Warmonger Posted October 20, 2009 Author Posted October 20, 2009 Alright I'm feeling Generous. 1 Hp for everyone. Also Ex3 you can hear the train approaching and realize it will arrive very soon. Darkstar you're up.
Cyroa Posted October 21, 2009 Posted October 21, 2009 splitting his array for the TK and flight to get us there spending an HP to surge for second action. if necessary, I'll use extra effort to get higher power level if necessary
quotemyname Posted October 21, 2009 Posted October 21, 2009 For my action, I'm going to need to know just how far madame zero is away from my current position. in jazz for, I can move 250ft as a move action.
Warmonger Posted October 21, 2009 Author Posted October 21, 2009 she is currently 30 feet above the ground. The broken railway is 200meters away.
quotemyname Posted October 21, 2009 Posted October 21, 2009 Okay so OOC stuff: My turn starts, (no action): regenerate 1 bruise (I am currently at 1 bruise). Move action: Fly in front of Madame Zero Free Action: Switch to Dance Form Standard Action: Distract with Dance; Skill mastery for a DC 31. if she does not beat the DC she loses all of her actions next turn.
Warmonger Posted October 21, 2009 Author Posted October 21, 2009 ok right now she cant make that save so you win for now, but don't think your gonna keep doing that. Ok Darkstar and All-Star begin to dramatically slow down the train but it hasn't completely stopped, so we need to keep at it for another round. Breakdown Power Corps 1(1b, Stun) Power Corps 2 (1b,) Power Corps 3 (2b, 1stag) Power Corps (4) (1b) All-Star Razorwing Madame Zero (1b, Distracted) Darkstar (1b) So lets see PC #2 atks Breakdown with an energy blast, crit. DC 29 damage save the wounded #3 fires and hits with 22 DC 24 damage save, #4 fires at RW misses with a 1. 1d20+11=31, 1d20+11=22, 1d20+11=12 Madame Zero has no actions Darkstar is using his action to try to stop the train. So Razorwing is up.
quotemyname Posted October 21, 2009 Posted October 21, 2009 DC 29 TOU (1d20+10=19) HP re-roll: Jesus saves! Down to 1 HP remaining DC 24 TOU (1d20+10=17) HP - Re-roll again! (Seems I can't pass saves for my life!) DC 24 TOU (1d20.minroll(11)+10=21) I now have a second bruised condition. But I am not stunned hooray! I am currently at 0HP!
quotemyname Posted October 21, 2009 Posted October 21, 2009 After discussing with Warmonger in Chat, he had forgotten to roll my miss chance. The first attack still hits, the second does not. Therefore, I still only have 1 bruise, and I still have 1 HP left :)
ex3lev3n Posted October 22, 2009 Posted October 22, 2009 RW is going to Power Attack PC #3, spend that new HP (1 left) to Power Attack #1 with an Exploding Razorblade: Attack 1: http://invisiblecastle.com/roller/view/2294551/ , plus I screwed up, the Toughness DC is 25 Attack 2: http://invisiblecastle.com/roller/view/2294553/
Warmonger Posted October 23, 2009 Author Posted October 23, 2009 Ok damage saves 1d20+10=21 ok #1 takes a bruise 1d20+9=18 #3 takes a stun and another bruise Ok Breakdown is up, should let you know that PC 1 is no longer stunned.
quotemyname Posted October 23, 2009 Posted October 23, 2009 Gonna spend my round Distracting her again. DC30 this time due to using the ability repeatedly. EDIT: In anticipation of the hurt that is to come, I'll switch to Jazz form before the end of my turn, that way I can regenerate when my turn starts.
Warmonger Posted October 23, 2009 Author Posted October 23, 2009 pfft she rolled a 1. 1d20+10=11 your shenanigans may continue. ok the Three remainign PCs Power Attack Breakdown. 1d20+6=17, 1d20+6=26, 1d20+6=8 Only one connects but it is a crit. Give us a DC 35 damage save there my young Breakdown Ok this is the last round for AS and Darkstar so after this round they may rejoin the fight proper. Since MZ has lost her turn it is RW's turn again. Also pelase post your actions IC ex3. Almsot forgot to roll the miss chance Warmonger rolls 3d2 and gets 2,2,2. Apparently it doens't work in IC. Ok all attacks have possiblity to though only 1 does.
quotemyname Posted October 23, 2009 Posted October 23, 2009 TOU DC 35 - It hurts!!! (1d20+10=11) I'll use my last HP to re-roll: TOU DC 35 - It hurts!!! (1d20.minroll(11)+10=26) Bruised and stunned. 0HP remaining. I'm in trouble here! edit: just realized the kb was 50000 feet! :shock: Roll to maintain Flight: Concentration to maintain flight DC 15 (1d20+3=9) nope! Roll to maintain Force Field: Concentration DC 21 (1d20+3=6) nope! I'm screwed >_> But I do get two HP from failing those two concentration checks. http://invisiblecastle.com/roller/view/2295996/ HP that: TOU DC 30 (from hitting the ground after KB) (1d20-2=1) +10 from HP = 11! STILL out like a light
Warmonger Posted October 23, 2009 Author Posted October 23, 2009 Alright Breakdown is 9miles away and out cold. Razorwing I belive it is your turn. :super:
quotemyname Posted October 23, 2009 Posted October 23, 2009 I'm totally going to make a cool IC post saying how I just flew 9 miles through the air. at some later time... though...
quotemyname Posted October 23, 2009 Posted October 23, 2009 Okay I made my IC update. I'm pretty sure that you guys can count me out for the count on the rest of this thread. It takes me a minute to recover from unconscious, and then at least like 4 rounds to get back to the fight (if I go straight there). so I'll be out for at least the next 14 rounds of combat (unless Dark Star some how miraculously finds me and heals me.)
ex3lev3n Posted October 29, 2009 Posted October 29, 2009 hmm, I really need to tighten up on this "posting" thing =p. OK, so the train will be alright, BD got knocked out of the park, and theres 4 dudes in battlesuits and an ice chick in tech-armor... what sort of distances am I looking at here?
Warmonger Posted November 18, 2009 Author Posted November 18, 2009 will get back to this as soon as I get up to speed on everything around here.
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