Jimb011 Posted September 17, 2009 Posted September 17, 2009 Here is for OOC stuff. This Is the mentioned: "Wormhole thread" anyone coming to investigate/beat up counterpart that is coming to investigate is welcome to. Date: September 17th 2009 Mysterious Wormhole disturbance at the West End mall
Dr Archeville Posted September 17, 2009 Posted September 17, 2009 For Science! Jim, did you have an idea in mind for when this will be happening? You don't need an exact date, but something is needed.
Dr Archeville Posted September 17, 2009 Posted September 17, 2009 Also, please place a link to your character's sheet in your .sig. Makes it easier for us to look up things ;)
quotemyname Posted September 18, 2009 Posted September 18, 2009 Captain Knievel is free on the 15th or so I believe :)
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 We probably should roll for initiative now.... Doc has a mighty 9!
Thejoshie Posted September 18, 2009 Posted September 18, 2009 9 Atleast Mervyl isn't dead last. >>; Though he may still end up 'dead' by plasma.
Jimb011 Posted September 18, 2009 Author Posted September 18, 2009 Dr. Annihilate! Initiative Init: 1d20+9=17
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 Initiative & Conditions 26 -- Knievel -- Unharmed -- 4 Villain Points 17 -- Annihilate -- Unharmed -- 2 Villain Points 9A -- Emperor -- Unharmed -- 3 Villain Points 9B -- Archeville -- Unharmed -- 3 Hero Points This is gonna hurt.... Knievel! GO!
quotemyname Posted September 18, 2009 Posted September 18, 2009 Knievel this turn: Move action: Get within range (15ft) Standard Action: Elemental Strike Free Action: Switch to Laser Whip Action Surge: Laser Whip: opposed grapple! (1d20+28=46) If I win the grapple, I will PIN! to let my ALLIES do all the work! :twisted: Down to 3VPs Go!
Geez3r Posted September 18, 2009 Posted September 18, 2009 This seems a little unfair for the nice Doctor. I wonder what would happen if a giant red monster were to happen upon this scene? "What was that Sanwhich? KILL THEM ALL!? GOOD IDEA!!!" :twisted: Initiative (1d20+0=1) Well, at least now we know why he was late to the party. In order to jump 10 miles, which I figure should cover whatever distance Atlas was away from the scene, Atlas needs Leaping 10. So currently, he has Super-Strength 6 (and the corresponding Power Feats) and Leaping 10 active. His effective lifting strength for the round is 75.
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 Brains & Brawn! *ahem* Both of Knievel's strikes hit. Elemental Strike (DC 29 w/ Power Attack adjustment) does no damage as I get a 31. But Doc cannot beat that grapple check, so I won't even roll. Dr. Annihilate successfully jimmies the SUV door open. Emperor! GO!
quotemyname Posted September 18, 2009 Posted September 18, 2009 Okay see... NOW we've got problems! :P
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 Josh, Atlas won't be appearing until the very end of the round. He's not here yet.
Thejoshie Posted September 18, 2009 Posted September 18, 2009 Okay here we go. First off, Mervyl is readying an action. In this case, he is waiting for Atlas to make a move towards 'HIM' (Mervyl will not be stupid enough to piss of a man who outweighs ethiopia). If that movement is an attack, Mervyl chucks the car he just grabbed right at him BEFORE the attack is made. According to the core book, a regular car is huge, so it's an area attack. That's a DC 27 Reflex (10 + Attack's rank, in this case Mervyl's Magnetic Control. Correct me if I'm wrong). In the case that Atlas doesn't attack Mervyl then Mervyl will merely orbit the car around him and use it as cover or something more siniister.. The Toughness DC of of the attack is DC 27 (Magnetic Control Rank, which is greater then the Car's toughness rank. I was told that this is the way to go). Everything straight here?
