Too bad that survival is untrained >_> Link to comment
Avenger Assembled Posted August 11, 2009 Author Share Posted August 11, 2009 OK, Psyche, are you attempting a psychic link to the creature, or doing something with straight charisma? Inquiring minds. :D Link to comment
alderwitch Posted August 11, 2009 Share Posted August 11, 2009 I swear I thought I posted my question here! My mind is going on me Well, it depends, is the beastie possessing of a brain to toy with? Psyche will try to detect that first. I have my mental awareness sense and if that doesn't tell me enough, we'll check with mind reading. Sorry! Link to comment
Avenger Assembled Posted August 11, 2009 Author Share Posted August 11, 2009 It's no reptillian Einstein, but yes, it has brain. Link to comment
alderwitch Posted August 12, 2009 Share Posted August 12, 2009 Lets go emotion control love on the big beastie. DC 17 will save Link to comment
Cyroa Posted August 12, 2009 Share Posted August 12, 2009 great...he's gonna love us to DEATH! ;) Link to comment
Avenger Assembled Posted August 12, 2009 Author Share Posted August 12, 2009 I need a Notice check from Alex, and a Notice or Life Sciences check (whichever is higher) from the rest of you. Link to comment
quotemyname Posted August 12, 2009 Share Posted August 12, 2009 notice (1d20+6=10) *Raspberries* Link to comment
Avenger Assembled Posted August 13, 2009 Author Share Posted August 13, 2009 Those who passed their rolls notice that the T-Rex isn't being aggressive in a nasty way towards Alex. You've all seen this kind of behavior on the nature shows the kids love so much. It thinks she's a baby T-Rex lost from the nest! Link to comment
Avenger Assembled Posted August 15, 2009 Author Share Posted August 15, 2009 OK guys, did you have anything else you wanted to do before you set up the attack on the Japanese base? If not, fire up and let it go, The base itself is roughly rectangular in shape, with one long side facing the water, the airstrip along a flat side, and the corners of the base armored with barbed wire and armed with cannons in addition to the regular guard rotations. Link to comment
alderwitch Posted August 16, 2009 Share Posted August 16, 2009 1d20+12=16 Search check to find a suitable candidate with ESP. Activating Enh. Int for the search. Link to comment
quotemyname Posted August 17, 2009 Share Posted August 17, 2009 Any security cameras that I need to bust up along the way? Link to comment
Cyroa Posted August 19, 2009 Share Posted August 19, 2009 Let me know when I can see to throw the emotion control & charm stuff on the little druggie ;) Link to comment
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