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Darkness Rising OOC


angrydurf

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Posted

Phooey. I was hoping I could use Atlas' trophy as a bowling ball.

Ah well. Atlas has a 35' movement speed, and then I'll use Freeze Breath down one of the tunnels. 110 ft cone. DC 21 Reflex save.

Posted

Alright each of you also dispatch your cultists. back in the other room phantom sees all the zombies fall down and I need a Notice check from each of you before we continue.

Posted

Alright to start with Dead Head Take an HP if you throw off the effects of that dazzle this round.

Phantom you feel a change in the magic emanating from each of the tunnels though can't place exactly what the change is.

Atlas shortly after your chilled opponents are defeated you notice that the tunnel seems to have grown darker.

Dead Head, The tunnel has grown darker and the shadows around you seem to be moving almost of their own accord.

Avenger: I still need your notice check :)

Posted

Alright to start with Dead Head Take an HP if you throw off the effects of that dazzle this round.

Unless it was an Alt Save/Will Dazzle, DH's Immunity to Fort Effects would allow him to shake off the Dazzle after the first round automatically.

Posted

Ahh then take your HP :)

Actually All of you get an HP for the split the party setback you have just experienced ;) (Dead head can still have is continuing dazzle HP)

Posted

Avenger notices the tunnel seeming to get darker as well.

And we're out of rounds now.

If you turn around to go back down the tunnel you are in you will notice that the tunnel seems to be turning in a different direction than when you came down it last time. Following it doesn't lead back to the others in any immediate way

Posted

The following segment is mostly for the lulz

Survival Check to Navigate (1d20+7=14)

Navigation: You can use Survival to navigate outdoors. The DC is 10 if you have the proper tools, 14 if you have no tools, and 18 if you are also avoiding natural hazards (quicksand, gullies, reefs, etc.). At the GM’s discretion, characters can also perform this task using an appropriate Knowledge or Profession skill.

Maybe? *shrug*

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I doubt it matters, but in case it does, Atlas is going to damage an inanimate (hopefully) object as a full round action. This forces a DC 47 Toughness save (15 Base, 16 Str DC, 11 Super-Strength, 5 Power Attack). The item in question is assumed to roll a 5. Objects also get to increase their damage threshold if they are exceptionally thick, increasing the necessary threshold by 1 for every step it moves up the Progression table (ie: fail by 11 to be disabled if it is 2 inches thick, 12 for 5 inches thick, etc).

Breaking it out further:

47

-10 (to be disabled, and have a hole punched through it)

-5 (from roll)

-20 (assumed Objects Toughness save, equal to a "super-alloy" such as Impervium)

12 steps up on the Progression table, or 10,000 inches ~ 833 ft

So Atlas punches through anything less than 800ft of Impervium... or walls of Plot.

Posted

Ok Phantom can detect that her and Dead Head are being stalked by a pack of creatures from a shadow dimension. they are akin to wolves and sometimes summoned by shadow magicians as hunter-killer minions. They prefer to strike from surprise and are very vulnerable to both light and fire based attacks. Basically immune to cold or shadow based attacks and can go insubstantial at will. though they can not attack while insubstantial. (the later half of that is from your Arcane lore)

Atlas before you enter the room you notice a line of strange runic script inlaid into the floor it seems as if there is like liquid shadow flowing through it and there is a slight chill emanating from it. there is a rat that seems like it brushed against it and is a withered husk. AKA IT"S A TRAP!

  • 2 weeks later...
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Posted

DC 25 Will save from Dead Head vs. what is basically a stun effect from the sudden influx of energy.

DC 25 Arcane lore check to ID what's going on for Phantom and dead head (them magic senses is useful) DC 30 for the others.


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