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 Yes and no. As I said earlier, Atlas isn't here yet, he won't be appearing until the end of the round. It is an Area attack b/c it's a Large or larger item, but you do still need to roll to hit. If you do hit, it's just a DC (15+12) 27 Toughness save. If you miss by an amount equal to or less than the object's size modifier -- in the case of a Huge SUV, by 2 -- it still hits, but Atlas gets a Reflex save to try and halve the damage. The Reflex DC would be 22 -- 10 + 12, 12 being the effective rank of the attack. If Atlas fails the Reflex save, he faces a DC (15+12) 27 Toughness save. If he makes the Ref save, the attack's rank is cut in half, so it's only a DC (15 + [12/2]) 21 Toughness save (but due to his Impervious 10, he automatically passes, so no damage). Since the effective rank of your attack is greater than the Toughness of the object, the object is destroyed after use.
Geez3r Posted September 18, 2009 Posted September 18, 2009 Almost Doc. You only get a Reflex save for half damage if the size of the attack is 3+ size categories larger than the defender. If you are three size categories or more larger than your opponent, you have a chance to hit an opponent even if you miss your attack roll! If your attack roll misses due to your size modifier, your attack is considered an area attack filling the fighting space of an opponent three size categories smaller than you. So a Gargantuan attacker has a 5-ft area attack against Medium or smaller opponents. A Medium attacker has a 1-ft. “area†attack against Diminutive or smaller opponents, and so forth. If you roll a successful attack, it has the normal effect. If you miss, but would have hit if not for your size modifier, then the attack still hits, but the target gets to make a Reflex save for half effect (or none, if the target has Evasion). Other targets in the area of your attack are also hit by a normal area effect.
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 What page is that on? I was going by what it says under Improvised Weapons (pg. 162): Area Attacks: Large weapons area treated as area attacks based on their size modifier (see the Size table, page 34). If the weapon attack misses by an amount less than or equal to the object’s size modifier, it still hits, but the target can make a Reflex save (DC 10 + damage bonus) to halve the attack’s damage.
Geez3r Posted September 18, 2009 Posted September 18, 2009 Page 35 of the core. Under the benefits and drawbacks of increased size.
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 Hunh.... Okay, I say we split the different. Atlas is Large (but is he in charge? We'll see!), -1 size modifier. SUV is Huge, -2 size modifier. I'll say that it the attack misses by 1 (the different between the size modifiers), it still might hit, as an Area attack. That work?
Thejoshie Posted September 18, 2009 Posted September 18, 2009 Okay then, to fix the whole mess I started, Mervyl is delaying to just before Atlas. So Mervyl's post happens AFTER Archville's post. Attack Roll: ((Can't roll cause Castle is down. so I rolled in chat)) (11:49:31) FreedomBot: Thejoshie rolls 1d20 and gets 19.
Dr Archeville Posted September 18, 2009 Posted September 18, 2009 Okay, so it's now Initiative & Conditions 26 -- Knievel -- Unharmed -- 3 Villain Points 17 -- Annihilate -- Unharmed -- 2 Villain Points 9A -- Archeville -- Unharmed -- 3 Hero Points (but grappled) 9B -- Emperor -- Unharmed -- 3 Villain Points 1 -- Atlas -- Unharmed -- 2 Hero Points Now is Doc's turn! Doc attempts to escape the grapple by teleporting out of it, 100 feet straight up. However, The GM may require a Concentration check (see page 44) to use some powers while grappled, while other powers (those requiring freedom of movement or the ability to access a device, for example) may not be usable at all, at the GM’s discretion. That's at least going to require a Concentration check (DC 10 + rank of power, so 10+1 = 11). Assuming I can even pull it off. Geez, what say you?
Geez3r Posted September 18, 2009 Posted September 18, 2009 Well, Knievel has a monsterous grapple check in comparison to Doc, and Improved Pin. So much so, that Knievel can take a 1 on his grapple check and reliably beat Doc. So if Doc is able to interact with any of the buttons on his belt, let alone the right ones, it should be quite hard to do, at the very least. So assuming Doc does nothing other than wait for the opportune moment to push a button on his belt, I'm thinking it would be a real high Concentration check. Let's look at the figures involved: Base DC = 11 for power use Bound, Grappling or Pinned = DC 20 So, DC 25?
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