Avenger Assembled Posted September 12, 2009 Posted September 12, 2009 Avenger contemptously ignores Hellion's hellfire, since it's not a magical effect and he has 8 Impervious. ;)
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 The second attack there is a miss so if you HP you'll have a clean sweep if not you only get the first guy down. Confirmed in chat that he burns the HP, 5 mobsters are down for the count. So the Five enfourcers around james will try and continue hustling him away. The remaining 10 will open up on jack wit their semi-automatics and not be able to pierce his impervious The brute will try and lay the smack down on Jack once more. Attack roll (1d20+8=25) success DC 27 toughness save. The mobsters carrying Silencer make all speed towards the parking area dragging the injured vigilante as they go. Toughness save from AA then Hellion will be up.
Avenger Assembled Posted September 12, 2009 Posted September 12, 2009 Avenger blows an HP to be injured.
Nyrath Posted September 12, 2009 Posted September 12, 2009 Avenger contemptously ignores Hellion's hellfire, since it's not a magical effect and he has 8 Impervious. Isn't Hellfire a source of Infernal damage? And as such would it not be considered a magical source of damage since Infernal is listed as a subtype of Magic ... Magic, specific type (ex: Axiomatic, Chaotic, Divine, Hermetic, Infernal, Moral, Nature, Necromantic, Preternatural, Primeval, Technomancy, etc.) ...
Cyroa Posted September 12, 2009 Posted September 12, 2009 I didn't know Infernal counted as maigc. as it's straight from hell for this char, it didn't seem like it. Technically AA quoted wrong. It wasn't hellfire. it was just regular fire ;)
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Hmm I'll check on it it seems like Hellions powers would still be a sub-category of Magic which Avengers impervious is flawed not to include but that seems like it might have ramifacations beyond what I want to make the call on.
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Ok Both checks are successfull I'll post thier responses on their actions Phantom is Up.
angrydurf Posted September 12, 2009 Author Posted September 12, 2009 Toughness save (1d20+12=22) Forgot the earlier Bruise so that makes it a 21 and two bruises on the brute. Initiative Round the third 22 Angel - 1HP - Uninjured 22 Avenger - 0HP - Bruised x1 13 Enforcers - 11 remain (5 were until recently escourting Hellion) 12 Brute - Bruised x2 11 Mobsters - 3 remain 1 is bruised (fleeing the scene with the injured Silencer) 10 Hellion - 2HP - Uninjured 2 Phantom - 0HP - Uninjured
angrydurf Posted September 13, 2009 Author Posted September 13, 2009 OK Doc has spoken Infernal is a type of magic so it will effect Avenger. DC 16 reflex and DC 21 or 18 Toughness saves needed for the burning. Ok his fire control however is Fire descriptor not infernal so all is good carry on. Angel is up.
Angel Posted September 15, 2009 Posted September 15, 2009 Spend an HP for Takedown Attack Attack and Trip Rolls (1d20+12=22, 1d20+4=5, 1d20+12=17, 1d20+4=5, 1d20+12=20, 1d20+4=22) Hopefully the silence will help me here.
angrydurf Posted September 15, 2009 Author Posted September 15, 2009 Trip atttack defense (1d20+3=8, 1d20+3=13, 1d20+3=13) One is succesfully tripped the others are not. They attempt a counter. Counter trip checks (1d20+3=22, 1d20+3=23) Need two strength, dex, or acrobatics (Whichever of the three is highest for you) checks Angel DC 22 and 23 respectively.
Angel Posted September 15, 2009 Posted September 15, 2009 1d20+10=23, 1d20+10=13 first one misses second one knocks her flat
Avenger Assembled Posted September 16, 2009 Posted September 16, 2009 Well that didn't work. Hey Durf, do I have any HP left?
angrydurf Posted September 16, 2009 Author Posted September 16, 2009 Avenger is out of HP burned the last one on your last toughness check. The remaining enfourcers fire one more useless salvo through Phantom and retreat to help the mobsters trying to get Silencer out of there. The Brute Tries to Grapple Avenger again. Attack for grapple (1d20+8=16) But misses. Two mobsters holding Silencer continue to try and move towards the parking lot. Mobster who fell down tries to grapple angel. Attack roll for grapple (1d20+8=23)I believe thats a hit. Grapple Check (1d20+11=13) Grapple fail she should get free no problem. Hellion is up.
Cyroa Posted September 16, 2009 Posted September 16, 2009 once again: Fire Control 6 (Extras: 30-ft. Burst Area; PFs: Selective, Subtle, Dynamic) (Fires of Hell)
angrydurf Posted September 16, 2009 Author Posted September 16, 2009 Reflex followed by toughness (1d20+3=8, 1d20+6=10, 1d20+3=7, 1d20+6=18, 1d20+3=20, 1d20+6=12, 1d20+3=15, 1d20+6=12, 1d20+3=11, 1d20+6=9, 1d20+3=8, 1d20+6=18) All but 2 of the enforcers drop. reflex followed by toughness (1d20+3=21, 1d20+8=9, 1d20+3=11, 1d20+8=13) One of the mobsters goes down the other is bruised Take an HP for not effecting the mobster wrasling Angel. Ace takes ten to hit the thug the DC 25 power attack Toughness save (1d20+8=9) failure Phantom is up.
alderwitch Posted September 16, 2009 Posted September 16, 2009 TK to hit: 1d20+10=28 Opposed Grapple: 1d20+22=35 (Should have been a plus 24)
angrydurf Posted September 16, 2009 Author Posted September 16, 2009 Grapple check (1d20+22=35) Oh noes he is teh pinned
angrydurf Posted September 16, 2009 Author Posted September 16, 2009 Angel in the future make sure to post your rolls in the OOC not just link them in chat. Avenger is up Initiative 22 Angel - 1HP - Uninjured 22 Avenger - 0HP - Bruised x1 13 Enforcers - 1 remains 12 Brute - Bruised x2 - Pinned 11 Mobsters - 1 remains he is Bruised 10 Hellion - 2HP - Uninjured 9 Ace Danger - 6 HP - Uninjured 2 Phantom - 0HP - Uninjured
Avenger Assembled Posted September 20, 2009 Posted September 20, 2009 Startling with a DC of 23 Power Attacking for +3 damage DC 27 Tou save.
angrydurf Posted September 20, 2009 Author Posted September 20, 2009 Intimidate for Startle (1d20+6=13) Is Startled Toughness Save (1d20+8=16) miss by 11 Staggered and Stunned.
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