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Ice, ice, baby! (OOC)


Warmonger

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Posted

1d20+1=8

url=http://invisiblecastle.com/roller/view/2281515/]1d20+5=15, 1d20+5=8, 1d20+5=23, 1d20+5=9

Ok since I have so many NPCs I'm going to have the power corps all go in one turn and use the highest which is 23 which has them all going first. Or at least it does until quote rolls.

Posted

I rolled before you called for it. got a 27 :P

but I'm fine with it if you stick them ahead of me.

that attack is:

Sound Wave 11 (Damage 11 Extras: Area/Burst, Selective; Flaws: Full Round Action) [22pp]

Sound Wave ------------------------ DC 21 REF / DC 26 TOU ------ Damage (Staged)

The actual DC block on my sheet is a little messed up. Forgot to update it when I hit my PL11 caps. I'll be submitting an edit for it soon, but that's what it's supposed to say.

If they're not within 55ft. I'll change this... I just assumed they were for quickness sake. I will be using selective to only include the enemies and any damagable weapons they may be holding, etc. no civilians, friends, or property.

Posted

Ok initiatives

Breakdown

Power Corps 1

Power Corps 2

Power Corps 3

Power Corps 4

All-Star

Razorwing (when he arrives he has to wait out the round cause he isn't on scene)

Madame Zero

Darkstar

Ok quote Number 3 is stunned and Staggered, the rest make their saves.

Posted

Ok Breakdown you get hit with both attacks DC 25.

Darkstar I'm not sure. The last guy rolled a 16 total, so I think that does hit you cause your DEF is 16. If that is how the rules work then DC 25 Damage for you.

Posted

Ok DC 24 reflex saves against snare, except for Darkstar since I think the description of his insubstantial allows him to phase through ice.

All-Star

1d20+8=19

Doh failed by 5 so I'm bound and helpless encased in ice.

Posted

could you post up their attacks? type as well as their rolls

As for hitting me: if it's energy, you don't need affect insub. and if they have more than +8, then it could also hurt. Think the PC is +9 base, so should be fine.

IC really hates me...

toughness (1d20+12=15)

w/ HP:

toughness w/ HP (1d20+12=29)

Much better

Radiation Control 10 (w/ selective) (really need to update DS's sheet)

Posted

Reflex DC 24 (1d20+11=17)

Bound and Helpless. But now I will act. I take a free action to switch into Jazz form and slip out of the snare.

I will then float up away from the combat (about 50ft up) and send some Emotion Control Calm towards The Ice Queen.

EDIT: Bad pun is bad! My emotion control powers have been made perception range on this version of the character, this one hits for a Will save DC 21.

Posted

(26)

(29)

(16)

Are their results. The damage is energy so you do take damage.

Ok damage saves by the corps vs the radiation attack. #2 takes a bruise #3 also takes a bruise in addition to his previous one.

Damage save of ensnarement. I'm just gonna go with taking 10 on the snare's damage save. So it takes one damage condition and is now at 23.

She saves against the emotion control. (22)

Ok so tell me what your hero point totals are now.

Initiative:

Breakdown

Power Corps 1

Power Corps 2 (1b)

Power Corps 3 (2b 1S)

Power Corps (4)

All-Star (Bound)

Razorwing

Madame Zero

Darkstar

#1 moves up after Breakdown firing gets a (30). hit Dc 24 Energy damage.

#2 fires on Breakdown .. (19). Miss

#3 is stunned so doesn't act this round

#4 fires at Darkstar (19) Hit. DC 24 energy damage

All-Star

Power attack with Plasma Blasts on his Ice Barricade. DC 32. Taking 10 so damage beats it by 8. So he breaks the snare but is still bound.

Razorwing is up next.

Posted

OK, not sure what round my post happened on (this one I'm assuming). One Move action to Grapple Gun his way to a roof, another Move Action to use Stealth (Skill Mastery + 11r = 21 Stealth check)

Posted

Ok she rolls to hit DS and she rolls 11. Fiat a re-roll. DS have a HP for that. She rolls a 25 on the re-roll and hits. This is a fortitude DC 24 fortitude save.

She is no 50 feet further down the street away from the brawl.


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