alderwitch Posted September 2, 2009 Posted September 2, 2009 A thread where in everyone has a bad day. Zealot, Phantom and Avenger.
alderwitch Posted September 2, 2009 Author Posted September 2, 2009 Taylor's Init: 1d20=11 You've got her surprised and flat-footed this round. Her flat footed DC to hit is 2. I'll post her waking up then feel free to give it your best shot :D
Eviscerus Posted September 2, 2009 Posted September 2, 2009 Attack was 21 after power attack for 5. Save DC for that would be, let's see, DC 28 Toughness Save
alderwitch Posted September 2, 2009 Author Posted September 2, 2009 Toughness Save: 16 Stunned and Staggered.
Eviscerus Posted September 2, 2009 Posted September 2, 2009 Got a 23 to hit this time around. Same save DC as before.
alderwitch Posted September 2, 2009 Author Posted September 2, 2009 Toughness Save: 21 Bruised, Stunned and Staggered. I'll clear the stun with my hero point.
alderwitch Posted September 2, 2009 Author Posted September 2, 2009 I'll take a free action to pop up my force field and use my only standard for a blast attack. Swing and a miss on the attack. 1d20+9=10
Eviscerus Posted September 2, 2009 Posted September 2, 2009 Acrobatic Bluff to feint, got a 30 including -5 Attack Roll was 19, so hits either way Power Check for Nullify is 17 not so hot there.
Eviscerus Posted September 2, 2009 Posted September 2, 2009 Surging to try and end this. Got a 26 to hit, autofire makes that by... let's see 8 so that's another 4 damage, makes the save DC 32 toughness save.
alderwitch Posted September 2, 2009 Author Posted September 2, 2009 19 On the Sense Motive. You're good. Nullify Power Check: 16 Toughness Save: 1d20=12 And she's out. Feel free to drag her off after I post IC
Avenger Assembled Posted September 3, 2009 Posted September 3, 2009 Some thoughts: Does anyone object to fiating the below as Zealot's temporary headquarters? Size: Medium Toughness: 15 Concealed, Deathtraps, Laboratory, Library, Living Space, Security System, Torture Chamber, Workshop It's basically Sanctum Sanctorum from the corebook, plus Deathtraps and a Torture Chamber. (Both of which are explicated in Agents of Freedom, but are mostly self-explanatory). Eviscerus, give me a Gather Info check. Your DC is 28.
Avenger Assembled Posted September 3, 2009 Posted September 3, 2009 Jack will take 10 on the relevant Diplomacy checks to use his Benefit, Connected, and Contacts. I'll wait for that Gather Info post before I go further. Where did you visualize Zealot's temporary lair as being, Evi?
Eviscerus Posted September 3, 2009 Posted September 3, 2009 Okay, my gather info is 24 I imagine his temp HQ being in a warehouse in Port Regal on the lake, seems like a fairly out of the way place. I have no probs with the temp HQ.
Avenger Assembled Posted September 3, 2009 Posted September 3, 2009 Blowing the HP from my "rescue my girlfriend" complication on Ultimate Stealth to enter the warehouse and reconnoiter. It's your pad, Evi, lemme know what I see in the OOC. :)
Eviscerus Posted September 3, 2009 Posted September 3, 2009 It looks like most warehouses you see on docks. All wood planking, a high rafter with a second floor, which only comes out from the backwall about halfway for storage. A couple side rooms including an office and cellar. The ceiling is rigged with a pulley system and several chains ending in hooks and other implements are hung from the rafters. Think Little House on the Prairie meets Texas Chainsaw Massacre. :twisted:
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 For those following along, all the players here have agreed to use their sheets as of their August edits. Coupla things, Zealot: That's a DC 23 save to avoid being shaken (-2 to attack rolls, saving throws, and checks) for one round. After that, I need a Strength check from you to see how well Avenger does on his disarm attempt. (Even though you don't have the weapon in hand at the moment, I don't see why you wouldn't be able to grab for it. =) )19 That's not very good! Reroll with my Luck HP...20. D'oh! Ah well. Avenger gets 20 on his Initiative. If only I could get a 20 on the actual die itself. :D
Eviscerus Posted September 4, 2009 Posted September 4, 2009 Okay, got a 13 to avoid being shaken vp to reroll... 25 on reroll Strength check I got a 4, ouch Initiative for Zealot is 17 Definitely not a lucky round of rolls for me, but oh well.
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 Hey alder, did you want to roll Initiative for this one?
alderwitch Posted September 4, 2009 Author Posted September 4, 2009 Sure, why not !Init: 19 Heh, for my round, Phantom's gonna cling to conciousness. At my count, her bruises have all faded but she's staggered x2 at least still.
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 OK, so our order is Avenger: 20 (1 HP, from the headquarters fiat) Phantom: 19 (1 hit point, er, 1 HP.) [is a terrible person] Zealot: 17: (1 VP (it seems only fair to give the monster hunter a VP when fighting a monster, even if he doesn't know it. )
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 OK, I need a DC 22 Will-Sense-Motive-or Bluff to resist that standard action Feint, Evi.
Eviscerus Posted September 4, 2009 Posted September 4, 2009 k, got a 22 don't know if that fails or makes it
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