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On This The Day Of My Daughters Debut [OOC]


angrydurf

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Posted

Angel and James can catch sight of the large group watching something and notice the eerie silence. If you want to get closer to see more I'll need stealth checks. Unless of course you approach in the open instead.

Posted

Using on JUST the thugs:

Emotion Control 6 (Dark Impulses; Extras: 30-ft. Burst Area, Selective Attack; PF: Subtle [DC 20 Notice check])

Everyone love me! ;)

then switching over to the Deceiver's Charm for the fast talking if necessary

Posted

Initiative

22 Angel - 1HP - Uninjured

22 Avenger - 3HP - Uninjured

13 Enforcers - 15 Minions

12 Brute - Uninjured

11 Mobsters - 10 Tough Minions - Uninjured

10 Hellion - 2HP - Uninjured

2 Phantom - 1HP - Uninjured

Tough minions are bruised on a failed toughness KO'd if they fail by 5+

Posted

Toughness saves (1d20+12=13, 1d20+12=26)

Take an HP as he rerolls that first one;)

Reroll toughness save (1d20+12=20) +10 goes to 30.

Brute is Bruised from your surge action but fine after the first hit.

Enforcers action: 5 fire on jack. Attack rolls on Jack -4 for firing into a melee. Autofire 1 (1d20+4=6, 1d20+4=16, 1d20+4=14, 1d20+4=8, 1d20+4=18) all miss like alot. 5 offer covering fire to Hellion (Jack has minuses if he tries to attack Hellion) five try and escourt hellion and angel out of there safely.

Brutes action: Initiate Grapple Attack roll for grapple (1d20+8=27) and the grapple check Grapple Check (1d20+ 24=27)

Mobsters action: 5 grab Silencer and begin muscleing him away. Remaining 5 ready actions to attack the next surprise guest to show up.

Posted

using:

Fire Control 6 (Extras: 30-ft. Burst Area; PFs: Selective, Subtle) (Fires of Hell)

targeting just the thugs and leaving the prisoner safe. if the area might hit us and I can't limit it, then we (and my loyal bodyguards!) are also untouched.

Posted

Initiative

22 Angel - 1HP - Uninjured

22 Avenger - 2HP - Uninjured

13 Enforcers - 11 Minions

12 Brute - Bruised x 1

11 Mobsters - 8 Tough Minions - 1 bruised x1

10 Hellion - 2HP - Uninjured

2 Phantom - 1HP - Uninjured


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