Angel Posted September 16, 2009 Posted September 16, 2009 Blackbird/Caellin meets Mervyl. Wacky hijinks ensue.
Angel Posted September 30, 2009 Author Posted September 30, 2009 initiatives 1d20+3=16 Blackbird 1d20+8=11 Leader 1d20+9=27 Reinforcement
Angel Posted September 30, 2009 Author Posted September 30, 2009 Since I'm the GM, I say you go second. Reinforcements, You, Me, Leader. Since reinforcements are to reinforce, you go ahead :P
Angel Posted September 30, 2009 Author Posted September 30, 2009 to hit 20, if hit DC 16 Reflex (1d20+6=21, 1d20+8=11) Surge for diminsional pocket DC 16 Will Save (1d20+8=9)
Geez3r Posted September 30, 2009 Posted September 30, 2009 Angel roped me in to helping out with the combat here. So let's get this shindig underway here. Leader's turn: Free Action: Rage (+6 Strength, +3 Fort, +3 Will, -2 Defense, 10 rounds remaining) Free Action: Will Save vs Dimensional Pocket (1d20+12=29) yeah, he's out. Standard Action: Break the bonds: Toughness save for Snare, DC 27 (1d20+6=19) The snare is damaged, taking a -1 penalty on further toughness saves Forgot about the wolves. 2 wolves come out of the grove and gnaw on their master's bonds. Toughness save for Snare, DC 16 (1d20+5=14) Further -1 Toughness save for Snare, DC 16 (1d20+4=17) The other two circle around behind the two of you, but do nothing more than growl, yet. Mervyl - Unharmed - 4 VP Blackbird - Unharmed - 2 VP Leader - Bound and Helpless, Unharmed Wolves (4) - Unharmed Angel I'm tossing you a VP just because you cheezed off the big bad and he'll be gunning for you.
Thejoshie Posted September 30, 2009 Posted September 30, 2009 Power Attack Area Blast Aimed at the Leader. +3 to DC -3 to Attack roll (already calculated). Toughness DC 28 (1d20+5=25) That's a critical hit. XD
Geez3r Posted September 30, 2009 Posted September 30, 2009 As discussed in chat, A) you don't need attack rolls with general area attack and you cannot power attack with them. Pack leader has Impervious 12, so he's safe from the blast. Reflex save for wolves DC 20 (1d20+5=7, 1d20+5=10) Both fail. The wolves are minions and a DC 25 toughness save is Impossible for them, meaning they're out completely. Toughness save for the Snare DC 25 (1d20+4=20, 1d20+4=19) Accidentally had the 2 rolls from last one up, but in either instance the snare just takes 1 more injured. Opposed check vs Blackbird's Bluff DC 19; wolves gain +10 to resist (1d20+11=13, 1d20+11=26) The first wolf buys into your lie completely, the other one still believes you, but really doesn't want to mess with its master. If the second wolf had managed to damage it's master's bonds last round, then the Leader could escape as a standard action without needing to roll, but he has to roll now. Snare toughness save DC 27 (1d20+3=22) ... This is one hell of a snare. Screw it, you each gain a VP as I use Extra Effort for the Leader to Surge and he can now break the snare automatically as a standard action, due to his damage bonus being 10 higher than the snare's toughness save. Mervyl - Unharmed - 5 VP Blackbird - Unharmed - 3 VP Leader - Bound and Helpless, Unharmed Wolves (2) - Unharmed, one friendly to you. I'll have IC up in a moment.
Thejoshie Posted September 30, 2009 Posted September 30, 2009 Move action: Startle attempt as a move action (-5 penalty already calculated in) (1d20+12=15) Standard: Intimidate Check. No idea how high the pack leader's intimidate is, so I'm rolling for it. (1d20+17=28) Surge: Power Attack to blast: -3 +3. If Hit, DC 30 Toughness (1d20+5=14) **Re-roll** VP reroll for above attack. (1d20+5=14) [9(+10)+5=24] Vp to clear fatigue, so Mervyl has 3 vp left.
Geez3r Posted September 30, 2009 Posted September 30, 2009 The Leader's Intimidate is high enough that I don't have to roll to oppose the Startle attempt. He has Fearless so he's immune to your demoralize attempt. Toughness save vs Mervyl Blast DC 30 (1d20+12=19) That would put him at staggered, so I'm going to GM Fiat that, take another VP. Toughness save vs Mervyl Blast DC 30, GM Fiat re-roll (1d20+12=15) That gets bumped up to 25, which means he's stunned. Blackbird's up. FYI, I didn't skip your turn, I just did a reaction post thing.
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