Cyroa Posted August 23, 2009 Posted August 23, 2009 Um...I'm confused. they get to go again before I can act? Or does being dazed mean I loose a turn? toughness (1d20+12=22) Fort (1d20+4=12) ow...I'll HP that I think. Fort w/ HP (1d20+4=12) so +10 = 22. Whew...
angrydurf Posted August 23, 2009 Author Posted August 23, 2009 Dazed makes you unable to act for one round (but unlike stun you retain normal defenses). So the order of actions is as thus; DS flies in and lifts everyone but one of the thugs on Init 12, On Init 7 the one thug who evaded the gravity control fires a stun blast achieving a dazed result on DS (Other thugs too disoriented to fire this round), Moving on to round 2 on initiative 16 the thug leader fires his weapon to no effect and orders the thugs to fire on the heroes and pop smoke, Round 2 init 12 DS is still dazed so no actions though he manages to maintain his effects, Round 2 initiative 7 the thugs carry out the leaders command and fire on DS/Edge/Arrowhawk or throw smoke grenades. We are now on the bottom of round 2 with Edges action after that happens and resolves we move to blink at the top of Round 3. So toughness fails by 3 is a bruised result, Fort is successful and DS is no longer Dazed and able to act as of his Initiative on round 3.
Avenger Assembled Posted August 23, 2009 Posted August 23, 2009 That's an Inspire, and I'm down another HP. :D
angrydurf Posted August 24, 2009 Author Posted August 24, 2009 Ok thats +3 on most rolls for DS until Edges next action, Did you include arrowhawk in the effect AA? If so he gets the +3 as well. Blink is up.
blink Posted August 24, 2009 Posted August 24, 2009 Ok quick questions before I can post. I am behind Arrowhawk who is wiping the floor with a minion. Above is DS. Where is the smoke and how many of the minions are left? Also, I am assuming that the minions attacking were indeed the contacted muscle I came with. There isn't another team that I was with was there? Sorry just want to clarify the basics before getting into trouble :)
angrydurf Posted August 24, 2009 Author Posted August 24, 2009 Yea the minions being attacked are your muscle. There are 7 thugs and thier leader who are being held up in the air, the smoke covers a 20' x 40' line that basically envelops the scene though is only a move action worth of movement to get out of. DS is hovering a bit above the scene and Arrowhawk is between you and where the thugs would land were tehy to fall since you approached not from the same direction as them.
angrydurf Posted August 24, 2009 Author Posted August 24, 2009 Initiative Order - Round 3 Blink - 27 - 2 VP - Uninjured Man and Woman in Car - 18 - Uninjured Thug Leader - 16 - Uninjured - held by gravity in the air Dark Star - 12 - 2 HP - - Bruised x 1 Arrowhawk - 10 - 2 HP - Uninjured Thugs - 7 - 7 Minions - held by gravity in the air Edge - 4 - 5 HP - Uninjured
Avenger Assembled Posted August 26, 2009 Posted August 26, 2009 Don't forget some guy yelling in the smoke!
blink Posted August 26, 2009 Posted August 26, 2009 Ok here is the roll for a female companion of the couple... No really there must have been 3 kids in that car... disguise (1d20+15=32)
angrydurf Posted August 26, 2009 Author Posted August 26, 2009 Random shots are random panicy teens are panicy. Thug leader holds his action for the time being. Dark Star is up.
Cyroa Posted August 26, 2009 Posted August 26, 2009 umm....slight problem...the car is ALSO being held up there (since DS thinks they're 'bad guys too currently). Unless I'm mistaken. But I thought I specified that somewhere.
angrydurf Posted August 26, 2009 Author Posted August 26, 2009 Yea Car is also up in the Air. You can edit to port into the back seat if you like.
blink Posted August 26, 2009 Posted August 26, 2009 It is? Ok that changes things... So the guy and girl are in the car, which is floating... the guy is shooting out the window. Am I right on this?
angrydurf Posted August 26, 2009 Author Posted August 26, 2009 Ok Blink edited her post Go ahead when ready Cy And to get this out of the way ahead of time Blink lets have a stealth check because DS has senses uneffected by the smoke.
blink Posted August 26, 2009 Posted August 26, 2009 Well no one should see me... Oh except everyone as I trip and fall flat faced into the back seat of the car (1d20+15=16) Which warrants a villain point. Ah the smoke and gunfire, just the kind of conditions to keep you hidden... oh and the mass of a car helps against the gravity sensors too! (1d20+15=27) So she's being kind of sneaky back there.
