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Ice, ice, baby! (OOC)


Warmonger

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Posted

splitting his array for the TK and flight to get us there

spending an HP to surge for second action. if necessary, I'll use extra effort to get higher power level if necessary

Posted

Okay so OOC stuff:

My turn starts, (no action): regenerate 1 bruise (I am currently at 1 bruise).

Move action: Fly in front of Madame Zero

Free Action: Switch to Dance Form

Standard Action: Distract with Dance; Skill mastery for a DC 31. if she does not beat the DC she loses all of her actions next turn.

Posted

ok right now she cant make that save so you win for now, but don't think your gonna keep doing that. ;)

Ok Darkstar and All-Star begin to dramatically slow down the train but it hasn't completely stopped, so we need to keep at it for another round.

Breakdown

Power Corps 1(1b, Stun)

Power Corps 2 (1b,)

Power Corps 3 (2b, 1stag)

Power Corps (4) (1b)

All-Star

Razorwing

Madame Zero (1b, Distracted)

Darkstar (1b)

So lets see PC #2 atks Breakdown with an energy blast, crit. DC 29 damage save the wounded #3 fires and

hits with 22 DC 24 damage save, #4 fires at RW misses with a 1.

1d20+11=31, 1d20+11=22, 1d20+11=12

Madame Zero has no actions

Darkstar is using his action to try to stop the train.

So Razorwing is up.

Posted

After discussing with Warmonger in Chat, he had forgotten to roll my miss chance. The first attack still hits, the second does not.

Therefore, I still only have 1 bruise, and I still have 1 HP left :)

Posted

Gonna spend my round Distracting her again. DC30 this time due to using the ability repeatedly.

EDIT: In anticipation of the hurt that is to come, I'll switch to Jazz form before the end of my turn, that way I can regenerate when my turn starts.

Posted

pfft she rolled a 1. 1d20+10=11 your shenanigans may continue.

ok the Three remainign PCs Power Attack Breakdown.

1d20+6=17, 1d20+6=26, 1d20+6=8 Only one connects but it is a crit.

Give us a DC 35 damage save there my young Breakdown

Ok this is the last round for AS and Darkstar so after this round they may rejoin the fight proper. Since MZ has lost her turn it is RW's turn again. Also pelase post your actions IC ex3.

Almsot forgot to roll the miss chance

Warmonger rolls 3d2 and gets 2,2,2. Apparently it doens't work in IC. Ok all attacks have possiblity to though only 1 does.

Posted

TOU DC 35 - It hurts!!! (1d20+10=11)

I'll use my last HP to re-roll:

TOU DC 35 - It hurts!!! (1d20.minroll(11)+10=26)

Bruised and stunned. 0HP remaining. I'm in trouble here!

edit:

just realized the kb was 50000 feet! :shock:

Roll to maintain Flight: Concentration to maintain flight DC 15 (1d20+3=9) nope!

Roll to maintain Force Field: Concentration DC 21 (1d20+3=6) nope!

I'm screwed >_>

But I do get two HP from failing those two concentration checks.

http://invisiblecastle.com/roller/view/2295996/

HP that:

TOU DC 30 (from hitting the ground after KB) (1d20-2=1) +10 from HP = 11! STILL out like a light

Posted

Okay I made my IC update. I'm pretty sure that you guys can count me out for the count on the rest of this thread. It takes me a minute to recover from unconscious, and then at least like 4 rounds to get back to the fight (if I go straight there). so I'll be out for at least the next 14 rounds of combat (unless Dark Star some how miraculously finds me and heals me.)

Posted

hmm, I really need to tighten up on this "posting" thing =p. OK, so the train will be alright, BD got knocked out of the park, and theres 4 dudes in battlesuits and an ice chick in tech-armor... what sort of distances am I looking at here?

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