Shadowboxer Posted December 11, 2007 Author Posted December 11, 2007 I was wondering how an unpowered character (like Nightrival) can pull off a stunt like snagging thrown weapons or arrows in his hands. In Mastermind's Manual there is an option to use powers as feats, like purchasing the Deflect Arrows feat (p. 36) rather than having the Deflect power limited to slow projectiles. As a sidenote, would some of the feats in Mastermind's Manual be available to players?
Shadowboxer Posted December 11, 2007 Posted December 11, 2007 I was wondering how an unpowered character (like Nightrival) can pull off a stunt like snagging thrown weapons or arrows in his hands. In Mastermind's Manual there is an option to use powers as feats, like purchasing the Deflect Arrows feat (p. 36) rather than having the Deflect power limited to slow projectiles. As a sidenote, would some of the feats in Mastermind's Manual be available to players?
Shadowboxer Posted December 11, 2007 Author Posted December 11, 2007 I was wondering how an unpowered character (like Nightrival) can pull off a stunt like snagging thrown weapons or arrows in his hands. In Mastermind's Manual there is an option to use powers as feats, like purchasing the Deflect Arrows feat (p. 36) rather than having the Deflect power limited to slow projectiles. As a sidenote, would some of the feats in Mastermind's Manual be available to players?
Barnum Posted December 11, 2007 Posted December 11, 2007 I was wondering how an unpowered character (like Nightrival) can pull off a stunt like snagging thrown weapons or arrows in his hands. By buying Deflect X (Slow Projectiles) [Power Feat: Innate], putting an appropriate descriptor on it (e.g. Fight Training, Kung Fu Reflexes, etc.), and using the "Catching Weapons" option (UP, 41). In Mastermind's Manual there is an option to use powers as feats, like purchasing the Deflect Arrows feat (p. 36) rather than having the Deflect power limited to slow projectiles. We are trying to keep the number of rulebooks to a minimum. And since the final product is the same, my vote is to stick to Core + UP (though it will cost you one more PP). As a sidenote, would some of the feats in Mastermind's Manual be available to players? My vote would probably be no here too. Most of the feats rely on optional rules (proficiency, opportunity, reputation, etc.) that we don't use anyway. Which feats did you have in mind?
Barnum Posted December 11, 2007 Posted December 11, 2007 I was wondering how an unpowered character (like Nightrival) can pull off a stunt like snagging thrown weapons or arrows in his hands. By buying Deflect X (Slow Projectiles) [Power Feat: Innate], putting an appropriate descriptor on it (e.g. Fight Training, Kung Fu Reflexes, etc.), and using the "Catching Weapons" option (UP, 41). In Mastermind's Manual there is an option to use powers as feats, like purchasing the Deflect Arrows feat (p. 36) rather than having the Deflect power limited to slow projectiles. We are trying to keep the number of rulebooks to a minimum. And since the final product is the same, my vote is to stick to Core + UP (though it will cost you one more PP). As a sidenote, would some of the feats in Mastermind's Manual be available to players? My vote would probably be no here too. Most of the feats rely on optional rules (proficiency, opportunity, reputation, etc.) that we don't use anyway. Which feats did you have in mind?
Barnum Posted December 11, 2007 Posted December 11, 2007 I was wondering how an unpowered character (like Nightrival) can pull off a stunt like snagging thrown weapons or arrows in his hands. By buying Deflect X (Slow Projectiles) [Power Feat: Innate], putting an appropriate descriptor on it (e.g. Fight Training, Kung Fu Reflexes, etc.), and using the "Catching Weapons" option (UP, 41). In Mastermind's Manual there is an option to use powers as feats, like purchasing the Deflect Arrows feat (p. 36) rather than having the Deflect power limited to slow projectiles. We are trying to keep the number of rulebooks to a minimum. And since the final product is the same, my vote is to stick to Core + UP (though it will cost you one more PP). As a sidenote, would some of the feats in Mastermind's Manual be available to players? My vote would probably be no here too. Most of the feats rely on optional rules (proficiency, opportunity, reputation, etc.) that we don't use anyway. Which feats did you have in mind?
Shadowboxer Posted December 11, 2007 Author Posted December 11, 2007 I was looking at the Combat and General feats on page 44, with the exception of Martial Artist -- it negates attacks of opportunity and that's not an issue here. The other optional feats are neat but don't apply to the house rules.
