angrydurf Posted October 16, 2009 Posted October 16, 2009 DC 25 notice check or DC 10 knowledge: Physical sciences to place whats odd about the door.
quotemyname Posted October 16, 2009 Author Posted October 16, 2009 Does colt think he can shoot the lock off? Or break it with the butt of his rifle? My most damaging attack is Rank 15 with Power attack. I don't have any knowledge skills, though so this would have to be an educated guess. That or I could just auto-fire the door, I've gotten that up to DC 30-something before...
angrydurf Posted October 16, 2009 Posted October 16, 2009 Well its a steel fire door. Pretty sturdy but not any kind of advanced alloy or anything. You almost deffinately can shoot through it but it'll take real bullets to harm the door and those will keep going.
quotemyname Posted October 17, 2009 Author Posted October 17, 2009 Full round action: Aim Next round: Ultimate Aim (Down to 1 HP remaining) Power Attack 5, Autofire 3. I hit a DEF of 30 (20 from ultimate aim, +10 from the remaining attack bonus after the Power attack.) So the Door has to make a DC 15+7+5+10 = 37 Toughness save (just assuming that the door's defense is low enough to get the full +10 from auto fire here.)
angrydurf Posted October 18, 2009 Posted October 18, 2009 Initiative for thugs (1d20+3=8) Thug init. Initiative (1d20+4=13) Ace init. Init (1d20+8=27) Ceasar Init.
quotemyname Posted October 18, 2009 Author Posted October 18, 2009 Initiative (1d20+12=15) Well, at least I'm not last.
angrydurf Posted October 18, 2009 Posted October 18, 2009 Initiative 27 Ceasar Uninjured 15 Colt 1 HP uninjured 13 Ace 5 HP uninjured 8 Thugs 5 remain Ceasar is starting a full round action, Colt is up.
quotemyname Posted October 18, 2009 Author Posted October 18, 2009 Omnishot - Omnishot Power Attack 5 DC 27 on hit (1d20+10=11) Oh hell... I never miss. I'm gonna re-roll that Omnishot Power Attack 5 DC 27 on hit (1d20.minroll(11)+10=21) wow. that's like two ones in a row >_> (point of order, if the women are considered hostile at all, colt will not be firing on them at any point by default) So I'm out of HP's unless I get one for the women's predicament and my "Gentleman" complication
angrydurf Posted October 18, 2009 Posted October 18, 2009 Go ahead and take it for the gentleman complication
angrydurf Posted October 19, 2009 Posted October 19, 2009 Ok the shot misses Ceasar, barely, and is an impossible save for teh minions so they are KO'd Ace will Stabalize the girl DC 15 Medicine check (1d20+8=25) Success! Caesars effect goes off, DC 20 Will save VS. Drain Will, Followed by DC 20 Will save VS Stun. (linked effect perception range)
quotemyname Posted October 19, 2009 Author Posted October 19, 2009 Will Save DC 20 vs Drain Will (1d20+7=23) So Far, so good. DC 20 will save vs. Stun (1d20+7=20) The Elder Gods are with me, it seems! No Gibbering madness for me! :D
quotemyname Posted October 19, 2009 Author Posted October 19, 2009 I really don't want that attack to go off again. I'm using Speed Shot. Blast 7 Autofire 3. Blast 7 Autofire 3; DC 22 on hit; +1 DC for each point this attack exceeds the target's Defense. Max DC 32. (1d20+15=18) Oh come on... HP re-roll HP re-roll; Blast 7 Autofire 3; DC 22 on hit; +1 DC for each point this attack exceeds the target's Defense. Max DC 32. (1d20.minroll(11)+15=28) Better...
angrydurf Posted October 19, 2009 Posted October 19, 2009 Toughness save (1d20+8=24) VS DC 28 is a bruise. Ace will Use an Aid action for Colts next attack and fient as a move action. The aid is an auto success. Skill master ont he fient is a result of 28, Ceasar does not so well. Sense Motive (1d20+8=9) Then Ace will use set up to pass the feint on to Colt. So Ceasar will be flat footed Vs Colts next attack and Colt has a +5 on his next Attack against Ceasar. Ceasar will command the women with mind control to attack Ace. Attack roll (1d20+3=5, 1d20+3=6) Failure.
quotemyname Posted October 19, 2009 Author Posted October 19, 2009 Full round action autofire, again. Blast 7 Autofire 3; Power Attack 5; DC 27 on hit; +1 DC for each point this attack exceeds the target's Defense. Max DC 37. (1d20+10=26) That'll do! If that doesn't bring him down, I'll surge to use "Armor Piercing Rounds"
angrydurf Posted October 19, 2009 Posted October 19, 2009 Toughness save (1d20+8=27) VS DC 37 is Staggered and stunned. Actually that should be +7 due to his bruise but the result is the same fail by 11 Ceasar is staggered and stunned.
quotemyname Posted October 19, 2009 Author Posted October 19, 2009 That's a sufficient result for now. I won't surge. I don't want to get fatigued and see this fight NOT end. :P
angrydurf Posted October 20, 2009 Posted October 20, 2009 Ace will use inspire to give the girls a +5 to thier will saves (and all other checks, Colt gets it too) This allows them when the next check is forced to break the mind control.
angrydurf Posted October 21, 2009 Posted October 21, 2009 Ace does not have handcuffs but I'll stunt em off his Equipment array so no ninja tricks for now ;)
angrydurf Posted October 22, 2009 Posted October 22, 2009 Did you want to run a full debrief or just do a couple posts to finish this out?
quotemyname Posted October 22, 2009 Author Posted October 22, 2009 its up to you, man. I'm over 100 posts with colt already this month, but if you think doing the de-brief would be good for the character, then i would happily participate.
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