Geez3r Posted October 6, 2009 Author Posted October 6, 2009 OK, everyone gains a HP for Shatter Point "reviving" his goons. Wesley gains another for effectively being out of combat for 6 or 7 rounds. Gossamer - Unharmed - HP x3 Wesley - Fatigued, Deafened, Bruised x3 - HP x3 - Totally back in action Boomer - Stunned - HP x5 Goons (8) - 2 Bruised, 6 unharmed Shatter Point - Bruised x2 Atlas - Bruised x2, Paralyzed - HP x4 Fort save vs Paralyze (1d20+11=19) - Gossamer. gonna use an HP to reroll. Fort save vs Paralyze, HP reroll (1d20+11=21) Her 10 gets bumped to a 20, she saves. She's going to go goon sweeping. Attack roll vs goon DEF 17, DC 25 toughness (1d20+10=23, 1d20+10=30, 1d20+10=19, 1d20+10=20, 1d20+10=30, 1d20+10=22, 1d20+10=28, 1d20+10=19) Goon toughness save DC 25, first two take a -1 (1d20+8=25, 1d20+8=12, 1d20+8=13, 1d20+8=25, 1d20+8=28, 1d20+8=21, 1d20+8=15, 1d20+8=21) I made a bunch of rolls in case the first couple failed at which point Gossamer would have spent a HP for Takedown Attack. But the first guy only took a bruise. I'll get Goss' IC post up, and then Wesley is up.
Kavos Posted October 7, 2009 Posted October 7, 2009 Boomer's still out, (1d20+11=20) (+4) I won't bother spending a HP yet, In order for him to save he'd need to roll an 18 I could spend all his HP's and still not get it.
Sandman XI Posted October 9, 2009 Posted October 9, 2009 Targeted Selective Burst against all minions and big bad (1d20+7=12) HP reroll Trying it again (1d20.minroll(11)+7=21)
Geez3r Posted October 13, 2009 Author Posted October 13, 2009 Goon Toughness save vs Wesley targeted burst, DC 29. First goon takes a -2, second takes a -1. (1d20+9=14, 1d20+9=24, 1d20+9=26, 1d20+9=12, 1d20+9=28, 1d20+9=20, 1d20+9=19, 1d20+9=14) Goons 1, 4, 6, 7, and 8 are knocked out flat. Goon 2 is stunned and staggered. Goon 3 is bruised and stunned. Goon 5 is bruised. SP toughness save vs Wesley, DC 29 (1d20+12=28) That'll be bruise #3. Boomer is up.
Sandman XI Posted October 13, 2009 Posted October 13, 2009 Kavos has taken a sabbatical from the site. You'll have to GM him or take him out.
Heritage Posted October 15, 2009 Posted October 15, 2009 Kavos has taken a sabbatical from the site. You'll have to GM him or take him out. And Gossamer is now a Tier 2 :(
Geez3r Posted October 16, 2009 Author Posted October 16, 2009 Alright, let's keep this moving. Kavos previously rolled for Boomer this round, and remains out like a light. Of all the goons, only one remains able to take actions this round, and he is going to jump inside of the well armored dozer, close all the windows and lock all the doors, screw everyone else. Shatter Point will... *ponders* ...blast Gossamer in the hopes to take out one of the tentacle people in the bank Disintegration attack vs Gossamer DEF 8, AoA/PA 5 DC 29 Fort, 34 Toughness; SP DEF set to 15 (1d20+10=18) Gossamer Fort vs Drain Toughness, DC 29 (1d20+6=18) Pop a hero point to reroll Gossamer Fort vs Drain Toughness, DC 29, HP reroll (1d20+6=19) Okay, pretty much anything other than a natural 20 will put Goss out. Gossamer Toughness save vs Disintegration, DC 34 (1d20=2) yep she's out.
Geez3r Posted October 18, 2009 Author Posted October 18, 2009 Gossamer - Unconscious - HP x2 Wesley - Fatigued, Deafened, Bruised x3 - HP x3 - Totally back in action Boomer - Stunned - HP x5 Goons (3) - 1 Bruised, 1 bruised and stunned, 1 stunned and staggered Shatter Point - Bruised x3, Stunned, Staggered Atlas - Bruised x2, Paralyzed - HP x4 You're up Sandy Claws
Sandman XI Posted October 26, 2009 Posted October 26, 2009 I totally missed this. For like 9 days. I suck >.>
Geez3r Posted November 4, 2009 Author Posted November 4, 2009 Well, let's see if we can wrap this up some time in November shall we? Recover from Stun (1d20+12=19) Okay, ordinarily Boomer would totally pop one of his 5 HP at this point to join in the fight, but I'm lazy and I'll keep him out unless we need him. Goons, the stunned ones recover from being stunned, but are pretty much just going to play dead at this point. The one barricaded in the truck stays in the truck. .... Wait, hold the phone. Just realized I have no idea what you did with your turn. Can you spell it out for me?
Sandman XI Posted November 4, 2009 Posted November 4, 2009 Usinf the Damage tentacles against the minions while Atlas takes on the big guys. DC 29 Toughness for them.
Geez3r Posted November 4, 2009 Author Posted November 4, 2009 Okay. Goon toughness save, DC 29 (1d20+8=28, 1d20+9=11) Stunned one takes another bruise, the staggered one is out like a light. You can't hit the one inside the truck, no line of effect. I'll get the rest up soon, but I have a meeting to get ready for.
Sandman XI Posted November 4, 2009 Posted November 4, 2009 What would it take to hit the guy in the truck? Something like Precise?
Geez3r Posted November 4, 2009 Author Posted November 4, 2009 It's granting him total cover relative to you. Unless you make a big hole in the tankdozer, or have Indirect 3, you're not going to be hitting him. However, he's severely freaked out, he's not going to be doing anything other than wetting himself for a round or two. Shatter Point is still stunned. Atlas' turn. He'll All Out Attack/ Power Attack 5 on Shatter Point. Attack roll vs SP (stunned), AoA/PA 5 DC 35 toughness (1d20+5=17) That's a hit. SP toughness save DC 35 (1d20+11=21) Fail by 14, that'll make him staggered again, so he's out like a light. So I'm going to call combat over at this point. Any objection?
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