Cyroa Posted August 27, 2009 Posted August 27, 2009 Nope, I don't see her Notice (1d20+8=19) I'm simply canceling the gravity affect, letting everyone take falling damage (no idea what that is or how it affects a car ) Not sure if I can use the radiation blast that way or not. Seems like a good idea though. If not, let me know and I'll edit. Also, I'm assuming that unless Blink has those weapons, whatever she is carrying should be fine.
angrydurf Posted August 27, 2009 Author Posted August 27, 2009 1d20+8=28, 1d20+8=18, 1d20+8=28, 1d20+8=18, 1d20+8=26, 1d20+8=15, 1d20+8=28 Toughness save DC 20 for falling Four are fine 3 are KO'd Thug leader Acrobatics followed by toughness. 1d20+5=25, 1d20+8=15 Acrobatics drops the DC to 19 so he recieves a bruise. The guns take 10 for a toughness save of 25 (advanced polymers equivalent of titanium) and are fine. (the kids gun heats up and jams he drops it) Car takes 10 on its toughness and is bruised suspension may need some help soon but its drivable. People in the car are jostled but unharmed.
angrydurf Posted August 27, 2009 Author Posted August 27, 2009 Thug Leader uses acrobatics for instant up then moves out of the smoke fireing a stun blast at Dark Star 1d20+5=16, 1d20+8=27 Thats Failure on the instant up so instead he will Order the others into action... after standing up. Initiative Order - Round 3 Blink - 27 - 1 VP - Uninjured Man and Woman in Car - 18 - Uninjured Dark Star - 12 - 2 HP - - Bruised x 1 Thug Leader - 11 - Bruised x 1 Arrowhawk - 10 - 2 HP - Uninjured Thugs - 7 - 4 Minions Edge - 4 - 5 HP - Uninjured Hawky is up.
Ecalsneerg Posted August 27, 2009 Posted August 27, 2009 How many adjacent squares would I need to target the four thugs and their leader? 5, or are they further than 5' apart from each other? (I wanna Autofire me some shapeable area )
angrydurf Posted August 27, 2009 Author Posted August 27, 2009 They are more spread out than that theres probably 3 (not including the leader) that are that close together. Also they are all still in the obscure effect so have full concealment so you could try and guess where they landed but unless you have a non-visual accurate sense or some way of countering the obscure chances are not good.
Ecalsneerg Posted August 27, 2009 Posted August 27, 2009 HP to stunt up: AP: Nauseate 6 (Extras: Area - Burst, Ranged, Flaws: Action - Full) Tear gas I'll aim it at the side with the leader.
angrydurf Posted August 27, 2009 Author Posted August 27, 2009 I'll get saves up when Invisible Castle comes back
angrydurf Posted August 29, 2009 Author Posted August 29, 2009 Saves For when the Tear gas goes off next round on arrowhawks action. Reflex saves (1d20+6=16, 1d20+6=25) Thugs save. Evasion drops effect to nil. Thug leader Reflex save followed by fort Save (1d20+6=10, 1d20+2=10) Sucks and is nauseated only move actions for him until he gets out of the cloud. Thugs fire 1 at Dark Stars position one at Arrowhawks position the other two misjudge where in the cloud the heroes are and fire uselessly. Thug 1 vs DS; Miss chance, over 10 is a possible hit; followed by attack roll. (1d20=12, 1d20+10=26) Thats a hit DC 25 Toughness save Thug 2 VS Arrowhawk; Miss chance, over 10 is a possible hit; followed by attack roll. (1d20=13, 1d20+10=12) Thats a miss. Move actions to gather thier fallen camrades (Minus the one next to edge) Edge is up. The smoke is starting to clear up some Edge and Darkstar should be out of the dispersing cloud next round.
Avenger Assembled Posted August 29, 2009 Posted August 29, 2009 Countering the Obscure with my Blast power. Surging afterwards with my Blast power (not spending the no-fatigue HP yet) to hit all the thugs and such I can see with the smoke off. That's a DC 25 Toughness save. :)
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