Thejoshie Posted October 7, 2009 Posted October 7, 2009 Current Init Rolls: Yuki's Init (1d20+18=27) The six thugs in the order of 1 through 6: Thugs init #1 10 #2 04 #3 10 #4 10 #5 13 #6 09 ???: Mysterious Combatant Init is 25. SPOILER!!! Don't click if you want to keep the Surprise. This is just for validation. (1d20+6=25) Yuki's Stealth Roll (1d20+22=27) ??? Notice check vs. DC 22. If succesful, ??? sees Yuki... (1d20+8=18) Surprise Round: Yuki takes 10 on attacking Thug 1 with web balls. She hits. Thug 1's Toughness. DC 24 (1d20+1=3). Thug 1 is out.
Thejoshie Posted October 7, 2009 Author Posted October 7, 2009 Init Count and status: #!. Yuki: 27 2 HP's (gains one for stopping the thug from killing Leonard) #2. ??? #3. Thug 5: 13 #4. Thug 3: 10 #5. Thug 4: 10 #6. Thug 6: 09 #7. Thug 2: 04 Combat Turn one: Yuki takes ten on thug 2. Since it's impossible to save, he's ko'd (+1 Toughness save vs. a DC 24 attack). Yuki power stunts to gain Takedown attack and continues this 4 more times to take down the rest of the thugs in short order. ??? attempts to sneak attack yuki. Yuki's Danger sense roll, DC 15. (1d20+10=22) Since Yuki isn't suprised, it's just a regular attack. It's a miss. 22. Yuki gains another hp for the ambush.
Thejoshie Posted October 8, 2009 Author Posted October 8, 2009 Round 2: #1. Yuki No bruises, 1 hp #2. Sandstone No Bruises #3. Leonard, on virtue of the impossibility of surpassing Sandstone's intitve, is dead last. Sandstone begins in her particle form. Yuki's Turn: Yuki attacks... but Sandstone is immune to bludgeoning attacks in particle form. Yuki leaps up to 360 feet onto a nearby wall above Sandstone. Sandstone attacks Leonard. DC 10. (1d20+12=31). Leonard's Toughness roll (Anything less then a nat twenty is going to be brutal... DC 27 Toughness roll. (1d20=4) Leonard is KO'd
Thejoshie Posted October 20, 2009 Author Posted October 20, 2009 Round 3: Leomard is KO'd. Same status as before. Yuki: While actively moving to maintain her 360 feet gap between her and Sandstone, She's going to attempt a Acrobatic Bluff (1d20+22=42) It's impossible for Sandstone to beat the roll, so the feint is successful. Sandstone is flatfooted towards her next attack. Sandstone: Sandstone goes for surge. First Standard Action she activates Growth, turning Huge. She moves 30 feet as a move action, then as her second standard, she attempts a Intimidate Check. +2 for growing from medium to huge. (1d20+19=20). ((What a sucky roll :rotfl: )) Yuki's counter-roll, DC 20... (1d20+6=18) (( Doesn't Matter. Yuki failed. :rotfl: )) So Yuki is now -2 to her attacks, checks, ANd saves. for one round. Sweet Payback. Yuki gains an HP from GM Fiat, as Sandstone is cleared of fatigue. She now has 2 overall.
Thejoshie Posted October 20, 2009 Author Posted October 20, 2009 Round 4: Yuki (no damage, 2 hp): Snare Attempt, DC 18. (1d20+13=15) ((Note: I goofed. The DC is 15. Sandstones defense is 20 minus 5 due to falling for the Acrobatic bluff. So this is a hit.)) Sandstone's Reflex save vs. DC 19 snare. (1d20+8=25) Sandstone avoids the snare. EDIT: I also forgot to implant Yuki's -2 modifier for being intimidated. The Snare missed anyway, so no harm, no foul. Uses Super-Movement (swinging), to stay in the air. (32 feet) Sandstone: Grapple Attempt. First, Attack Roll. DC 26 (1d20+10=16). It's a miss thus Grapple fails. Sandstone moves closer to Yuki.
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