Sandman XI Posted September 5, 2009 Share Posted September 5, 2009 The only ground rule I have: I'd like at least one post a day. If not we will move on. If you can't post, let us know before you can't. Link to comment
Sandman XI Posted September 7, 2009 Author Share Posted September 7, 2009 A history of Shadow Academy. This is all on a need to know basis. Ask me if you need to know it. Taurus is a long-term planner, it comes with being immortal. Over time, he’s noticed several truisms in regards to the quality of the help he’s used or exploited. Quality costs and is rare. Loyalty is rarer still, and few assets possess the power, the training, and the reliability to offset their cost, especially in the community of so-called “supervillains.†With his resources, this should not present a problem That it has consistently resurfaced is galling to him. Ms. Scarlet’s training and recruitment methods saw to a certain level of expertise among the rank-and-file, but beyond a select few other assets, superhumans persistently prove more trouble than they are worth. There has to be a better way. Recently, Taurus has taken inspiration from an old enemy. Few secrets are proof against time, the hard-won wisdom of centuries, and near-unimaginable resources. The true face behind the Raven’s cowl was one of those secrets, among many Taurus keeps close to his vest. It was Duncan Summers’ success with the Claremont Academy that garnered the old bull’s interest after pondering his own difficulties. Why depend on hiring or engineering the right talent when you can groom said talent to be what you want from the beginning? The Shadow Academy is a dark reflection of the philosophies driving Claremont. Where Summers and his associates pour their efforts into preparing the heroes of tomorrow, the Shadow Academy molds tomorrow’s criminals into accomplished professionals every bit the equal of whatever stalwart dares stand between them and their ill-gotten gains. Through countless fronts and agents situated throughout criminal organizations spanning the globe over, Taurus and his people put out the word that the doors to a unique opportunity were open. Agents were tasked with locating suitable candidates, old contacts were dusted off so second-and third-generation villainy would come knocking, and negotiations between disparate organizations and players in the underworld were put into motionâ€â€all with the goal of giving the Labyrinth’s new venture a sufficient talent base to “cherry-pick†the next generation of society’s menaces. With the first graduating class preparing to exit the Shadow Academy’s training regimen, the ancient villain will soon see whether his investment pays off. The Shadow Academy is structured as a twisted hybrid of boarding school and terrorist training camp. The true facilities are undergroundâ€â€a refurbished and spacious subterranean headquarters that once belonged to Lord Venom, the ’70s-era sparring partner of Centurion. The surface front situated above the actual facilities is the refurbished mansion that belonged to Venom’s secret identity, Geoff Evanier, an upstanding member of the local moneyed elite. Following his convenient death, Evanier’s property was acquired by one of the Labyrinth’s numerous shell companies. The Evanier Preparatory School (also known as “Ev Prepâ€Â) is the ostensible tenant of the property, a façade carefully maintained by the Academy to allay any suspicions. For the standard teaching and administrative staff, refer to the Crime Lord and Assassin archetypes (M&M, 226). The school’s administrator is the Headmistress, who answers to Ms. Scarlet and through her to Taurus himself. The student body is small, currently no more than two to three dozen students. The archetypes provided in the Hero High sourcebook are an ideal resource for filling out the student roll call, as are the sidekick archetypes included in Instant Superheroes. Standard policy is to assign the students to groups that train together. The composition of these groups are subject to change, cycling through different arrangements as the instructors test out different combinations of powers, tactics, and individuals. Each group is labeled with a Greek letter that also designates their ranking in the school’s hyper-competitive performance evaluations. Included here are write-ups for one such operational group who, despite some serious personality issues, has proven very effective as a unit. They currently have the distinction of being Alpha Group, brutally defending their ranking against all challengers. Link to comment
