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OOC Annihilation: The rise of Dr. Annihilate


Jimb011

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Posted

Same as before. So...

Attack 1: 17 *Hit*

(If Necessary) Attack 2: Miss

Nothing to lose here... HP re-roll: 10+10=20 *Hit*

Tough DC: 32

EDIT: Mervyl may not be fatigued. It depends on whether that second attack is needed. If not, Mervyl moves his full movement away from Atlas and Knievel, forcing that big lug to pick his target.

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Posted

Standard Action: Shockwave on Mervyl DC 25 Toughness save, DC 20 Reflex save for half damage

Move Action: leap towards Knievel

Extra Effort to Surge:

Standard Action: Shockwave on Knievel, saves as above

Burn an HP to ignore fatigue.

Posted

Josh, it was obvious Doc's force field was down.

Save for first attack is... 19, which fails by 13, so another Staggered & Stunned.

But since a staggered char who is staggered a second time is rendered unconscious, Doc is KO'd!

Which nets Doc another HP.

Knockback! Blast 17 - Knockback 4 = 13 = 10,000 feet (or about 2 miles). Since Doc was up in the air, Emperor had to be shooting at an upward angle to hit him, so... Doc's goin' up! Though not far enough to exit the Troposphere.

But does Doc's belt stay on and keep him up? DC 15 Concentration... 31, so yes.

Initiative & Conditions

26 -- Knievel -- 1 Villain Point -- Bruise x1

9A -- Archeville -- 3 Hero Points -- Bruise x3, fatigued, stunned, staggered, unconscious

9B -- Emperor -- 0 Villain Points -- Unharmed

1 -- Atlas -- 1 Hero Point -- Unharmed

you get Hero Points for failing concentration checks? :shock: I didn't know that! That's pretty sweet!

There's all sorts of fascinating things in the rulebooks, y'know ;)

And now it's the start of round 5. Knievel's up.

Posted

the part where knievel "spat the threat" at Atlas, is a DC 27 intimidate check from skill mastery for use with the startle feat.

So that attack is actually going to miss unless that attack makes you flat footed.

Posted

I'm just going to assume that Mervyl's second attack didn't happen, since there was no mention of it. So Action was attack and Move was his moving away from Atlas. This would make him 60 feet away from Atlas, yes? If not, how far away is he?

Posted

At least 60 ft away. It's probably close to 100ft away, because Knievel was not standing adjacent to Mervyl.

Not that it matters because Atlas just cleared that distance.

Posted

Is now top of round 5.

Initiative & Conditions

26 -- Knievel -- 1 Villain Point -- Bruise x1

9A -- Archeville -- 3 Hero Points -- Bruise x3, fatigued, stunned, staggered, unconscious, and ~2 miles away

9B -- Emperor -- 0 Villain Points -- Unharmed

1 -- Atlas -- 1 Hero Point -- Unharmed

Posted

Counter Intimidate vs Captain Startle DC 25 (1d20+12=26) Pass, attack misses.

Counter Intimidate vs Mervyl Demoralize DC 27 (1d20+12=14) Fail, -2 penalty to attack rolls and skill checks for 1 round.

Counter Intimidate vs Mervyl Startle DC 28 (1d20+10=30) Pass.

Atlas uses his Freeze Breath now that the two of you are in close proximity. DC 20 Reflex save for half "damage" and then DC 20 Reflex save vs a Snare effect (15 if you pass the initial save).

I has snow. You can has. Is gift.

Posted

Is now top of round 6.

No one used Hero/Villain Points last round, so totals remain the same.

Initiative & Conditions

26 -- Knievel -- 1 Villain Point -- Bruise x1

9A -- Archeville -- 3 Hero Points -- Bruise x3, fatigued, stunned, staggered, unconscious*, and ~2 miles away

9B -- Emperor -- 0 Villain Points -- Unharmed

1 -- Atlas -- 1 Hero Point -- Unharmed

Knievel, go!

* Doc's unconscious for at least eight more rounds, unless I spend an HP to give him an instant recovery check.

Posted

Reflex DC 20 for half damage vs. "Snow Cone" (1d20+8=25)

Passed the first one. *crosses fingers*

Reflex vs. DC 15 Snare from "Snow Cone" (1d20+8=10)

Damn! He got me! At this point in the fight, I think being bound and helpless would be an AWFUL thing to have happen. Lets see if I can't get out of this without burning that last Villain Point...

Okay, before I commit to not spending that hero point I just want to clarify some rules a bit. I can break the snare as a full round action using my strength modifier rank damage, correct? If I spend a full round action, I can treat the toughness save of the object to be (5+rank) 15, correct? Super Strength adds to your damage when breaking objects, So if, on my turn, I switch out to the laser whip power on the Adrenaline Cannon, I will have a rank (str 8 + SS 5) 13 damage effect on the object, correct?

Can I power attack/defensive attack while trying to get out of the snare? If yes, then my damage bonus would become 18 (and I would defensive attack to protect myself from Atlas) and it would exceed the objects toughness save, therefore breaking it (but not being quite enough to shatter it completely) Would this free me from the snare? Or would I still be hindered in some way?

If I cannot power attack it, I doubt I have much chance of shattering the snare, and therefore would use my Villain Point. That's my plans for the round. Just confirm some of these points/questions and I'll wait to see how mervyl does on his saves and then I will act once I know what I am up against.

Thanks.


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