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Stonewall (OOC)


Thejoshie

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Posted

Current Init Rolls:

Yuki's Init (1d20+18=27)

The six thugs in the order of 1 through 6: Thugs init

#1 10

#2 04

#3 10

#4 10

#5 13

#6 09

???: Mysterious Combatant Init is 25. SPOILER!!! Don't click if you want to keep the Surprise. This is just for validation. (1d20+6=25)

Yuki's Stealth Roll (1d20+22=27)

??? Notice check vs. DC 22. If succesful, ??? sees Yuki... (1d20+8=18)

Surprise Round:

Yuki takes 10 on attacking Thug 1 with web balls. She hits.

Thug 1's Toughness. DC 24 (1d20+1=3). Thug 1 is out.

Posted

Init Count and status:

#!. Yuki: 27 2 HP's (gains one for stopping the thug from killing Leonard)

#2. ???

#3. Thug 5: 13

#4. Thug 3: 10

#5. Thug 4: 10

#6. Thug 6: 09

#7. Thug 2: 04

Combat Turn one:

Yuki takes ten on thug 2. Since it's impossible to save, he's ko'd (+1 Toughness save vs. a DC 24 attack).

Yuki power stunts to gain Takedown attack and continues this 4 more times to take down the rest of the thugs in short order.

??? attempts to sneak attack yuki. Yuki's Danger sense roll, DC 15. (1d20+10=22)

Since Yuki isn't suprised, it's just a regular attack. It's a miss. 22.

Yuki gains another hp for the ambush.

Posted

Round 2:

#1. Yuki No bruises, 1 hp

#2. Sandstone No Bruises

#3. Leonard, on virtue of the impossibility of surpassing Sandstone's intitve, is dead last.

Sandstone begins in her particle form.

Yuki's Turn:

Yuki attacks... but Sandstone is immune to bludgeoning attacks in particle form. Yuki leaps up to 360 feet onto a nearby wall above Sandstone.

Sandstone attacks Leonard. DC 10. (1d20+12=31). Leonard's Toughness roll (Anything less then a nat twenty is going to be brutal...

DC 27 Toughness roll. (1d20=4)

Leonard is KO'd

  • 2 weeks later...
Posted

Round 3:

Leomard is KO'd.

Same status as before.

Yuki:

While actively moving to maintain her 360 feet gap between her and Sandstone, She's going to attempt a Acrobatic Bluff (1d20+22=42)

It's impossible for Sandstone to beat the roll, so the feint is successful. Sandstone is flatfooted towards her next attack.

Sandstone:

Sandstone goes for surge. First Standard Action she activates Growth, turning Huge. She moves 30 feet as a move action, then as her second standard, she attempts a Intimidate Check. +2 for growing from medium to huge. (1d20+19=20). ((What a sucky roll :rotfl: ))

Yuki's counter-roll, DC 20... (1d20+6=18) (( Doesn't Matter. Yuki failed. :rotfl: ))

So Yuki is now -2 to her attacks, checks, ANd saves. for one round. Sweet Payback.

Yuki gains an HP from GM Fiat, as Sandstone is cleared of fatigue.

She now has 2 overall.

Posted

Round 4:

Yuki (no damage, 2 hp):

Snare Attempt, DC 18. (1d20+13=15) ((Note: I goofed. The DC is 15. Sandstones defense is 20 minus 5 due to falling for the Acrobatic bluff. So this is a hit.))

Sandstone's Reflex save vs. DC 19 snare. (1d20+8=25) Sandstone avoids the snare.

EDIT: I also forgot to implant Yuki's -2 modifier for being intimidated. The Snare missed anyway, so no harm, no foul.

Uses Super-Movement (swinging), to stay in the air. (32 feet)

Sandstone:

Grapple Attempt. First, Attack Roll. DC 26 (1d20+10=16). It's a miss thus Grapple fails.

Sandstone moves closer to Yuki.

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