Eviscerus Posted September 8, 2009 Share Posted September 8, 2009 Zealot is present and accounted for. And Alpha will be going down! Victor will not stand for some group labeled as "better" than his! hehe Link to comment
Thejoshie Posted September 9, 2009 Share Posted September 9, 2009 DC 27 Intimidate (Skill Mastery). Mervyl is merely giving Zealot the steel eye. Link to comment
Eviscerus Posted September 9, 2009 Share Posted September 9, 2009 Got a 13, he's intimidated alright Link to comment
Thejoshie Posted September 10, 2009 Share Posted September 10, 2009 Two things of note, both covered by Skill Mastery: 1. Master Plan, just in case things get dicey, Mervyl has a plan to tip things in his favor. 2. Another Intimidate. Since this is his second against Zealot, it's -1. Startle is in effect. Link to comment
Dr Archeville Posted September 10, 2009 Share Posted September 10, 2009 Two things of note, both covered by Skill Mastery: 1. Master Plan, just in case things get dicey, Mervyl has a plan to tip things in his favor. Skill Mastery cannot be used for Master Plan-based Knowledge/Tactics checks. Nor can Quickness allow you to make the check/plan faster. Link to comment
Thejoshie Posted September 10, 2009 Share Posted September 10, 2009 Okay... should I roll it now, or when it's activated? Or are you saying I can't use it at all? Link to comment
Dr Archeville Posted September 10, 2009 Share Posted September 10, 2009 You make the roll when you make the plan. Link to comment
Thejoshie Posted September 10, 2009 Share Posted September 10, 2009 1d20+16=26 There you are... might as well let me just take 10. >>; I kid. I know you're just doing your job. :-p Link to comment
Eviscerus Posted September 11, 2009 Share Posted September 11, 2009 Rolling a counter intimidate check, first one not so good so VP'ing to re-roll Still not good, got a 21 Link to comment
Sandman XI Posted September 13, 2009 Author Share Posted September 13, 2009 Have an HP for the No Save Calm effect. Alright this is the Roll Call. Angel, Arcane Snowman, Elfy, Eviscerus, and Thejoshie. Please report in IC and OOC. Link to comment
Thejoshie Posted September 14, 2009 Share Posted September 14, 2009 Emperor On a side note: had a loooong weekend. >>; Link to comment
Arcane Snowman Posted September 14, 2009 Share Posted September 14, 2009 Arcane Snowman reporting in for duty sir! [Chimérique is also present] Link to comment
Eviscerus Posted September 14, 2009 Share Posted September 14, 2009 Zealot - had his Fanatic-O's this morning and totally ready for the show! Link to comment
Sandman XI Posted September 17, 2009 Author Share Posted September 17, 2009 This is where we kick into high gear. I will post once every 24 hours. I'll try not to slip, but if you want something said or done, do it within that 24 hour period. Link to comment
Sandman XI Posted September 23, 2009 Author Share Posted September 23, 2009 So, I haven't been too describe-y with the four others that are walking with you. A quick rundown of their attitudes, looks, etc: First of a set of identical twins. They appear to be around 13 or 14. Of indeterminate gender. One is clothed in white, the other in black; both in business casual attire. They appear to be the type that depend on each other. They seem to be close, but not squick style, more like siblings that like each other. Very quiet, very observant. Second is a guy around 16 or 17. Think Vinnie from Doogie Howser. Total smug attitude. Nothing bothers him, he is slick in his own mind. Last is a girl around 16 or 17. she's a rustic type cowgirl. the disheveled type. not exuding cheesiness like the other guy, but is more of a stoic badass type. tight jeans. boots. a-shirt. hat. Link to comment
ex3lev3n Posted September 23, 2009 Share Posted September 23, 2009 Using Assessment on Team Alpha. Link to comment
Sandman XI Posted September 23, 2009 Author Share Posted September 23, 2009 Opposed Bluffs 1d20+6=7 1d20+18=35 1d20=4 1d20+5=18 1d20+14=26 1d20=20 Link to comment
Sandman XI Posted September 26, 2009 Author Share Posted September 26, 2009 (20:21:16) FreedomBot: Sandman_XI rolls 1d20 and gets 19. (20:21:30) Dariusprime: Terrible, terrible (20:21:37) Sandman_XI: 31 bluff (20:21:43) Sandman_XI: (20:22:27) Sandman_XI: He looks like a punk with no training at all. You could probably knock him down where he stands >.> Link to comment
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