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Alternate Versions of Ace Danger


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Posted

Name: Ace Danger Agent of Aegis

Ace never left the service and has risen to be one of the top field agents of Aegis. Every bit the dashing and debonaire spy Ace is well equiped to handle a variety of roles as the agency requires. Due to his more extensive training he is a far more effective direct combatant but lacks some of the connections he woudl otherwise have. This is of course largly offset by the support he can gain from the agency. His heroes code has been subsumed by his patriotic code much more my country right or wrong. His personal fortune is not nearly as signifigant instead relying on his rank within Aegis to provide whatever he needs.

Stats: 48pp

Str: 14 (+2)

Dex: 20 (+5)

Con: 18 (+4)

Int: 16 (+3)

Wis: 16 (+3)

Cha: 24 (+7)

Combat: 26pp

Attack: +7 (+10 Ranged, +14 Pistol)

Grapple: +0

Defense: +10 (+3 flat-footed)

Knockback: -0

Initiative: +0

Saves: 4pp

Toughness: +10 (+4 Con, +3 Vest, +3 Defensive roll)

Fortitude: +5 (+4 Con, +1)

Reflex: +5 (+5 Dex, +0)

Will: +5 (+3 Wis, +2)

Skills: 124r = 31pp

Acrobatics 2 (+7)

Bluff 15 (+22)

Diplomacy 13 (+20)

Disable Device 7 (+10)

Disguise 13 (+20)

Drive 3 (+8)

Escape Artist 10 (+15)

Gather Information 13 (+20)

Intimidate 4 (+11)

Notice 7 (+10)

Pilot 3 (+8)

Search 7 (+10)

Sense Motive 12 (+15)

Slight of Hand 5 (+10)

Stealth 10 (+15)

Feats: 44pp

Assessment

Attack Focus: Ranged 3

Attack Specialization: Pistol 2

Benefit: Rank(Aegis Captain) 5

Contacts

Defensive Roll 3

Dodge Focus 4

Equipment 11

Improved Critical: Pistol 2

Improvised Tools

Jack-Of-All-Trades

Luck 2

Master Plan

Power Attack

Quick Change 2

Quick Draw

Skill Mastery (Bluff, Diplomacy, Gather Information, Disguise)

Sneak Attack

Well Informed

Equipment 55 EP

Heavy Pistol 8

Arrsenal 20

BE: Assault Rifle

AE: Sniper Rifle: Targeting Scope, Suppressor, Laser sight

AE: Shotgun

AE: Grenade Launcher: Smoke, Sleep gas

AE: Flash Bang Grenade

Undercover Vest 4

Comlink 1

Radio Scrambler 3

Broom 1

Spy Sports Car w/ alt move flight, alt move swimming, Communications, Computer 18

Powers: 7pp

Regeneration 2 (Imortality; Resurection(true, 1/week) 2; Extras: True Resurection; PFs: Regrowth, Persistant) [4]

Immunity 3 (Aging, Poison, Disease) [3]

Drawbacks: 0pp

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

(Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other)

Heavy Pistol ------ 19/Toughness ------ Bruise/Injury Staged

Heavy Pistol(Surprise) ------ 21/Toughness ------ Bruise/Injury Staged

Sniper Rifle ------ 20/Toughness ------ Bruise/Injury Staged

Sniper Rifle(Surprise) ------ 22/Toughness ------ Bruise/Injury Staged

Assault Rifle ------ 20/Toughness ------ Bruise/Injury Staged

Assault Rifle(Surprise) ------ 22/Toughness ------ Bruise/Injury Staged

Unarmed ------ 17/Toughness ------ Bruised/Injury Staged

Flash Bang ------ 14/Reflex ------ Dazzle (20' radius burst)

Sleep Grenade ------ 14/Fortitude ------ Fatigue (40' Radius explosion)

Costs: Abilities (48) + Combat (26) + Saves (03) + Skills (31) + Feats (44) + Powers (07) - Drawbacks (00) = 159

  • 7 months later...
Posted

Players Name: Angrydurf

Power Level: 12 176/176pp

Trade-Offs: +5 Attack, -5 save DC; -5 Defense, +5 Toughness

Unspent PP: 0

Characters Name: Ace Harris

Alternate Identity: Dangerproof

Height: 6'4"

Weight: 245

Hair: Black

Eyes: Blue

Complications: Enemy: Shadow; Heroes code;

Stats: 40pp

Str: 24 (+7)

Dex: 18 (+4)

Con: 24 (+7)

Int: 10 (+0)

Wis: 18 (+4)

Cha: 16 (+3)

Combat: 22pp

Attack: +5 (+17 melee)

Grapple: +24

Defense: +7 (+6 base +1 Dodge focus) (+3 flat-footed)

Knockback: -15

Initiative: +8

Saves: 18pp

Toughness: +17 +12 impervious (+7 Con, +10 Protection)

Fortitude: +17 (+7 Con, +10)

Reflex: +4 (+4 Dex, +0)

Will: +12 (+4 Wis, +8)

Skills: 48r = 12pp

Acrobatics 10 (+14)

Bluff 3 (+6, +14 with Attractive)

Diplomacy 3 (+6, +14 with Attractive)

Escape artist 9 (+13)

Gather Information 6 (+9)

Notice 4 (+8)

Sense Motive 4 (+8)

Stealth 9 (+13)

Feats: 25pp

Attack focus: Melee 12

Attractive 2

Dodge Focus

Fearless

Improved initiative

Interpose

Jack of all Trades

Luck 4

Power Attack

Ultimate Toughness

Powers: 59pp

Protection 10 (Dangerproof/Magic; Extras: Impervious 12) [22]

Regeneration 35 (Dangerproof/Magic; recovery bonus 2, Bruised(No action) 3, Injured(No Action) 6, Staggered(No action) 6, Disabled(No action) 8, Resurection(No action) 10; PFs: Persistant, Regrowth) [37]

Drawbacks: 0pp

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

(Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other)

Punch ------ 22/Toughness ------ Bruise/Injury

Costs: Abilities (40) + Combat (22) + Saves (18) + Skills (12) + Feats (25) + Powers (59) - Drawbacks (00) = 176

This is the Mash-Up of Ace and Phalanx. The social skills have atrophied a bit in favor of being tougher (Protection and much more regen) His skills are now mostly to deal with minions whereas a villian will not likely fall for his tricks, more two-fisted adventurer less james bond spy.

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