Elfy Posted September 9, 2009 Posted September 9, 2009 an idea i had is that when a person chooses a villain character, they get 2 for 1. so a player could create 1 pl6 hero and 1 pl10 hero, or 1 pl6 hero and 2 pl10 villains, or 2 pl6 villains and 1 pl10 hero, or 2 pl6 villains and 2 pl10 villains. the player chooses which villain of the pair they start off getting to play, but when that villain goes to jail, they switch to playing the other villain of the pair instead. when the second villain of the pair goes to jail, the first villain of the pair manages to escape jail. this way the player always has an active villain to play, but the individual villains can be out of action for a while serving jail time. this gives the hero player more villains overall to interact with while letting the hero put a villain in jail for some time while still letting the villain's player continue to play without waiting. as far as pp rewards go, when a villain character in a pair gains pp, each character in the pair gains that pp. this way the player isn't penalized for playing a pair of villains instead of a single hero and the villains stay even with the heroes in terms of power gained (and therefore remain an equal challenge).
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