Veiled Malice Posted December 27, 2007 Posted December 27, 2007 My post's up. And here's an updated pic of Nanowire: Now that's hot. He doesn't currently have the gatling gun engaged, but that could change. :twisted:
Veiled Malice Posted December 27, 2007 Posted December 27, 2007 My post's up. And here's an updated pic of Nanowire: Now that's hot. He doesn't currently have the gatling gun engaged, but that could change. :twisted:
Veiled Malice Posted December 27, 2007 Posted December 27, 2007 My post's up. And here's an updated pic of Nanowire: Now that's hot. He doesn't currently have the gatling gun engaged, but that could change. :twisted:
Shadowboxer Posted December 27, 2007 Author Posted December 27, 2007 That's an awesome pic, V_M. Nanowire looks badass. Thanks for accommodating to my post, Barnum. Your plan is a good one. I rolled initiative in my last post (26), should I roll again? I'll post my Nightrival's actions ASAP, regardless.
Shadowboxer Posted December 27, 2007 Author Posted December 27, 2007 That's an awesome pic, V_M. Nanowire looks badass. Thanks for accommodating to my post, Barnum. Your plan is a good one. I rolled initiative in my last post (26), should I roll again? I'll post my Nightrival's actions ASAP, regardless.
Shadowboxer Posted December 27, 2007 Author Posted December 27, 2007 That's an awesome pic, V_M. Nanowire looks badass. Thanks for accommodating to my post, Barnum. Your plan is a good one. I rolled initiative in my last post (26), should I roll again? I'll post my Nightrival's actions ASAP, regardless.
Barnum Posted December 27, 2007 Posted December 27, 2007 Nightrival is up first, so post away. With ya'lls power-set, position and distance and such may be important, so try to be as specific as possible as to where on the map you are moving. I'll keep the map updated as often as possible.
Barnum Posted December 27, 2007 Posted December 27, 2007 Nightrival is up first, so post away. With ya'lls power-set, position and distance and such may be important, so try to be as specific as possible as to where on the map you are moving. I'll keep the map updated as often as possible.
Barnum Posted December 27, 2007 Posted December 27, 2007 Nightrival is up first, so post away. With ya'lls power-set, position and distance and such may be important, so try to be as specific as possible as to where on the map you are moving. I'll keep the map updated as often as possible.
Shadowboxer Posted December 27, 2007 Author Posted December 27, 2007 Cool. I'm moving Nightrival seven spaces north of his position, as close to the objects at the northern wall as possible. I reckon his previous position was right next to the trigger-happy guard. Nightrival is using Total Defense, making his Defense DC 30.
Shadowboxer Posted December 27, 2007 Author Posted December 27, 2007 Cool. I'm moving Nightrival seven spaces north of his position, as close to the objects at the northern wall as possible. I reckon his previous position was right next to the trigger-happy guard. Nightrival is using Total Defense, making his Defense DC 30.
Shadowboxer Posted December 27, 2007 Author Posted December 27, 2007 Cool. I'm moving Nightrival seven spaces north of his position, as close to the objects at the northern wall as possible. I reckon his previous position was right next to the trigger-happy guard. Nightrival is using Total Defense, making his Defense DC 30.
Veiled Malice Posted December 28, 2007 Posted December 28, 2007 Posted. He's now right next to Nightrival, across from where Shinken charged in. I think Flight 4 is enough to get him there in one turn. Oh, and that's entirely too high a Defense, Shadowboxer. :)
Veiled Malice Posted December 28, 2007 Posted December 28, 2007 Posted. He's now right next to Nightrival, across from where Shinken charged in. I think Flight 4 is enough to get him there in one turn. Oh, and that's entirely too high a Defense, Shadowboxer. :)
Veiled Malice Posted December 28, 2007 Posted December 28, 2007 Posted. He's now right next to Nightrival, across from where Shinken charged in. I think Flight 4 is enough to get him there in one turn. Oh, and that's entirely too high a Defense, Shadowboxer. :)
Shadowboxer Posted December 28, 2007 Author Posted December 28, 2007 Oh, and that's entirely too high a Defense, Shadowboxer. I'm taking a Total Defense action and Nightrival has the Improved Defense feat (which I forgot to mention), so that's an additional +6 to his +14 Defense bonus. Unless my math is way off? It could be - I barely passed it in school. EDIT: For this round, I'm moving Nightrival on top of that object just north of him. I'm still using a Total Defense action.
Shadowboxer Posted December 28, 2007 Author Posted December 28, 2007 Oh, and that's entirely too high a Defense, Shadowboxer. I'm taking a Total Defense action and Nightrival has the Improved Defense feat (which I forgot to mention), so that's an additional +6 to his +14 Defense bonus. Unless my math is way off? It could be - I barely passed it in school. EDIT: For this round, I'm moving Nightrival on top of that object just north of him. I'm still using a Total Defense action.
Shadowboxer Posted December 28, 2007 Author Posted December 28, 2007 Oh, and that's entirely too high a Defense, Shadowboxer. I'm taking a Total Defense action and Nightrival has the Improved Defense feat (which I forgot to mention), so that's an additional +6 to his +14 Defense bonus. Unless my math is way off? It could be - I barely passed it in school. EDIT: For this round, I'm moving Nightrival on top of that object just north of him. I'm still using a Total Defense action.
Veiled Malice Posted December 29, 2007 Posted December 29, 2007 That was a joke. It's entirely too high because I can't hit you normally. And your math is dead on.
Veiled Malice Posted December 29, 2007 Posted December 29, 2007 That was a joke. It's entirely too high because I can't hit you normally. And your math is dead on.
Veiled Malice Posted December 29, 2007 Posted December 29, 2007 That was a joke. It's entirely too high because I can't hit you normally. And your math is dead on.
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