Shadowboxer Posted December 11, 2007 Author Posted December 11, 2007 I was looking at the Combat and General feats on page 44, with the exception of Martial Artist -- it negates attacks of opportunity and that's not an issue here. The other optional feats are neat but don't apply to the house rules.
Shadowboxer Posted December 11, 2007 Author Posted December 11, 2007 I was looking at the Combat and General feats on page 44, with the exception of Martial Artist -- it negates attacks of opportunity and that's not an issue here. The other optional feats are neat but don't apply to the house rules.
Toptomcat Posted December 11, 2007 Posted December 11, 2007 I was also looking into taking Extraordinary Effort as a feat, if I could.
Toptomcat Posted December 11, 2007 Posted December 11, 2007 I was also looking into taking Extraordinary Effort as a feat, if I could.
Toptomcat Posted December 11, 2007 Posted December 11, 2007 I was also looking into taking Extraordinary Effort as a feat, if I could.
Barnum Posted December 12, 2007 Posted December 12, 2007 I know at first the Refs were very strongly in favor of sticking with only Core + UP, but I'll pose the question to them again since there is some interest.
Barnum Posted December 12, 2007 Posted December 12, 2007 I know at first the Refs were very strongly in favor of sticking with only Core + UP, but I'll pose the question to them again since there is some interest.
Barnum Posted December 12, 2007 Posted December 12, 2007 I know at first the Refs were very strongly in favor of sticking with only Core + UP, but I'll pose the question to them again since there is some interest.
Elfy Posted December 12, 2007 Posted December 12, 2007 There are several useful feats in the Masterminds Manual - even without using the Attack of Opportunity rules themselves - particularly in regards to Martial Arts. I really like it =)
Elfy Posted December 12, 2007 Posted December 12, 2007 There are several useful feats in the Masterminds Manual - even without using the Attack of Opportunity rules themselves - particularly in regards to Martial Arts. I really like it =)
Elfy Posted December 12, 2007 Posted December 12, 2007 There are several useful feats in the Masterminds Manual - even without using the Attack of Opportunity rules themselves - particularly in regards to Martial Arts. I really like it =)
Shadowboxer Posted December 12, 2007 Author Posted December 12, 2007 I know at first the Refs were very strongly in favor of sticking with only Core + UP, but I'll pose the question to them again since there is some interest. Great, thank you! Your suggestion for the Deflect power is terrific and I'll use that, if needed.
Shadowboxer Posted December 12, 2007 Author Posted December 12, 2007 I know at first the Refs were very strongly in favor of sticking with only Core + UP, but I'll pose the question to them again since there is some interest. Great, thank you! Your suggestion for the Deflect power is terrific and I'll use that, if needed.
Shadowboxer Posted December 12, 2007 Author Posted December 12, 2007 I know at first the Refs were very strongly in favor of sticking with only Core + UP, but I'll pose the question to them again since there is some interest. Great, thank you! Your suggestion for the Deflect power is terrific and I'll use that, if needed.
Barnum Posted December 13, 2007 Posted December 13, 2007 The Refs decided to handle them on a case-by-case basis. Post here if there's a feat you are interested in. I was also looking into taking Extraordinary Effort as a feat, if I could. I would be opposed to this. In my opinion, the last thing a game that contains a heavy dose of PvP needs is yet another way to end a fight with one punch. Extraordinary Effort is just that. Other Refs? Thoughts?
Barnum Posted December 13, 2007 Posted December 13, 2007 The Refs decided to handle them on a case-by-case basis. Post here if there's a feat you are interested in. I was also looking into taking Extraordinary Effort as a feat, if I could. I would be opposed to this. In my opinion, the last thing a game that contains a heavy dose of PvP needs is yet another way to end a fight with one punch. Extraordinary Effort is just that. Other Refs? Thoughts?
Barnum Posted December 13, 2007 Posted December 13, 2007 The Refs decided to handle them on a case-by-case basis. Post here if there's a feat you are interested in. I was also looking into taking Extraordinary Effort as a feat, if I could. I would be opposed to this. In my opinion, the last thing a game that contains a heavy dose of PvP needs is yet another way to end a fight with one punch. Extraordinary Effort is just that. Other Refs? Thoughts?
Heridfel Posted December 13, 2007 Posted December 13, 2007 I'm of a similar mind about it. It would mean that the person who wins initiative has an even greater advantage in a fight, since they'd have the option to use extra effort 3 times before the other person could act. If those were all surges, a person could be attacked four times before getting even a single chance to respond. That's not fun, and I wouldn't want someone to buy it as a feat and not be able to use it because it could easily be abusive.
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