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Geez3r

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Posted

OK, everyone gains a HP for Shatter Point "reviving" his goons. Wesley gains another for effectively being out of combat for 6 or 7 rounds.

Gossamer - Unharmed - HP x3

Wesley - Fatigued, Deafened, Bruised x3 - HP x3 - Totally back in action

Boomer - Stunned - HP x5

Goons (8) - 2 Bruised, 6 unharmed

Shatter Point - Bruised x2

Atlas - Bruised x2, Paralyzed - HP x4

Fort save vs Paralyze (1d20+11=19) - Gossamer. gonna use an HP to reroll.

Fort save vs Paralyze, HP reroll (1d20+11=21) Her 10 gets bumped to a 20, she saves.

She's going to go goon sweeping.

Attack roll vs goon DEF 17, DC 25 toughness (1d20+10=23, 1d20+10=30, 1d20+10=19, 1d20+10=20, 1d20+10=30, 1d20+10=22, 1d20+10=28, 1d20+10=19)

Goon toughness save DC 25, first two take a -1 (1d20+8=25, 1d20+8=12, 1d20+8=13, 1d20+8=25, 1d20+8=28, 1d20+8=21, 1d20+8=15, 1d20+8=21)

I made a bunch of rolls in case the first couple failed at which point Gossamer would have spent a HP for Takedown Attack. But the first guy only took a bruise.

I'll get Goss' IC post up, and then Wesley is up.

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Posted

Alright, let's keep this moving.

Kavos previously rolled for Boomer this round, and remains out like a light.

Of all the goons, only one remains able to take actions this round, and he is going to jump inside of the well armored dozer, close all the windows and lock all the doors, screw everyone else.

Shatter Point will... *ponders* ...blast Gossamer in the hopes to take out one of the tentacle people in the bank

Disintegration attack vs Gossamer DEF 8, AoA/PA 5 DC 29 Fort, 34 Toughness; SP DEF set to 15 (1d20+10=18)

Gossamer Fort vs Drain Toughness, DC 29 (1d20+6=18)

Pop a hero point to reroll

Gossamer Fort vs Drain Toughness, DC 29, HP reroll (1d20+6=19)

Okay, pretty much anything other than a natural 20 will put Goss out.

Gossamer Toughness save vs Disintegration, DC 34 (1d20=2) yep she's out.

Posted

Gossamer - Unconscious - HP x2

Wesley - Fatigued, Deafened, Bruised x3 - HP x3 - Totally back in action

Boomer - Stunned - HP x5

Goons (3) - 1 Bruised, 1 bruised and stunned, 1 stunned and staggered

Shatter Point - Bruised x3, Stunned, Staggered

Atlas - Bruised x2, Paralyzed - HP x4

You're up Sandy Claws

  • 2 weeks later...
  • 2 weeks later...
Posted

Well, let's see if we can wrap this up some time in November shall we?

Recover from Stun (1d20+12=19) Okay, ordinarily Boomer would totally pop one of his 5 HP at this point to join in the fight, but I'm lazy and I'll keep him out unless we need him.

Goons, the stunned ones recover from being stunned, but are pretty much just going to play dead at this point. The one barricaded in the truck stays in the truck.

....

Wait, hold the phone. Just realized I have no idea what you did with your turn. Can you spell it out for me?

Posted

It's granting him total cover relative to you. Unless you make a big hole in the tankdozer, or have Indirect 3, you're not going to be hitting him. However, he's severely freaked out, he's not going to be doing anything other than wetting himself for a round or two.

Shatter Point is still stunned.

Atlas' turn. He'll All Out Attack/ Power Attack 5 on Shatter Point.

Attack roll vs SP (stunned), AoA/PA 5 DC 35 toughness (1d20+5=17) That's a hit.

SP toughness save DC 35 (1d20+11=21) Fail by 14, that'll make him staggered again, so he's out like a light.

So I'm going to call combat over at this point. Any objection?


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