alderwitch Posted August 27, 2009 Share Posted August 27, 2009 A thread for Phantom and Avenger, on the Mini-Golf course in Southside. AA, how does 8/21 work for you? Link to comment
Avenger Assembled Posted August 27, 2009 Share Posted August 27, 2009 Works for me, alder. Link to comment
alderwitch Posted August 29, 2009 Author Share Posted August 29, 2009 Phantom: 10 Thugs (PL2, Core Book): 4 +1 HP to Phantom for the fiated injury. Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 Iniative: Avenger: 21 Phantom: 14 Enforcer Demon: 9 For reference, I bumped up the threat on the PL10 Enforcer Demon from Crooks a bit. Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 And the demon will be surprised this round. Because it is not expecting to get assaulted right out the gate. Link to comment
Avenger Assembled Posted September 1, 2009 Share Posted September 1, 2009 Attacking as a standard action. That's a DC 25 Toughness save. HPing a surge. That's another DC 25 Toughness save. And then disappearing again before the demon can retaliate with a DC 32 Notice check. Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 1d20+14=24, 1d20+14=31 The demon can't make the notice check. You are hidden. The demon takes an injury and a bruise. Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 Phantom: 21 to hit. Which is plenty since the demon's startled. Demon's DC 24 toughness save: 33 I see. InvisibleCastle rolls ones for me on Phantom and twenties when I'm playing the demon. The demon is startled. And a little pissed. Top of the second round to Avenger. Link to comment
Avenger Assembled Posted September 1, 2009 Share Posted September 1, 2009 Move Action Bluff: DC 21 not to be flat-footed Hope he is flat-footed. Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 He is indeed flatfooted. 19 It is flat footed. However, it's thick hide takes no damage: 26 Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 Phantom's to hit: 23, And it makes it save. Barely. 24 Demon: Fire Blast 10, Damage 10, Extra: Area, Burst. PFs: Selective Reflex DC 20. DC 25 Toughness if the reflex is missed, if saved, its a DC 20 Toughness. Phatom: Misses her reflex save: 17. Toughness save: 9. That's getting a reroll. 6 Stunned and Bruised. Link to comment
alderwitch Posted September 1, 2009 Author Share Posted September 1, 2009 Insubstantial Concentration: 16, Flight Concentration: 28 Link to comment
alderwitch Posted September 12, 2009 Author Share Posted September 12, 2009 Avenger is up. Link to comment
Avenger Assembled Posted September 15, 2009 Share Posted September 15, 2009 Well, that was terrible. :P Link to comment
alderwitch Posted September 15, 2009 Author Share Posted September 15, 2009 His was worse: 4! Link to comment
alderwitch Posted September 16, 2009 Author Share Posted September 16, 2009 Avenger: 21 Phantom: 14, Bruised and Stunned Enforcer Demon: 9, Injured and Bruised and currently mind controlled. Phantom will burn her last HP to shake off the stun. Link to comment
alderwitch Posted September 16, 2009 Author Share Posted September 16, 2009 Phantom's bolt to hit: 1d20+10=16 That will be enough. Toughness save: 1d20+12=18 The demon is now bruised x 3, injured, and stunned. AA, you're up. (After I get the IC post up of course ) Link to comment
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