Angel Posted October 2, 2009 Posted October 2, 2009 Rant and Rave try to rob the bank. Yuki and Angel try to stop them.
Thejoshie Posted October 2, 2009 Posted October 2, 2009 Yuki's attempt to sneak into office without being seen... (1d20+22=39)
Angel Posted October 2, 2009 Author Posted October 2, 2009 All 10 of them could not roll high enough to see you. Me on the otherhand they might have a chance. Here goes nothing. Stealth (1d20+4=23) Rant and Rave, respectively: Notice Checks (1d20+5=11, 1d20+5=7) BOOYAH!
Angel Posted October 2, 2009 Author Posted October 2, 2009 I too stunt Quick Change. For getting caught in normal IDs we get a HP. for basically revealing out secret IDs, we get an HP.
quotemyname Posted October 2, 2009 Posted October 2, 2009 okay... gonna try and catch up and get in on this now :)
quotemyname Posted October 2, 2009 Posted October 2, 2009 (19:19:58) Angel: you crashed the BIKE into the BANK (19:20:19) Angel: very nice (19:20:30) Angel: have an HP for being cool Colt is up to 5 HP's init (1d20+12=23)
Angel Posted October 2, 2009 Author Posted October 2, 2009 Initiatives (Angel, Rant, Rave, Thugs 1-5) (1d20+8=17, 1d20+3=13, 1d20+3=6, 1d20+1=5, 1d20+1=12, 1d20+1=16, 1d20+1=5, 1d20+1=18)
Angel Posted October 2, 2009 Author Posted October 2, 2009 Init order Yuki Colt Thug 5 Angel Thug 3 Rant Thug 2 Rave Thug 1 Thug 4
quotemyname Posted October 3, 2009 Posted October 3, 2009 "Omni-Shot" vs. thugs 1-4 + Rant. Any attacks against Colt suffer 50% miss chance this round. Toughness DC 22. (1d20+17=31) I think that hits >_>
quotemyname Posted October 3, 2009 Posted October 3, 2009 Complication: Gentleman - "Beggin' yer pardon, Miss, but I believe chivalry ain't quite dead jus' yet," Billy has a soft spot in his heart for women. as discussed earlier in chat, not firing at Rave is worth a HP to me. Colt now has 6 HP's
Angel Posted October 3, 2009 Author Posted October 3, 2009 Rant's toughness save (1d20+8=23) And I'm not book keeping the mooks, they're all down.
Angel Posted October 3, 2009 Author Posted October 3, 2009 Hitting Rave (+14 defense), if hit DC 23 Toughness and DC 17 Fortitude 1d20+12=25 (hit) 1d20+8=14 (failed by 9) 1d20+6=21 (passed) HP SURGE! 1d20+12=18 (hit) 1d20+8=12 (failed by 12) 1d20+6=19 (passed)
quotemyname Posted October 3, 2009 Posted October 3, 2009 "Skeet Shot" Damage 12 (Extras: General Area Cone, Selective; Flaws: Action/Full; PF: Affects Insubstantial 2, Variable Descriptor 2) [28] {1dp} FTW! Colt now has 7HPs
Avenger Assembled Posted October 3, 2009 Posted October 3, 2009 Ref ...hey, you know you can't just blow up a fifty-story building in downtown Freedom City without checking it with the Refs, right?
Angel Posted October 3, 2009 Author Posted October 3, 2009 I'm sorry. I didn't mean for it to happen this way. If I would have thought of the implications this never would have happened. I was going by what the story said. Please forgive me. I didn't mean to blowup, collapse or do anything like the such. Really, egg all over my face.
Avenger Assembled Posted October 3, 2009 Posted October 3, 2009 Fortunately, Geez3r (and then Dr. Metropolis) have stepped in to save the day. You might want to get a co-GM for your next adventure, Angel. ;)
Geez3r Posted October 3, 2009 Posted October 3, 2009 Alrighty. The bank is about 7.5% of Atlas's light load, and he's got 13 minutes before his Alternate Form craps out, plenty of time for other heroes like Dr. Metropolis to show up on scene and sure up the bank, and yet show up late enough so they don't butt in on the action of the thread; or at the very least let everyone get out of the bank. A happy ending for all.
quotemyname Posted October 3, 2009 Posted October 3, 2009 right! okay now... are the rest of us going to take off after rant and rave? or are we going to end the thread there?
quotemyname Posted October 3, 2009 Posted October 3, 2009 explanation colt will delay until you girls get your butts on my bike. then I'll take off and we can get this chase started. all technical stuff considered we should act on the initiative score directly after Angel's initial initiative score
Thejoshie Posted October 3, 2009 Posted October 3, 2009 Move action leap to Van. Standard is a Power Stunt Create Object 9 (Making a mess on the windshield) Extra: Leaping back to bike. HP to cvlear fatigue. So, two spent hp.
quotemyname Posted October 3, 2009 Posted October 3, 2009 "Explosive Rounds" DC 22 attack vs. the rear left wheel of the Van (1d20+17=23) just barely!
Thejoshie Posted October 4, 2009 Posted October 4, 2009 Move: Leap to clear distance between Yuki and Rant. Standard: Attack Rant Extra: Create Object power stunt (hp use) Clear fatigue (hp use) Yuki has 1 hp remaining.
quotemyname Posted October 4, 2009 Posted October 4, 2009 as discussed with Angel I'm do some cool stuff now. Got an HP for the bike stuff. I'm at 8. Spend an HP to pull off a stunt - Reflexive acrobatics to leap off the bike somersault through the air while firing my pistol at rant. and another acrobatics check to tuck and roll once I hit the ground. Both acrobatics checks hit DC 30 with skill mastery As I was "aiming" last round, this round I will spend an HP on Ultimate Aim. down to 7 I'll use my full round "speed shooting" power - and power attack with it Attack roll: 20+12 = 32// DC = 27+1 for every point I exceed his DEF up to a maximum of +10
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