angrydurf Posted August 8, 2009 Posted August 8, 2009 Name: Ace Danger Agent of Aegis Ace never left the service and has risen to be one of the top field agents of Aegis. Every bit the dashing and debonaire spy Ace is well equiped to handle a variety of roles as the agency requires. Due to his more extensive training he is a far more effective direct combatant but lacks some of the connections he woudl otherwise have. This is of course largly offset by the support he can gain from the agency. His heroes code has been subsumed by his patriotic code much more my country right or wrong. His personal fortune is not nearly as signifigant instead relying on his rank within Aegis to provide whatever he needs. Stats: 48pp Str: 14 (+2) Dex: 20 (+5) Con: 18 (+4) Int: 16 (+3) Wis: 16 (+3) Cha: 24 (+7) Combat: 26pp Attack: +7 (+10 Ranged, +14 Pistol) Grapple: +0 Defense: +10 (+3 flat-footed) Knockback: -0 Initiative: +0 Saves: 4pp Toughness: +10 (+4 Con, +3 Vest, +3 Defensive roll) Fortitude: +5 (+4 Con, +1) Reflex: +5 (+5 Dex, +0) Will: +5 (+3 Wis, +2) Skills: 124r = 31pp Acrobatics 2 (+7) Bluff 15 (+22) Diplomacy 13 (+20) Disable Device 7 (+10) Disguise 13 (+20) Drive 3 (+8) Escape Artist 10 (+15) Gather Information 13 (+20) Intimidate 4 (+11) Notice 7 (+10) Pilot 3 (+8) Search 7 (+10) Sense Motive 12 (+15) Slight of Hand 5 (+10) Stealth 10 (+15) Feats: 44pp Assessment Attack Focus: Ranged 3 Attack Specialization: Pistol 2 Benefit: Rank(Aegis Captain) 5 Contacts Defensive Roll 3 Dodge Focus 4 Equipment 11 Improved Critical: Pistol 2 Improvised Tools Jack-Of-All-Trades Luck 2 Master Plan Power Attack Quick Change 2 Quick Draw Skill Mastery (Bluff, Diplomacy, Gather Information, Disguise) Sneak Attack Well Informed Equipment 55 EP Heavy Pistol 8 Arrsenal 20 BE: Assault Rifle AE: Sniper Rifle: Targeting Scope, Suppressor, Laser sight AE: Shotgun AE: Grenade Launcher: Smoke, Sleep gas AE: Flash Bang Grenade Undercover Vest 4 Comlink 1 Radio Scrambler 3 Broom 1 Spy Sports Car w/ alt move flight, alt move swimming, Communications, Computer 18 Powers: 7pp Regeneration 2 (Imortality; Resurection(true, 1/week) 2; Extras: True Resurection; PFs: Regrowth, Persistant) [4] Immunity 3 (Aging, Poison, Disease) [3] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Heavy Pistol ------ 19/Toughness ------ Bruise/Injury Staged Heavy Pistol(Surprise) ------ 21/Toughness ------ Bruise/Injury Staged Sniper Rifle ------ 20/Toughness ------ Bruise/Injury Staged Sniper Rifle(Surprise) ------ 22/Toughness ------ Bruise/Injury Staged Assault Rifle ------ 20/Toughness ------ Bruise/Injury Staged Assault Rifle(Surprise) ------ 22/Toughness ------ Bruise/Injury Staged Unarmed ------ 17/Toughness ------ Bruised/Injury Staged Flash Bang ------ 14/Reflex ------ Dazzle (20' radius burst) Sleep Grenade ------ 14/Fortitude ------ Fatigue (40' Radius explosion) Costs: Abilities (48) + Combat (26) + Saves (03) + Skills (31) + Feats (44) + Powers (07) - Drawbacks (00) = 159
angrydurf Posted March 31, 2010 Author Posted March 31, 2010 Players Name: Angrydurf Power Level: 12 176/176pp Trade-Offs: +5 Attack, -5 save DC; -5 Defense, +5 Toughness Unspent PP: 0 Characters Name: Ace Harris Alternate Identity: Dangerproof Height: 6'4" Weight: 245 Hair: Black Eyes: Blue Complications: Enemy: Shadow; Heroes code; Stats: 40pp Str: 24 (+7) Dex: 18 (+4) Con: 24 (+7) Int: 10 (+0) Wis: 18 (+4) Cha: 16 (+3) Combat: 22pp Attack: +5 (+17 melee) Grapple: +24 Defense: +7 (+6 base +1 Dodge focus) (+3 flat-footed) Knockback: -15 Initiative: +8 Saves: 18pp Toughness: +17 +12 impervious (+7 Con, +10 Protection) Fortitude: +17 (+7 Con, +10) Reflex: +4 (+4 Dex, +0) Will: +12 (+4 Wis, +8) Skills: 48r = 12pp Acrobatics 10 (+14) Bluff 3 (+6, +14 with Attractive) Diplomacy 3 (+6, +14 with Attractive) Escape artist 9 (+13) Gather Information 6 (+9) Notice 4 (+8) Sense Motive 4 (+8) Stealth 9 (+13) Feats: 25pp Attack focus: Melee 12 Attractive 2 Dodge Focus Fearless Improved initiative Interpose Jack of all Trades Luck 4 Power Attack Ultimate Toughness Powers: 59pp Protection 10 (Dangerproof/Magic; Extras: Impervious 12) [22] Regeneration 35 (Dangerproof/Magic; recovery bonus 2, Bruised(No action) 3, Injured(No Action) 6, Staggered(No action) 6, Disabled(No action) 8, Resurection(No action) 10; PFs: Persistant, Regrowth) [37] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Punch ------ 22/Toughness ------ Bruise/Injury Costs: Abilities (40) + Combat (22) + Saves (18) + Skills (12) + Feats (25) + Powers (59) - Drawbacks (00) = 176 This is the Mash-Up of Ace and Phalanx. The social skills have atrophied a bit in favor of being tougher (Protection and much more regen) His skills are now mostly to deal with minions whereas a villian will not likely fall for his tricks, more two-fisted adventurer less james bond spy.
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