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OOC Annihilation: The rise of Dr. Annihilate


Jimb011

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Sounds good.

Full round to switch brain from Enhanced Charisma to Enhanced Wisdom. Wis is now 34/+12, so he's got a +12 on Concentration.

Extra Effort to SURGE, gaining another Move action to use Teleport.

Concentration check is... 24! Failed by 1!

HP to re-roll and... oh, come on! Another 24!

And Doc's fatigued, too.

Emperor does his thing.

Atlas arrives 5 feet in front of where the wormhole was. And may now smash.

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DC to hotwire a car is 15-20, so the nefarious Dr. Annihilation now has a running car!

Middle of Round 2

Initiative & Conditions

26 -- Knievel -- Unharmed -- 3 Villain Points

17 -- Annihilate -- Unharmed -- 2 Villain Points

9A -- Archeville -- Unharmed -- 2 Hero Points (but grappled), fatigued

9B -- Emperor -- Unharmed -- 3 Villain Points

1 -- Atlas -- Unharmed -- 2 Hero Points

Now is Doc's turn!

Doc still can't break that grapple check, so he attempts to escape the grapple by teleporting out of it. 60 feet up & 35 feet back (which works out to be about 70 feet total distance).

Or does he? DC 25 Concentration check... bloody hell, 22!

I get two move action, so trying again to teleport... ah, better, a 31

Emperor, go!

Note: since your Magnetic Control is not Subtle, it's obvious to all that it's you doing it; his power is not invisible like Magneto's.

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Atlas lacks ability to form complex sentence structures! Gives more time for hitting!

Using Shockwave PF on Captain, who needs to make a DC 20 Reflex save, followed by a DC 25/20 toughness save, depending on whether or not he passes or fails the save.

All points are allocated to Super-Strength, the leap Atlas did was from his base Leaping 1.

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DC 27 Intimdate check for the Doc ish needed.

DC 22 Startle Attempt as well (the minus 5 penalty for being used as a move action is already included).

Doc's Pseudonatural Mind is still set on Enhanced Wisdom, so his Sense Motive is +17.

Got a 26 on the first, 36 on the second.

So he is demoralized from the Intimidate (shaken, -2 on attacks, saving throws, and checks for one round), but not startled/feinted (so he's not flat-footed).

And with Atlas's action, that marks the end of Round 2.

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(18:31:07) quotemyname: Jumping diagonally counts as a high jump or a long jump?

(18:31:15) Jimb011: ciao ex3lev

(18:31:20) quotemyname: later

(18:31:22) Ecalsneerg: Diagonally?

(18:31:37) Ecalsneerg: Y'mean forwards and upwards>

(18:31:44) quotemyname: I have to get within 15ft of archeville

(18:32:11) Jimb011: oh snap...hes still in teh fight

(18:32:23) Ecalsneerg: If you can jump 40' up, we can assume you can

(18:32:34) quotemyname: 10feet would be preferable

(18:32:43) quotemyname: okay

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Doc's Fort save (w/ -2 for being shaken) is... a 4! Which fails by... 25...

Spend HP to re-roll, and I get... 20! Which only fails by 9, putting me at Stunned & Bruised.

Rank 14 Damage effect & Doc's Kockback of -14 = 0 Knockback.

B/c he's Stunned, his Force Field and Flight (both Sustained effects) may drop. He needs to make a Concentration check, DC (10 + power rank), in order to maintain them as a reaction. Fortunately for Doc, his brain's still in Enhanced Wisdom mode, so he's got a +12 total on Concentration.

Force Field 11 = DC 21. And his check is... 26, so his force field stays up.

Flight 5 = DC 15. And his check is... 24, so he stays up in the air.

Middle of Round 3

Initiative & Conditions

26 -- Knievel -- 1 Villain Point -- Bruise x1

17 -- Annihilate -- 2 Villain Points -- Unharmed

9A -- Archeville -- 1 Hero Point -- Bruise x1, fatigued, stunned

9B -- Emperor -- 3 Villain Points -- Unharmed

1 -- Atlas -- 2 Hero Points -- Unharmed

Doc is Stunned, and so can do nothing.

Emperor, go!

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Alright first Mervyl drops the car and fires a full power E-M Disruptor (Fancy Pants name for his blast. Better then 'Blast 12').

So this means Power Attack. +5 max to his blast makes the Save DC 32.

Attack Roll: 12

It's not over.

Extra Effort, another full power attack (if necessary): 18

And for good measure, a VP to remove fatigue (Note: The remaining VP's are for Leadership).

EDIT: Yes, I did subtract five from my Attack Bonus. Just forgot to mention it.

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First attack misses (his stunned/flat-footed Defense is 14), second hits.

DC 32 Toughness, eh? Well, Doc got an 18, which fails by 14, putting him at Staggered & Stunned.

Knockback = 15 - 14 = 1 = 1 foot (or knocked prone, but I don't think you can be knocked prone while flying in the air)

I'm gonna keep that, and hang on to my last HP.

Atlas, SMASH!

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Since Dr. Annihilate has run away, I'll remove him from the Initiative count.

Doc's DC 29 Fort save vs. Knievel's attack... 21, fails by 8, so another Bruised and still Stunned.

Concentration checks to keep Sustained things up

Force Field 11 = DC 21. And his check is... 16, a failure, so his Force Field drops!

Flight 5 = DC 15. And his check is... 19, so he stays up in the air.

One bit of good news for Doc: failing the Concentration check netted him a Hero Point for the setback.

Middle of Round 4

Initiative & Conditions

26 -- Knievel -- 1 Villain Point -- Bruise x1

9A -- Archeville -- 2 Hero Points -- Bruise x3, fatigued, stunned, staggered

9B -- Emperor -- 1 Villain Points -- Unharmed

1 -- Atlas -- 2 Hero Points -- Unharmed

Emperor, go!

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