Eviscerus Posted September 4, 2009 Posted September 4, 2009 Using my action to drop Phantom back in the tank to distract Avenger. I'd say that takes a full round to move to where the rope is tied and break it.
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 Avenger chooses to specifically target Zealot's +5 Toughness Armor (it's equipment.) He inflicts a Toughness save DC of 24 the first time; the armor (as an object) takes 10 and is injured. He spends his last HP to surge and does it again; the already-injured armor is disabled and useless.
Eviscerus Posted September 4, 2009 Posted September 4, 2009 okay, Zealot's gonna use a move action to Acrobatic Bluff to get Avenger flat footed. gets a 32 natural 20, ouch, I guess you counter with Acrobatics, Will or Sense motive Will power attack with his asp for 5, got a 17 to hit, which if Avenger is flat-footed will hit I suppose
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 Avenger rolls well on his Will save, but not quite well enough! 29 But Avenger passes the Toughness save with flying colors: 30
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 That's a DC 22 Toughness save and a DC 30 Grapple check.
Eviscerus Posted September 4, 2009 Posted September 4, 2009 K that's a 10 toughness makes him staggered and stunned i believe and a 14 for the grapple check. No good but near hopeless anyways, he's way grappled
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 That's a DC 30 Will save, Eviscerus. DC 17 on the Fort save not to be Drained of Con. (Jack won't do that more than once, but he's mad enough to do it one time only) If you don't mind relenting on multiple rounds, Jack is going to ask Zealot "Who are you?" "What are you?" and "Where did you come from?" and "How did you find Phantom?"
Eviscerus Posted September 4, 2009 Posted September 4, 2009 alright, I'll just roll for the con save, everything else I'll purposely fail to move the story along. Okay got a 24 on the fort save, so no harm there taking 1 on everything else as far as mind probes and what not are concerned
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 slips Eviscerus a VP for being such a good sport
alderwitch Posted September 4, 2009 Author Posted September 4, 2009 Sense Motive: 20 Last HP: Sense Motive: 26
Avenger Assembled Posted September 4, 2009 Posted September 4, 2009 28 Jack is being as honest as he ever is. Even so. ;)
Avenger Assembled Posted September 14, 2009 Posted September 14, 2009 Have an HP for the Jack-dickery, Ace. Jack will blow an HP to acquire another rank in Equipment and add Concealedx5 (for a total of x7) to his apartment, thus raising the DC to find it to 60. Later, haters. ;)
angrydurf Posted September 14, 2009 Posted September 14, 2009 Diplomacy Check for Connected (1d20+20=40) Don't hate the Player Hate the game. Ace calls in a favor to have Jacks Car impounded.
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