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Eliminating the running jump


Sandman XI

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Posted

Well depending on what kinda strength score you have you can achieve the same basic effect with an acrobatics check

5' for every point your check exceeds 15. though not as effective if you are a high strength character.

I think with how cheap it is to get leaping to jump just silly distances they didn't bother with a feat like this. D&D had one IIRC but D&D had feats for all kinds of useless stuff.

Posted

I object to the concept is a staning long jump being useless! I once used a maneuver that let you do it as a swift action to vault a pool of acid and kill two hobgoblins in one round!

Posted

An Acrobat check lets you increase your jumping distance by 1 foot for every point you get over DC15. 5 feet for every point over would be insane.

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