Geez3r Posted August 18, 2009 Posted August 18, 2009 actually it's stunned just until the start of my next turn. nuts, guess that misses then.
quotemyname Posted August 20, 2009 Author Posted August 20, 2009 search! (1d20+1=4) blechh You do one too :D
Geez3r Posted August 20, 2009 Posted August 20, 2009 Search Check (1d20+8=28) LOL. My eyes are good in this thread.
quotemyname Posted August 20, 2009 Author Posted August 20, 2009 the pool of water has a submerged carvernous tunnel that leads to another room. (DC 15)
quotemyname Posted August 20, 2009 Author Posted August 20, 2009 time to go dig up something else for us to fight. You may post once more before this @#$% hits the fan...again...
Geez3r Posted August 20, 2009 Posted August 20, 2009 Might I recommend moving away from the 2 giant critters theme?
quotemyname Posted August 20, 2009 Author Posted August 20, 2009 Yea. I'm gonna. any requests? I was thinking something along the lines of like 4-5 smaller creatures maybe between PL 9-10?
quotemyname Posted August 21, 2009 Author Posted August 21, 2009 I wonder if that post is a reflection of OUR friendship. We all know I'm the smart one ;)
quotemyname Posted August 25, 2009 Author Posted August 25, 2009 Okay finally got some baddies for us to fight. made up four pl10 crystalline type monsters to swim around and harry us. init monsters 1-4 (1d20+8=14, 1d20+8=21, 1d20+8=26, 1d20+8=22) capk init (1d20 13=19) By the way Captain Knievel is currently Power Stunting Swimming 3 off his speed. Down to 1 VP. Neither of us are harmed from the last fight (thank god) let the games begin! (after this IC post) Order: Mon3 Mon4 Mon2 Capk Mon1
quotemyname Posted August 25, 2009 Author Posted August 25, 2009 right here we go! Initiative: Mon3 Mon4 Mon2 Captain -- VP x1 Mon1 Malice -- VP x1
Geez3r Posted August 25, 2009 Posted August 25, 2009 I have 2 VP actually. Didn't spend one last combat.
quotemyname Posted August 25, 2009 Author Posted August 25, 2009 right here we go! Initiative: Mon3 Mon4 Mon2 -- Bruised x2 Captain -- VP x0 -- Bruised x2, Stunned Mon1 Malice -- VP x2 How's that for a little bit of retconamancy!
quotemyname Posted August 26, 2009 Author Posted August 26, 2009 There were actually two attacks on you that round. Are you going to VP the stun away or what?
quotemyname Posted September 2, 2009 Author Posted September 2, 2009 Sorry. Didn't realize that you had edited. continuing... monster 3 is up. monster 4 is dead.
quotemyname Posted September 2, 2009 Author Posted September 2, 2009 repost: Initiative: Mon3 Mon2 -- Bruised x2, Staggered, Stunned Captain -- VP x0 -- Bruised x2 Mon1 Malice -- VP x1 -- Bruised x1 g'head
Geez3r Posted September 7, 2009 Posted September 7, 2009 Toughness save DC 25 (1d20+13=19) Toughness save DC 25 (1d20+12=18) Two more bruises and a stunned for me then. Note to self, switch to ground-pounder form.
quotemyname Posted September 7, 2009 Author Posted September 7, 2009 monster 3's attack misses: ranged attack vs DEF 30 (1d20+10=11) i hit defensive attack 5 (1d20+10=29) tou dc 24 (1d20+8=16) he was staggered, so he's out. attack vs. def 30 (1d20+10=15) last guy misses Gave you a breather. here's the stuff. and you're up. Initiative: Mon3 Captain -- VP x0 -- Bruised x2 Mon1 Malice -- VP x1 -- Bruised x3
Geez3r Posted September 7, 2009 Posted September 7, 2009 Going to go into Ground-Pounder mode here and sink to the bottom of the little pool here because I have no proper means of locomotion. Then I'll unload on them. url=http://invisiblecastle.com/roller/view/2242198/]2nd Amend vs Missile crystal creature - AoA/PA 5 DC 32 toughness, autofire (1d20+10=23) I really need to look up some synonyms for the phrase "shoot in the face".
quotemyname Posted September 8, 2009 Author Posted September 8, 2009 shoot in the face works quite well apparently Initiative: Captain -- VP x0 -- Bruised x2 Mon1 -- Bruised x1, Stunned (DEF 10) Malice -- VP x1 -- Bruised x3
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