quotemyname Posted August 5, 2009 Share Posted August 5, 2009 Captain Knievel and Malice need more posts! So I have decided to run an adventure for us. This is to be an alternate story line which takes place [after] Malice loses his arm (to compliment Go For Broken) Which takes place before. Malice has been researching bio mechanical ... things! He is planning on putting together a new device of some sorts but he needs some strange ingredients to make it work. The problem here is that these ingredients are only available on alien planets. He gets Captain Knievel to help him out and they journey to distant worlds collecting the ingredients. Essentially: Step 1: Malice explains what he has been working on and what he needs to complete it. He also "somehow manages to track down it's location" - Meaning he picks the strange alien world we can find the thing on. Step 2: We journey to that planet either through some extremely fast space shuttle, or through a teleporter. These alien planets all have hostile environments. However just to make the idea work, Captain Knievel and malice both get whatever equipment they need to survive on these worlds for free (for instance immunity - life support) We fight of the aliens, claim our prize, and return to earth only to find we still need more ingredients! :O Link to comment
quotemyname Posted August 6, 2009 Author Share Posted August 6, 2009 For the first fight, I think I am gonna use this guy to model a sort of plant monster / swamp thing dealy. Link to comment
quotemyname Posted August 7, 2009 Author Share Posted August 7, 2009 init (1d20+13=29) init for biggie 1 and biggie 2 (1d20+6=8, 1d20+6=14) Link to comment
quotemyname Posted August 7, 2009 Author Share Posted August 7, 2009 Order: CapK - 29 - FINE - 3VP Monster 1 - 14 - FINE Monster 2 - 8 - FINE Malice - 5 - FINE - 1VP Link to comment
quotemyname Posted August 7, 2009 Author Share Posted August 7, 2009 THAT TURN SUCKED! I rolled two 19's for those guys >_> That reflex save DC should actually have been 29 but Knievel fails anyway VP ultimate toughness - result 28 still fails by 6. VP - get rid of that stunned! CapK - 29 - Bruised x1 - 1VP Monster 1 - 14 - Bruised x1 Monster 2 - 8 - FINE Malice - 5 - FINE - 1VP Link to comment
Geez3r Posted August 7, 2009 Share Posted August 7, 2009 Owww. VP reroll on toughness, still stunned. Link to comment
quotemyname Posted August 7, 2009 Author Share Posted August 7, 2009 CapK - 29 - Bruised x1 - 1VP Monster 1 - 14 - Bruised x2, Stunned Monster 2 - 8 - FINE Malice - 5 - Bruised x1 - 0VP Link to comment
quotemyname Posted August 7, 2009 Author Share Posted August 7, 2009 CapK - 29 - Bruised x1 - 1VP Monster 1 - 14 - Bruised x2 Monster 2 - 8 - Bruised x1 Malice - 5 - Bruised x1 - 0VP EDIT 1: And yea... if I didn't make it clear enough earlier... you don't suffer any penalties for not having your arm in this thread just like you don't gain points for it. I just don't feel like bothering with that along with everything else. EDIT 2: I just realized that I forgot to include his additional limbs ranks in all those grapple checks. oh well. I don't feel like retconing now. i'll just remember for the future that his unmodified grapple check is +34 Link to comment
quotemyname Posted August 7, 2009 Author Share Posted August 7, 2009 CapK - 29 - Bruised x1 - 1VP Monster 1 - 14 - Bruised x3 Monster 2 - 8 - Bruised x1; Unconcious Malice - 5 - Bruised x1 - 1VP Link to comment
Geez3r Posted August 7, 2009 Share Posted August 7, 2009 Used my villain point, failed by 8, stunned and another bruise. Link to comment
quotemyname Posted August 8, 2009 Author Share Posted August 8, 2009 CapK - 29 - Bruised x5, Staggered, Unconscious - 1VP Monster 1 - 14 - Bruised x3 Monster 2 - 8 - Bruised x1; Unconscious Malice - 5 - Bruised x1 - 1VP Okay so after getting hit by a critical by one of these guys I use ultimate toughness to not die. That leaves me bruised and stunned. Suffering a rank 20 knockback I FLY through the forest. (rank 20 = 2.5 million miles) I don't feel like leaving orbit because I got punched, so I will just say that hitting those ten trees slows me down enough that I don't leave the planet! I do however fail a few toughness saves as I level those trees. the first one actually renders me unconscious as well. Link to comment
Geez3r Posted August 8, 2009 Share Posted August 8, 2009 I avenged you. Now I just need to find you, thank god Malice is so good at locating the Captain in his hour of need :roll: Link to comment
quotemyname Posted August 10, 2009 Author Share Posted August 10, 2009 bruised stunned and staggered. continue with the killing! Link to comment
Geez3r Posted August 10, 2009 Share Posted August 10, 2009 *murders critter* Now I just need to find the Captain. Search check to find Captain (1d20+8=28) I got better apparently. Link to comment
quotemyname Posted August 10, 2009 Author Share Posted August 10, 2009 that'll do, pig. 28 beats the DC I set for search, so you can explain how your scanners lead you right to me. Waking me up might be more difficult, however.... You might have to wait until you get back to the ship, unless you have some better idea. :P Link to comment
Geez3r Posted August 10, 2009 Share Posted August 10, 2009 You can make your recovery check 1 minute after you get knocked out to recover from unconscious. I would have Malice try and use some first aid on you, but with his poor medicine skill, it'd be the equivalent of poking you with a stick. In fact... Link to comment
quotemyname Posted August 17, 2009 Author Share Posted August 17, 2009 Sorry if I wasn't very clear on this: That last post was basically a, "Keep talking while I find something for us to fight" post. Link to comment
quotemyname Posted August 17, 2009 Author Share Posted August 17, 2009 EARTH ELEMENTAL (Huge) (PL 10) - Possible enemy? Maybe two of them? What do you think? Link to comment
Geez3r Posted August 17, 2009 Share Posted August 17, 2009 Sure why not, I can fly. Initiative - World 2 (1d20+0=7) Link to comment
quotemyname Posted August 17, 2009 Author Share Posted August 17, 2009 capk init (1d20+13=32) init monster 1 / 2 (1d20-1=4, 1d20-1=15) Link to comment
quotemyname Posted August 17, 2009 Author Share Posted August 17, 2009 Captain - 32 - 2VP - Unharmed Mon1 - 14 - Unharmed Malice - 7 - 1VP - Unharmed Mon2 - 4 - Unharmed There is the order. I am giving us both another VP just for kicks. Link to comment
quotemyname Posted August 18, 2009 Author Share Posted August 18, 2009 few rounds have gone by. recapping since it looks like we are done for the night and I don't want to lose track of where we are. Captain Knievel - 2VP - unharmed Monster 1 - Bruises x 3; Staggered, Stunned Malice - 1VP - unharmed Monster 2 - Bruises x4; Staggered Malice's turn Link to comment
Geez3r Posted August 18, 2009 Share Posted August 18, 2009 That last one should have hit, just barely. Last time I hit it, it failed by 8 and is still stunned. Link to comment
quotemyname Posted August 18, 2009 Author Share Posted August 18, 2009 yea but it acts directly after you do, thus clearing the stunned condition i thought Link to comment
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