Avalon Posted August 6, 2009 Share Posted August 6, 2009 Okay guys, let the adventure begin! First off, please describe how you guys prepare yourselves for sleep and some preliminary dreams. Link to comment
Cyroa Posted August 7, 2009 Share Posted August 7, 2009 Hmm...just trying to think of how / when he might actually sleep since he generally doesn't. ;) Link to comment
Avalon Posted August 7, 2009 Author Share Posted August 7, 2009 Does Dark Star at least enter into something like a trance-like state like elves? Link to comment
Cyroa Posted August 7, 2009 Share Posted August 7, 2009 he zones out, sure. but he's no elf. I'll do one of his rare sleeping things ;) Link to comment
Avalon Posted August 8, 2009 Author Share Posted August 8, 2009 Okay guys, time to roll for initiative. You guys start out with no equipment or devices so those who rely mainly on those for battle get a HP/VP for the problem. There are various archaic melee and ranged weapons littered around you so you can just let me know what you pick up and I'll tell you what it does. As a consolation for those affected by above, you will soon recieve devices/equipment equal in worth to what you lost for the duration of the adventure and everyone will get some things extra. :D Link to comment
Geez3r Posted August 8, 2009 Share Posted August 8, 2009 Initiative (1d20+0=15) I no has dakka? Well then... the scaly people shall feel the wrath of horribly over budget PL 4 guy! (it's a working title) :D Link to comment
Bendigeidfran Posted August 8, 2009 Share Posted August 8, 2009 Yes, I can almost see their knees shaking right now. Here I go. Link to comment
Avalon Posted August 9, 2009 Author Share Posted August 9, 2009 Initiative (1d20+0=15) I no has dakka? Well then... the scaly people shall feel the wrath of horribly over budget PL 4 guy! (it's a working title) Don't worry Geez, you will be compensated handsomely. I suggest looking up artifacts from Magic: the Gathering and Exalted and pick the things that strike your fancy. That goes for all you guys too. Start looking for stuff that would fit in a very high magitech setting and post your wishlists here. Like I said earlier, look towards stuff like Exalted and Magic: the Gathering for inspiration on what to get. We're going to be doing this like it was a Monty-haul. :D Link to comment
Cyroa Posted August 9, 2009 Share Posted August 9, 2009 Init (1d20+4=9) slow.... and am I an energy being (ie DS) or something else? just curious Link to comment
Cyroa Posted August 10, 2009 Share Posted August 10, 2009 well...I'm just holding till everyone else goes... Link to comment
Avalon Posted August 10, 2009 Author Share Posted August 10, 2009 We're still waiting for Knievel you know... Link to comment
Geez3r Posted August 10, 2009 Share Posted August 10, 2009 He'll be back later today or tomorrow. The move back really drained him. Link to comment
quotemyname Posted August 12, 2009 Share Posted August 12, 2009 init (1d20+13=24) I think that means I am first, right? Starting with 4VP because of the Lack of my Adrenaline Cannon Link to comment
Nyrath Posted August 13, 2009 Share Posted August 13, 2009 So let's see. If I've got this down correctly Initiative goes more or less like this. Captain Knievel: 24, Unharmed, 4VP [Acted] The Spartan: 22, Unharmed, 3HP [Acted] Malice: 15, Unharmed, 2VP [Yet to Act] Exile: 10, Unharmed, 3VP [Yet to Act] Darkstar: 9, Unharmed, 3HP [Yet to Act] Big Lizard: ?, About to be harmed While I doubt that Eric Micheals is going to try and throw his PL 4 self at the lizard I'm not certain about what might happen so I'm holding back on posting a little while longer. Link to comment
Geez3r Posted August 13, 2009 Share Posted August 13, 2009 Hey I may be PL 4, but that doesn't mean I'm a coward. Not being a coward doesn't make me effective though. Link to comment
Avalon Posted August 14, 2009 Author Share Posted August 14, 2009 You guys know that I haven't rolled the enemy's initiative yet right? Link to comment
Cyroa Posted August 14, 2009 Share Posted August 14, 2009 well...we're just making do till we hear. I haven't gone yet, but then I'm also the slowest. Link to comment
Avalon Posted August 14, 2009 Author Share Posted August 14, 2009 Sorry about that. I've been busy in RL and my whole country is experiencing the effects of a (hopefully temporary) shitty internet connection. Link to comment
Avalon Posted August 16, 2009 Author Share Posted August 16, 2009 Initiative roll (1d20+9=10) Looks like the Big Lizard goes next. Captain Knievel: 24, Unharmed, 4VP The Spartan: 22, Unharmed, 3HP Malice: 15, Unharmed, 2VP Big Lizard 10, Unharmed? Exile: 10, Unharmed, 3VP Darkstar: 9, Unharmed, 3HP Link to comment
Nyrath Posted August 16, 2009 Share Posted August 16, 2009 Assuming I've got my Teleport configuration active since it's the base. Move Action: Teleport behind Scaleface Free Action: Switch to Corrosion Free Action: Appropriate mystical mumbling for the look of things Standard Action: Attack, First roll not so good. Second roll much better (1d20+8=18) (adjustment for VP =28) Now to construct a post around that. Link to comment
Bendigeidfran Posted August 17, 2009 Share Posted August 17, 2009 Hmph. Next time around, I'm doing the Digging. Link to comment
Avalon Posted August 17, 2009 Author Share Posted August 17, 2009 Waiting on your post Ny. Link to comment
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