angrydurf Posted September 11, 2009 Author Posted September 11, 2009 Ok gonna give AA a chance to explain how he's approaching the scene then I'll put up the exposition
Avenger Assembled Posted September 12, 2009 Posted September 12, 2009 DC 33 Notice check to spot Jack. (And that's if you can see into the darkness he's using for cover.) Not too worried. ;)
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Angel and James can catch sight of the large group watching something and notice the eerie silence. If you want to get closer to see more I'll need stealth checks. Unless of course you approach in the open instead.
Cyroa Posted September 12, 2009 Posted September 12, 2009 Using on JUST the thugs: Emotion Control 6 (Dark Impulses; Extras: 30-ft. Burst Area, Selective Attack; PF: Subtle [DC 20 Notice check]) Everyone love me! then switching over to the Deceiver's Charm for the fast talking if necessary
alderwitch Posted September 12, 2009 Posted September 12, 2009 Will Save: 16 Notice Check: 29 Both passed! Init: 1d20=2 Whee...
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Initiative (1d20+4=13) Enforcers Initiative (1d20+6=11) Mobsters Initiative (1d20+2=12) Brute
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Initiative 22 Angel - 1HP - Uninjured 22 Avenger - 3HP - Uninjured 13 Enforcers - 15 Minions 12 Brute - Uninjured 11 Mobsters - 10 Tough Minions - Uninjured 10 Hellion - 2HP - Uninjured 2 Phantom - 1HP - Uninjured Tough minions are bruised on a failed toughness KO'd if they fail by 5+
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Everyone is now inside the radius of the auditory obscure effect no sound can be heard within the area. Angel is up first.
Avenger Assembled Posted September 12, 2009 Posted September 12, 2009 Blowing an HP to hide my face and another HP to surge. That's two DC 29 Tou saves for the Brute.
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Toughness saves (1d20+12=13, 1d20+12=26) Take an HP as he rerolls that first one;) Reroll toughness save (1d20+12=20) +10 goes to 30. Brute is Bruised from your surge action but fine after the first hit. Enforcers action: 5 fire on jack. Attack rolls on Jack -4 for firing into a melee. Autofire 1 (1d20+4=6, 1d20+4=16, 1d20+4=14, 1d20+4=8, 1d20+4=18) all miss like alot. 5 offer covering fire to Hellion (Jack has minuses if he tries to attack Hellion) five try and escourt hellion and angel out of there safely. Brutes action: Initiate Grapple Attack roll for grapple (1d20+8=27) and the grapple check Grapple Check (1d20+ 24=27) Mobsters action: 5 grab Silencer and begin muscleing him away. Remaining 5 ready actions to attack the next surprise guest to show up.
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Avenger Escapes the grapple Stupid IC rolling a three :(
Cyroa Posted September 12, 2009 Posted September 12, 2009 using: Fire Control 6 (Extras: 30-ft. Burst Area; PFs: Selective, Subtle) (Fires of Hell) targeting just the thugs and leaving the prisoner safe. if the area might hit us and I can't limit it, then we (and my loyal bodyguards!) are also untouched.
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Reflex followed by toughness (1d20+4, 1d20+6=[5, 4], [18, 6], 1d20+4, 1d20+6=[2, 4], [15, 6], 1d20+4, 1d20+6=[7, 4], [13, 6], 1d20+4, 1d20+6=[20, 4], [1, 6], 1d20+4, 1d20+6=[9, 4], [9, 6], 1d20+4, 1d20+6=[1, 4], [12, 6], 1d20+4, 1d20+6=[4, 4], [17, 6], 1d20+4, 1d20+6=[20, 4], [7, 6], 1d20+4, 1d20+6=[1, 4], [2, 6], 1d20+4, 1d20+6=[1, 4], [9, 6]) Four of the enforcers go down in flames. Reflex followed by toughness (1d20+4, 1d20+8=[6, 4], [14, 8], 1d20+4, 1d20+8=[9, 4], [12, 8], 1d20+4, 1d20+8=[1, 4], [6, 8], 1d20+4, 1d20+8=[10, 4], [8, 8], 1d20+4, 1d20+8=[2, 4], [20, 8], 1d20+4, 1d20+8=[16, 4], [12, 8], 1d20+4, 1d20+8=[10, 4], [16, 8], 1d20+4, 1d20+8=[11, 4], [3, 8], 1d20+4, 1d20+8=[4, 4], [14, 8], 1d20+4, 1d20+8=[20, 4], [20, 8]) One of the mobsters holding Silencer drops another is bruised. reflex then toughness (1d20+6, 1d20+12=[7, 6], [15, 12]) The Brute is fine. Need a Reflex followed by a toghness save from Avenger DC 16
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Toughness save (1d20+6=9) KO'd by Phantom
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Initiative 22 Angel - 1HP - Uninjured 22 Avenger - 2HP - Uninjured 13 Enforcers - 11 Minions 12 Brute - Bruised x 1 11 Mobsters - 8 Tough Minions - 1 bruised x1 10 Hellion - 2HP - Uninjured 2 Phantom - 1HP - Uninjured
Angel Posted September 12, 2009 Posted September 12, 2009 Diversion! +8 if they find her Attractive! (1d20+12=29) Stealth (1d20+4=14)
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Notice Checks (1d20+3=4, 1d20+3=18, 1d20+3=20, 1d20+3=8, 1d20+3=19) 3 Still see her I'll post thier reactions to that when it gets to be their turn.
Recommended Posts