angrydurf Posted August 14, 2009 Posted August 14, 2009 August 11th 2009: Arrowhawk, Darkstar, and Edge help two Star Crossed Lovers escape their families while Blink throws a wrench in the works.
angrydurf Posted August 14, 2009 Author Posted August 14, 2009 Arrowhawk give me a knowledge streetwise to recognize those names you heard. (Or gather info if you would rather take the time to research) Blink you have contacted the Thugs and set up the ambush point but not met with them personally yet. They await your signal to act.
Ecalsneerg Posted August 14, 2009 Posted August 14, 2009 Hmmm... Streetwise. Do I know you? (1d20+16=20)
angrydurf Posted August 14, 2009 Author Posted August 14, 2009 The natasha name is meaningless withotu a last name to attatch it to but Scarletti is the surname of an underboss in the Italina Mafia with his fingers deep in the docks, He and Vaslev have clashed over various smuggling operations alot lately. Vaslev is involved mostly in gun running, with a sideline in heroin, for the Russian Mob.
Ecalsneerg Posted August 14, 2009 Posted August 14, 2009 Master Plan (1d20+2=14) Bleh. +1 bonus. Also, I'll ready an attack on the thugs present for when the car hits the spikes.
Cyroa Posted August 14, 2009 Posted August 14, 2009 Can I use TK to grab the bomb (I have precise if it matters) or do I need to take the whole car?
angrydurf Posted August 14, 2009 Author Posted August 14, 2009 You can grab it since your gravtic senses are accurate.
angrydurf Posted August 15, 2009 Author Posted August 15, 2009 Dark Star is in low orbit when the bomb goes off, Whatever non-physical portion of the explosion there was s easily stopped by his impervious forcefield.
Avenger Assembled Posted August 15, 2009 Posted August 15, 2009 Move action swinging-standard action to drop a Blast 10 (Selective Burst Area) on the bomber and any of his friends around the corner.
angrydurf Posted August 15, 2009 Author Posted August 15, 2009 Drive check to not wreck when a light pole is dropped on the vehical. (1d20+6=8)
angrydurf Posted August 15, 2009 Author Posted August 15, 2009 Yes got distracted with another post adding the IC momentarily.
angrydurf Posted August 15, 2009 Author Posted August 15, 2009 Ok I need Initiatives from everyone Edge and DS (if DS comes here instead of going to the fire) gimme notice checks. Initiative (1d20+12=16) Thug Leader Initiative (1d20+6=7) Thugs Initiative (1d20+3=18) Man and Woman in car
Cyroa Posted August 15, 2009 Posted August 15, 2009 init (1d20+4=12) Notice (1d20+8=11) for the flight back down, it's his senses. So that notice should be +16 not +8. = 19
angrydurf Posted August 15, 2009 Author Posted August 15, 2009 Blink have an HP for DS and Edge not going to the distraction you set up. And Cy can you post the current configuration of your array for me. Aslo need the notice check still.
Avenger Assembled Posted August 15, 2009 Posted August 15, 2009 Edge's Initiative is a terrible 4 His Notice is a not so great 14
angrydurf Posted August 15, 2009 Author Posted August 15, 2009 OK as DS comes in he notices 9 men in body armor and with rifles of some kind hiding in the shadowed allyways just past where the car came to a stop. The weapons look familiar but not like earthly weapons.
blink Posted August 17, 2009 Posted August 17, 2009 Ok this is a first thread for me, so if I do something wrong, let me know. Blink's Initative (1d20+10=27)
angrydurf Posted August 17, 2009 Author Posted August 17, 2009 Initiative Order - Round 1 Blink - 27 - 2 VP - Uninjured Man and Woman in Car - 18 - Uninjured Thug Leader - 16 - Uninjured Dark Star - 12 - 3 HP - Uninjured Arrowhawk - 10 - 2 HP - Uninjured Thugs - 7 - 8 Minions Edge - 4 - 6 HP - Uninjured Blink is up.
angrydurf Posted August 17, 2009 Author Posted August 17, 2009 Ok since Blink is going first and this is his first thread I'm gonna try and explain the process for posting and rolling here. Feel free to correct me on anything AA I think from your initiative you know this but just for completeness We use Invisible Castlefor rolling. In the name field put and Identifier for the thred in brackets in front of your character name. Like so: [sCL] Blink in the die to roll field it'll be 1d20+X where X=whatever your modifier is. Make sure to link any rolls you make and relevant DCs along with what power you are useing here in OOC and go ahead and post your own In Character part in the IC thread. I think that covers the basics feel free to PM me or hit me up in chat if you have any questions as to whats going on in the thread.
blink Posted August 17, 2009 Posted August 17, 2009 Ok post to follow in a moment. I am trying to be disguised as an officer of the law! (1d20+15=29)
angrydurf Posted August 17, 2009 Author Posted August 17, 2009 OK Notice checks from Dark Star and Arrowhawk against the disguise check as they have reason to be suspicious. Edge knows you can always trust an officer of the law Girl is Vaporlocked her boyfriend tries to snap her out of it. Diplomacy check to snap his girlything out of it. (1d20+10=13) Thug leader takes carefull aim with his rifle on Dark Star (AIM action) And we are on to Dark Star.
Cyroa Posted August 17, 2009 Posted August 17, 2009 Of course you can trust officers of the law! They are not to be viewed with suspicion! notice (1d20+16=18) Couple questions: How far are the thugs from DS/Edge? How far is the car from the thugs? And just to be clear, it was the guy in the car that planted the bomb?
angrydurf Posted August 17, 2009 Author Posted August 17, 2009 Couple questions: How far are the thugs from DS/Edge? 40-50 feet How far is the car from the thugs? About half that distance And just to be clear, it was the guy in the car that planted the bomb? It was but DS did not actually see him plant the bomb but judging from edges behavior its a safe assumption.
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